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wined3d: Get rid of the "binding" field from struct blt_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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d6fc811877
commit
acb18ea3b6
1 changed files with 0 additions and 9 deletions
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@ -38,7 +38,6 @@ static const DWORD surface_simple_locations = WINED3D_LOCATION_SYSMEM
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struct blt_info
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{
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GLenum binding;
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GLenum bind_target;
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enum wined3d_gl_resource_type tex_type;
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struct wined3d_vec3 texcoords[4];
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@ -80,7 +79,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
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FIXME("Unsupported texture target %#x.\n", target);
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/* Fall back to GL_TEXTURE_2D */
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case GL_TEXTURE_2D:
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info->binding = GL_TEXTURE_BINDING_2D;
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info->bind_target = GL_TEXTURE_2D;
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info->tex_type = WINED3D_GL_RES_TYPE_TEX_2D;
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coords[0].x = (float)rect->left / w;
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@ -101,7 +99,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
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break;
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case GL_TEXTURE_RECTANGLE_ARB:
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info->binding = GL_TEXTURE_BINDING_RECTANGLE_ARB;
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info->bind_target = GL_TEXTURE_RECTANGLE_ARB;
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info->tex_type = WINED3D_GL_RES_TYPE_TEX_RECT;
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coords[0].x = rect->left; coords[0].y = rect->top; coords[0].z = 0.0f;
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@ -111,7 +108,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
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break;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB;
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info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
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info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
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cube_coords_float(rect, w, h, &f);
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@ -123,7 +119,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
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break;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB;
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info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
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info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
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cube_coords_float(rect, w, h, &f);
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@ -135,7 +130,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
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break;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB;
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info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
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info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
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cube_coords_float(rect, w, h, &f);
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@ -147,7 +141,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
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break;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB;
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info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
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info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
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cube_coords_float(rect, w, h, &f);
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@ -159,7 +152,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
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break;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB;
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info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
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info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
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cube_coords_float(rect, w, h, &f);
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@ -171,7 +163,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
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break;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB;
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info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
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info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
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cube_coords_float(rect, w, h, &f);
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