diff --git a/dlls/d3d12/tests/Makefile.in b/dlls/d3d12/tests/Makefile.in index d055aba108a..b3406f9e6c1 100644 --- a/dlls/d3d12/tests/Makefile.in +++ b/dlls/d3d12/tests/Makefile.in @@ -1,5 +1,5 @@ TESTDLL = d3d12.dll -IMPORTS = d3d12 +IMPORTS = d3d12 dxgi user32 C_SRCS = \ d3d12.c diff --git a/dlls/d3d12/tests/d3d12.c b/dlls/d3d12/tests/d3d12.c index 27a6b279826..c8f17f314ce 100644 --- a/dlls/d3d12/tests/d3d12.c +++ b/dlls/d3d12/tests/d3d12.c @@ -237,7 +237,7 @@ static void create_render_target_(unsigned int line, struct test_context *contex resource_desc.Height = 32; resource_desc.DepthOrArraySize = 1; resource_desc.MipLevels = 1; - resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + resource_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; resource_desc.SampleDesc.Count = 1; resource_desc.SampleDesc.Quality = 0; resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; @@ -443,6 +443,46 @@ static ID3D12Resource *create_readback_buffer_(unsigned int line, ID3D12Device * D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE, D3D12_RESOURCE_STATE_COPY_DEST); } +static HWND create_window(DWORD style) +{ + return CreateWindowA("static", "d3d12_test", style, 0, 0, 256, 256, NULL, NULL, NULL, NULL); +} + +static IDXGISwapChain3 *create_swapchain(ID3D12CommandQueue *queue, HWND window, + unsigned int width, unsigned int height) +{ + IDXGISwapChain1 *swapchain1; + DXGI_SWAP_CHAIN_DESC1 desc; + IDXGISwapChain3 *swapchain; + IDXGIFactory4 *factory; + HRESULT hr; + + hr = CreateDXGIFactory2(0, &IID_IDXGIFactory4, (void **)&factory); + ok(hr == S_OK, "Failed to create factory, hr %#x.\n", hr); + + desc.Width = width; + desc.Height = height; + desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; + desc.Stereo = FALSE; + desc.SampleDesc.Count = 1; + desc.SampleDesc.Quality = 0; + desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + desc.BufferCount = 2; + desc.Scaling = DXGI_SCALING_STRETCH; + desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; + desc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED; + desc.Flags = 0; + hr = IDXGIFactory4_CreateSwapChainForHwnd(factory, (IUnknown *)queue, window, &desc, NULL, NULL, &swapchain1); + ok(hr == S_OK, "Failed to create swapchain, hr %#x.\n", hr); + + IDXGIFactory4_Release(factory); + + hr = IDXGISwapChain1_QueryInterface(swapchain1, &IID_IDXGISwapChain3, (void **)&swapchain); + ok(hr == S_OK, "Failed to query IDXGISwapChain3, hr %#x.\n", hr); + IDXGISwapChain1_Release(swapchain1); + return swapchain; +} + struct resource_readback { unsigned int width; @@ -651,8 +691,62 @@ static void test_draw(void) destroy_test_context(&context); } +static void test_swapchain_draw(void) +{ + static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; + ID3D12GraphicsCommandList *command_list; + struct test_context context; + ID3D12Resource *backbuffer; + IDXGISwapChain3 *swapchain; + ID3D12CommandQueue *queue; + unsigned int index; + ULONG refcount; + HWND window; + HRESULT hr; + RECT rect; + BOOL ret; + + if (!init_test_context(&context)) + return; + command_list = context.list; + queue = context.queue; + + window = create_window(0); + ret = GetClientRect(window, &rect); + ok(ret, "Failed to get client rect.\n"); + set_viewport(&context.viewport, 0.0f, 0.0f, rect.right, rect.bottom, 0.0f, 1.0f); + swapchain = create_swapchain(queue, window, rect.right, rect.bottom); + index = IDXGISwapChain3_GetCurrentBackBufferIndex(swapchain); + hr = IDXGISwapChain3_GetBuffer(swapchain, index, &IID_ID3D12Resource, (void **)&backbuffer); + ok(hr == S_OK, "Failed to get swapchain buffer %u, hr %#x.\n", index, hr); + ID3D12Device_CreateRenderTargetView(context.device, backbuffer, NULL, context.rtv); + + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); + + ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL); + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &rect); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); + + transition_sub_resource_state(command_list, backbuffer, 0, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + + check_sub_resource_uint(backbuffer, 0, queue, command_list, 0xff00ff00, 0); + + refcount = ID3D12Resource_Release(backbuffer); + ok(!refcount, "Backbuffer has %u references left.\n", refcount); + refcount = IDXGISwapChain3_Release(swapchain); + ok(!refcount, "Swapchain has %u references left.\n", refcount); + DestroyWindow(window); + destroy_test_context(&context); +} + START_TEST(d3d12) { test_interfaces(); test_draw(); + test_swapchain_draw(); }