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d3d9/tests: Demonstrate that NULL HWNDs don't prevent device creation.
The game Planetary Annihilation: TITANS depends on this. Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4925,12 +4925,24 @@ static void test_pinned_buffers(void)
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static void test_desktop_window(void)
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{
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IDirect3DVertexShader9 *shader;
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IDirect3DDevice9Ex *device;
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D3DCOLOR color;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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static const DWORD simple_vs[] =
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{
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0xfffe0101, /* vs_1_1 */
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0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
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0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
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0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
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0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
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0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
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0x0000ffff, /* end */
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};
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window = create_window();
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if (!(device = create_device(window, NULL)))
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{
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@ -4954,6 +4966,16 @@ static void test_desktop_window(void)
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refcount = IDirect3DDevice9Ex_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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/* test device with NULL HWND */
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device = create_device(NULL, NULL);
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ok(!!device, "Failed to create a D3D device\n");
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hr = IDirect3DDevice9Ex_CreateVertexShader(device, simple_vs, &shader);
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ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
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IDirect3DVertexShader9_Release(shader);
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IDirect3DDevice9Ex_Release(device);
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}
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START_TEST(d3d9ex)
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@ -26202,6 +26202,7 @@ static void test_nrm_instruction(void)
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static void test_desktop_window(void)
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{
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IDirect3DVertexShader9 *shader;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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D3DCOLOR color;
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@ -26209,6 +26210,17 @@ static void test_desktop_window(void)
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HWND window;
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HRESULT hr;
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static const DWORD simple_vs[] =
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{
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0xfffe0101, /* vs_1_1 */
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0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
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0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
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0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
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0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
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0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
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0x0000ffff, /* end */
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};
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window = create_window();
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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@ -26236,6 +26248,16 @@ static void test_desktop_window(void)
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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/* test device with NULL HWND */
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device = create_device(d3d, NULL, NULL, TRUE);
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ok(device != NULL, "Failed to create a D3D device\n");
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hr = IDirect3DDevice9_CreateVertexShader(device, simple_vs, &shader);
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ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
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IDirect3DVertexShader9_Release(shader);
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IDirect3DDevice9_Release(device);
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IDirect3D9_Release(d3d);
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}
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