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d3d8: Replace wined3d_surface_get_resource with wined3d_texture_get_sub_resource in device.c.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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1 changed files with 5 additions and 5 deletions
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@ -1058,7 +1058,7 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
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* destination texture is in WINED3D_POOL_DEFAULT. */
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wined3d_mutex_lock();
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wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
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wined3d_resource = wined3d_texture_get_sub_resource(src->wined3d_texture, src->sub_resource_idx);
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wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
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if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
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{
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@ -1070,7 +1070,7 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
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src_w = wined3d_desc.width;
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src_h = wined3d_desc.height;
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wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
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wined3d_resource = wined3d_texture_get_sub_resource(dst->wined3d_texture, dst->sub_resource_idx);
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wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
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if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
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{
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@ -1202,13 +1202,13 @@ static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
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return D3DERR_NOTFOUND;
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}
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original_surface = wined3d_rendertarget_view_get_sub_resource_parent(original_rtv);
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wined3d_resource = wined3d_surface_get_resource(original_surface->wined3d_surface);
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wined3d_resource = wined3d_texture_get_sub_resource(original_surface->wined3d_texture, original_surface->sub_resource_idx);
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}
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else
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wined3d_resource = wined3d_surface_get_resource(rt_impl->wined3d_surface);
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wined3d_resource = wined3d_texture_get_sub_resource(rt_impl->wined3d_texture, rt_impl->sub_resource_idx);
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wined3d_resource_get_desc(wined3d_resource, &rt_desc);
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wined3d_resource = wined3d_surface_get_resource(ds_impl->wined3d_surface);
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wined3d_resource = wined3d_texture_get_sub_resource(ds_impl->wined3d_texture, ds_impl->sub_resource_idx);
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wined3d_resource_get_desc(wined3d_resource, &ds_desc);
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if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
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