d3d11: Partially implement d3d11_immediate_context_PSSetShader().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2015-10-14 02:08:14 +02:00 committed by Alexandre Julliard
parent d53c5020c3
commit acd78b54c0
3 changed files with 21 additions and 1 deletions

View file

@ -272,6 +272,7 @@ struct d3d_pixel_shader
HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
struct d3d_pixel_shader **shader) DECLSPEC_HIDDEN;
struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface) DECLSPEC_HIDDEN;
struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;

View file

@ -145,8 +145,18 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShaderResources(ID3D1
static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShader(ID3D11DeviceContext *iface,
ID3D11PixelShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
{
FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D11PixelShader(shader);
TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
iface, shader, class_instances, class_instance_count);
if (class_instances)
FIXME("Dynamic linking is not implemented yet.\n");
wined3d_mutex_lock();
wined3d_device_set_pixel_shader(device->wined3d_device, ps ? ps->wined3d_shader : NULL);
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext *iface,

View file

@ -1066,6 +1066,15 @@ HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code
return S_OK;
}
struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_pixel_shader_vtbl);
return impl_from_ID3D11PixelShader(iface);
}
struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
{
if (!iface)