From aaca15f17278d94287ef5c0af9c7e9e25e5f05f9 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 21 Apr 2016 17:05:05 +0200 Subject: [PATCH] wined3d: Pass a texture and sub-resource index to wined3d_volume_upload_data(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/device.c | 2 +- dlls/wined3d/texture.c | 2 +- dlls/wined3d/volume.c | 34 ++++++++++++++++------------------ dlls/wined3d/wined3d_private.h | 4 ++-- 4 files changed, 20 insertions(+), 22 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 121a8eea0fc..fd7f81845cf 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3601,7 +3601,7 @@ static HRESULT wined3d_device_update_texture_3d(struct wined3d_device *device, data.buffer_object = 0; data.addr = src.data; - wined3d_volume_upload_data(dst_texture->sub_resources[i].u.volume, context, &data); + wined3d_volume_upload_data(dst_texture, i, context, &data); wined3d_texture_invalidate_location(dst_texture, i, ~WINED3D_LOCATION_TEXTURE_RGB); if (FAILED(hr = wined3d_resource_unmap(&src_texture->resource, src_level + i))) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index f1896fdcc40..eb0ad2f72b8 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1992,7 +1992,7 @@ static void texture3d_upload_data(struct wined3d_texture *texture, unsigned int addr.buffer_object = 0; addr.addr = data->data; - wined3d_volume_upload_data(texture->sub_resources[sub_resource_idx].u.volume, context, &addr); + wined3d_volume_upload_data(texture, sub_resource_idx, context, &addr); } static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx, diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c index 3106ac77c2f..f59f963227a 100644 --- a/dlls/wined3d/volume.c +++ b/dlls/wined3d/volume.c @@ -30,23 +30,22 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_perf); /* This call just uploads data, the caller is responsible for binding the * correct texture. */ /* Context activation is done by the caller. */ -void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wined3d_context *context, - const struct wined3d_const_bo_address *data) +void wined3d_volume_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, + const struct wined3d_context *context, const struct wined3d_const_bo_address *data) { - const struct wined3d_gl_info *gl_info = context->gl_info; - struct wined3d_texture *texture = volume->container; const struct wined3d_format *format = texture->resource.format; + unsigned int level = sub_resource_idx % texture->level_count; + const struct wined3d_gl_info *gl_info = context->gl_info; unsigned int width, height, depth; const void *mem = data->addr; void *converted_mem = NULL; - TRACE("volume %p, context %p, level %u, format %s (%#x).\n", - volume, context, volume->texture_level, debug_d3dformat(format->id), - format->id); + TRACE("texture %p, sub_resource_idx %u, context %p, format %s (%#x).\n", + texture, level, context, debug_d3dformat(format->id), format->id); - width = wined3d_texture_get_level_width(texture, volume->texture_level); - height = wined3d_texture_get_level_height(texture, volume->texture_level); - depth = wined3d_texture_get_level_depth(texture, volume->texture_level); + width = wined3d_texture_get_level_width(texture, level); + height = wined3d_texture_get_level_height(texture, level); + depth = wined3d_texture_get_level_depth(texture, level); if (format->convert) { @@ -54,14 +53,14 @@ void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wine UINT src_row_pitch, src_slice_pitch; if (data->buffer_object) - ERR("Loading a converted volume from a PBO.\n"); + ERR("Loading a converted texture from a PBO.\n"); if (texture->resource.format_flags & WINED3DFMT_FLAG_BLOCKS) ERR("Converting a block-based format.\n"); dst_row_pitch = width * format->conv_byte_count; dst_slice_pitch = dst_row_pitch * height; - wined3d_texture_get_pitch(texture, volume->texture_level, &src_row_pitch, &src_slice_pitch); + wined3d_texture_get_pitch(texture, level, &src_row_pitch, &src_slice_pitch); converted_mem = HeapAlloc(GetProcessHeap(), 0, dst_slice_pitch * depth); format->convert(data->addr, converted_mem, src_row_pitch, src_slice_pitch, @@ -75,9 +74,8 @@ void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wine checkGLcall("glBindBuffer"); } - GL_EXTCALL(glTexSubImage3D(GL_TEXTURE_3D, volume->texture_level, 0, 0, 0, - width, height, depth, - format->glFormat, format->glType, mem)); + GL_EXTCALL(glTexSubImage3D(GL_TEXTURE_3D, level, 0, 0, 0, + width, height, depth, format->glFormat, format->glType, mem)); checkGLcall("glTexSubImage3D"); if (data->buffer_object) @@ -163,7 +161,7 @@ static void wined3d_volume_srgb_transfer(struct wined3d_volume *volume, wined3d_texture_bind_and_dirtify(texture, context, !dest_is_srgb); wined3d_volume_download_data(volume, context, &data); wined3d_texture_bind_and_dirtify(texture, context, dest_is_srgb); - wined3d_volume_upload_data(volume, context, wined3d_const_bo_address(&data)); + wined3d_volume_upload_data(texture, volume->texture_level, context, wined3d_const_bo_address(&data)); HeapFree(GetProcessHeap(), 0, data.addr); } @@ -215,14 +213,14 @@ BOOL wined3d_volume_load_location(struct wined3d_volume *volume, data.addr += sub_resource->offset; wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB); - wined3d_volume_upload_data(volume, context, &data); + wined3d_volume_upload_data(texture, sub_resource_idx, context, &data); } else if (sub_resource->locations & WINED3D_LOCATION_BUFFER) { struct wined3d_const_bo_address data = {sub_resource->buffer_object, NULL}; wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB); - wined3d_volume_upload_data(volume, context, &data); + wined3d_volume_upload_data(texture, sub_resource_idx, context, &data); } else if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 2c19e7e31e7..099d1ee032f 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2611,8 +2611,8 @@ struct wined3d_volume BOOL wined3d_volume_load_location(struct wined3d_volume *volume, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN; -void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wined3d_context *context, - const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN; +void wined3d_volume_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, + const struct wined3d_context *context, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN; struct wined3d_renderbuffer_entry {