ddraw: Use unsafe_impl_from_IDirect3DDevice2 for application provided interfaces.

This commit is contained in:
Ričardas Barkauskas 2011-10-17 16:57:19 +03:00 committed by Alexandre Julliard
parent d5912c533f
commit a870753dba
4 changed files with 15 additions and 5 deletions

View file

@ -341,6 +341,7 @@ static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
}
IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirectDrawClipper implementation structure

View file

@ -6737,6 +6737,13 @@ static const struct IDirect3DDeviceVtbl d3d_device1_vtbl =
IDirect3DDeviceImpl_1_GetDirect3D
};
IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
{
if (!iface) return NULL;
assert(iface->lpVtbl == &d3d_device2_vtbl);
return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice2_vtbl);
}
IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface)
{
if (!iface) return NULL;

View file

@ -324,14 +324,15 @@ static HRESULT WINAPI IDirect3DMaterialImpl_GetHandle(IDirect3DMaterial3 *iface,
}
static HRESULT WINAPI IDirect3DMaterialImpl_2_GetHandle(IDirect3DMaterial2 *iface,
IDirect3DDevice2 *lpDirect3DDevice2, D3DMATERIALHANDLE *lpHandle)
IDirect3DDevice2 *device, D3DMATERIALHANDLE *handle)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice2(device);
TRACE("iface %p, device %p, handle %p.\n", iface, lpDirect3DDevice2, lpHandle);
TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
return IDirect3DMaterial3_GetHandle(&This->IDirect3DMaterial3_iface, lpDirect3DDevice2 ?
(IDirect3DDevice3 *)&device_from_device2(lpDirect3DDevice2)->IDirect3DDevice3_vtbl : NULL, lpHandle);
return IDirect3DMaterial3_GetHandle(&This->IDirect3DMaterial3_iface, device_impl ?
(IDirect3DDevice3 *)&device_impl->IDirect3DDevice3_vtbl : NULL, handle);
}
static HRESULT WINAPI IDirect3DMaterialImpl_1_GetHandle(IDirect3DMaterial *iface,

View file

@ -4521,6 +4521,7 @@ static HRESULT WINAPI d3d_texture2_GetHandle(IDirect3DTexture2 *iface,
IDirect3DDevice2 *device, D3DTEXTUREHANDLE *handle)
{
IDirectDrawSurfaceImpl *surface = impl_from_IDirect3DTexture2(iface);
IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice2(device);
TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
@ -4528,7 +4529,7 @@ static HRESULT WINAPI d3d_texture2_GetHandle(IDirect3DTexture2 *iface,
if (!surface->Handle)
{
DWORD h = ddraw_allocate_handle(&device_from_device2(device)->handle_table, surface, DDRAW_HANDLE_SURFACE);
DWORD h = ddraw_allocate_handle(&device_impl->handle_table, surface, DDRAW_HANDLE_SURFACE);
if (h == DDRAW_INVALID_HANDLE)
{
ERR("Failed to allocate a texture handle.\n");