From acc2b32a5e81357c7cf37ccadaa7fd0d31e52773 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Bernon?= Date: Fri, 22 Apr 2022 11:49:07 +0200 Subject: [PATCH] windows.gaming.input: Implement ICustomGameControllerFactory interface for RacingWheel. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: RĂ©mi Bernon Signed-off-by: Alexandre Julliard --- dlls/windows.gaming.input/main.c | 2 +- dlls/windows.gaming.input/private.h | 2 +- dlls/windows.gaming.input/racing_wheel.c | 83 +++++++++++++++++++++++- 3 files changed, 84 insertions(+), 3 deletions(-) diff --git a/dlls/windows.gaming.input/main.c b/dlls/windows.gaming.input/main.c index 2d8f6a340b0..21808d9c2ad 100644 --- a/dlls/windows.gaming.input/main.c +++ b/dlls/windows.gaming.input/main.c @@ -181,7 +181,7 @@ HRESULT WINAPI DllGetActivationFactory( HSTRING class_str, IActivationFactory ** if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_Gamepad )) ICustomGameControllerFactory_QueryInterface( gamepad_factory, &IID_IActivationFactory, (void **)factory ); if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_RacingWheel )) - IActivationFactory_QueryInterface( racing_wheel_factory, &IID_IActivationFactory, (void **)factory ); + ICustomGameControllerFactory_QueryInterface( racing_wheel_factory, &IID_IActivationFactory, (void **)factory ); if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_Custom_GameControllerFactoryManager )) IGameControllerFactoryManagerStatics2_QueryInterface( manager_factory, &IID_IActivationFactory, (void **)factory ); diff --git a/dlls/windows.gaming.input/private.h b/dlls/windows.gaming.input/private.h index 73fab47a770..58b2040d3de 100644 --- a/dlls/windows.gaming.input/private.h +++ b/dlls/windows.gaming.input/private.h @@ -42,7 +42,7 @@ extern HINSTANCE windows_gaming_input; extern ICustomGameControllerFactory *controller_factory; extern ICustomGameControllerFactory *gamepad_factory; -extern IActivationFactory *racing_wheel_factory; +extern ICustomGameControllerFactory *racing_wheel_factory; extern IGameControllerFactoryManagerStatics2 *manager_factory; struct vector_iids diff --git a/dlls/windows.gaming.input/racing_wheel.c b/dlls/windows.gaming.input/racing_wheel.c index 458f79a2aa0..818e46bab42 100644 --- a/dlls/windows.gaming.input/racing_wheel.c +++ b/dlls/windows.gaming.input/racing_wheel.c @@ -60,6 +60,7 @@ struct racing_wheel_statics { IActivationFactory IActivationFactory_iface; IRacingWheelStatics IRacingWheelStatics_iface; + ICustomGameControllerFactory ICustomGameControllerFactory_iface; LONG ref; }; @@ -89,6 +90,12 @@ static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID return S_OK; } + if (IsEqualGUID( iid, &IID_ICustomGameControllerFactory )) + { + IInspectable_AddRef( (*out = &impl->ICustomGameControllerFactory_iface) ); + return S_OK; + } + FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) ); *out = NULL; return E_NOINTERFACE; @@ -207,11 +214,85 @@ static const struct IRacingWheelStaticsVtbl statics_vtbl = statics_get_RacingWheels, }; +DEFINE_IINSPECTABLE( controller_factory, ICustomGameControllerFactory, struct racing_wheel_statics, IActivationFactory_iface ) + +static HRESULT WINAPI controller_factory_CreateGameController( ICustomGameControllerFactory *iface, IGameControllerProvider *provider, + IInspectable **value ) +{ + FIXME( "iface %p, provider %p, value %p stub!.\n", iface, provider, value ); + return E_NOTIMPL; +} + +static HRESULT WINAPI controller_factory_OnGameControllerAdded( ICustomGameControllerFactory *iface, IGameController *value ) +{ + IRacingWheel *racing_wheel; + HRESULT hr; + + TRACE( "iface %p, value %p.\n", iface, value ); + + if (FAILED(hr = IGameController_QueryInterface( value, &IID_IRacingWheel, (void **)&racing_wheel ))) + return hr; + event_handlers_notify( &racing_wheel_added_handlers, (IInspectable *)racing_wheel ); + IRacingWheel_Release( racing_wheel ); + + return S_OK; +} + +static HRESULT WINAPI controller_factory_OnGameControllerRemoved( ICustomGameControllerFactory *iface, IGameController *value ) +{ + IRacingWheel *racing_wheel; + BOOLEAN found; + UINT32 index; + HRESULT hr; + + TRACE( "iface %p, value %p.\n", iface, value ); + + if (FAILED(hr = IGameController_QueryInterface( value, &IID_IRacingWheel, (void **)&racing_wheel ))) + return hr; + + EnterCriticalSection( &racing_wheel_cs ); + if (SUCCEEDED(hr = init_racing_wheels())) + { + if (FAILED(hr = IVector_RacingWheel_IndexOf( racing_wheels, racing_wheel, &index, &found )) || !found) + WARN( "Could not find RacingWheel %p, hr %#lx!\n", racing_wheel, hr ); + else + hr = IVector_RacingWheel_RemoveAt( racing_wheels, index ); + } + LeaveCriticalSection( &racing_wheel_cs ); + + if (FAILED(hr)) + WARN( "Failed to remove RacingWheel %p, hr %#lx!\n", racing_wheel, hr ); + else if (found) + { + TRACE( "Removed RacingWheel %p.\n", racing_wheel ); + event_handlers_notify( &racing_wheel_removed_handlers, (IInspectable *)racing_wheel ); + } + IRacingWheel_Release( racing_wheel ); + + return S_OK; +} + +static const struct ICustomGameControllerFactoryVtbl controller_factory_vtbl = +{ + controller_factory_QueryInterface, + controller_factory_AddRef, + controller_factory_Release, + /* IInspectable methods */ + controller_factory_GetIids, + controller_factory_GetRuntimeClassName, + controller_factory_GetTrustLevel, + /* ICustomGameControllerFactory methods */ + controller_factory_CreateGameController, + controller_factory_OnGameControllerAdded, + controller_factory_OnGameControllerRemoved, +}; + static struct racing_wheel_statics racing_wheel_statics = { {&factory_vtbl}, {&statics_vtbl}, + {&controller_factory_vtbl}, 1, }; -IActivationFactory *racing_wheel_factory = &racing_wheel_statics.IActivationFactory_iface; +ICustomGameControllerFactory *racing_wheel_factory = &racing_wheel_statics.ICustomGameControllerFactory_iface;