wined3d: Also update the "src_texture_gl" pointer when using a staging texture in the blitter.

Astutely spotted by Józef Kucia.
This fixes a regression introduced by commit
961a94ac04.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-03-27 15:28:32 +04:30 committed by Alexandre Julliard
parent 7551f01bd0
commit a5279a5fba
3 changed files with 3 additions and 0 deletions

View file

@ -7841,6 +7841,7 @@ static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bl
src_texture, src_sub_resource_idx, &upload_box);
src_texture = staging_texture;
src_texture_gl = wined3d_texture_gl(src_texture);
src_sub_resource_idx = 0;
}
else if (wined3d_settings.offscreen_rendering_mode != ORM_FBO

View file

@ -13258,6 +13258,7 @@ static DWORD glsl_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli
src_texture, src_sub_resource_idx, &upload_box);
src_texture = staging_texture;
src_texture_gl = wined3d_texture_gl(src_texture);
src_sub_resource_idx = 0;
}
else if (wined3d_settings.offscreen_rendering_mode != ORM_FBO

View file

@ -2213,6 +2213,7 @@ static DWORD ffp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
src_texture, src_sub_resource_idx, &upload_box);
src_texture = staging_texture;
src_texture_gl = wined3d_texture_gl(src_texture);
src_sub_resource_idx = 0;
}
else