d3d10/effect: Add initial support for indexing expressions.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2021-11-09 14:39:41 +03:00 committed by Alexandre Julliard
parent 40dfd9b8b1
commit a4fe643920
2 changed files with 734 additions and 8 deletions

View file

@ -30,6 +30,9 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
#define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
#define TAG_FXLC MAKE_TAG('F', 'X', 'L', 'C')
#define TAG_CLI4 MAKE_TAG('C', 'L', 'I', '4')
#define TAG_CTAB MAKE_TAG('C', 'T', 'A', 'B')
#define D3D10_FX10_TYPE_COLUMN_SHIFT 11
#define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
@ -180,6 +183,95 @@ static enum d3d10_effect_container_type get_var_container_type(const struct d3d1
}
}
struct preshader_instr
{
unsigned int comp_count : 16;
unsigned int reserved : 4;
unsigned int opcode : 11;
unsigned int scalar : 1;
};
typedef float (*pres_op_func)(float **args, unsigned int n);
static float pres_ftou(float **args, unsigned int n)
{
unsigned int u = *args[0];
return *(float *)&u;
}
static float pres_add(float **args, unsigned int n)
{
return *args[0] + *args[1];
}
struct preshader_op_info
{
int opcode;
char name[8];
pres_op_func func;
};
static const struct preshader_op_info preshader_ops[] =
{
{ 0x133, "ftou", pres_ftou },
{ 0x204, "add", pres_add },
};
static int __cdecl preshader_op_compare(const void *a, const void *b)
{
int opcode = *(int *)a;
const struct preshader_op_info *op_info = b;
return opcode - op_info->opcode;
}
static const struct preshader_op_info * d3d10_effect_get_op_info(int opcode)
{
return bsearch(&opcode, preshader_ops, ARRAY_SIZE(preshader_ops), sizeof(*preshader_ops),
preshader_op_compare);
}
struct d3d10_ctab_var
{
struct d3d10_effect_variable *v;
unsigned int offset;
unsigned int length;
};
struct d3d10_reg_table
{
union
{
float *f;
DWORD *dword;
};
unsigned int count;
};
enum d3d10_reg_table_type
{
D3D10_REG_TABLE_CONSTANTS = 1,
D3D10_REG_TABLE_CB = 2,
D3D10_REG_TABLE_RESULT = 4,
D3D10_REG_TABLE_TEMP = 7,
D3D10_REG_TABLE_COUNT,
};
struct d3d10_effect_preshader
{
struct d3d10_reg_table reg_tables[D3D10_REG_TABLE_COUNT];
ID3D10Blob *code;
struct d3d10_ctab_var *vars;
unsigned int vars_count;
};
struct d3d10_preshader_parse_context
{
struct d3d10_effect_preshader *preshader;
struct d3d10_effect *effect;
unsigned int table_sizes[D3D10_REG_TABLE_COUNT];
};
struct d3d10_effect_prop_dependency
{
unsigned int id;
@ -192,11 +284,116 @@ struct d3d10_effect_prop_dependency
struct d3d10_effect_variable *v;
unsigned int offset;
} var;
} u;
struct
{
struct d3d10_effect_variable *v;
struct d3d10_effect_preshader index;
} index_expr;
};
};
static HRESULT d3d10_reg_table_allocate(struct d3d10_reg_table *table, unsigned int count)
{
if (!(table->f = heap_calloc(count, sizeof(*table->f))))
return E_OUTOFMEMORY;
table->count = count;
return S_OK;
}
static void d3d10_effect_preshader_clear(struct d3d10_effect_preshader *p)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(p->reg_tables); ++i)
heap_free(&p->reg_tables[i].f);
if (p->code)
ID3D10Blob_Release(p->code);
heap_free(p->vars);
memset(p, 0, sizeof(*p));
}
static float * d3d10_effect_preshader_get_reg_ptr(const struct d3d10_effect_preshader *p,
enum d3d10_reg_table_type regt, unsigned int offset)
{
switch (regt)
{
case D3D10_REG_TABLE_CONSTANTS:
case D3D10_REG_TABLE_CB:
case D3D10_REG_TABLE_RESULT:
case D3D10_REG_TABLE_TEMP:
return p->reg_tables[regt].f + offset;
default:
return NULL;
}
}
static HRESULT d3d10_effect_preshader_eval(struct d3d10_effect_preshader *p)
{
unsigned int i, j, regt, offset, instr_count, input_count;
const DWORD *ip = ID3D10Blob_GetBufferPointer(p->code);
float *dst, *args[4], *retval;
struct preshader_instr ins;
dst = d3d10_effect_preshader_get_reg_ptr(p, D3D10_REG_TABLE_RESULT, 0);
memset(dst, 0, sizeof(float) * p->reg_tables[D3D10_REG_TABLE_RESULT].count);
/* Update constant buffer */
dst = d3d10_effect_preshader_get_reg_ptr(p, D3D10_REG_TABLE_CB, 0);
for (i = 0; i < p->vars_count; ++i)
{
struct d3d10_ctab_var *v = &p->vars[i];
memcpy(dst + v->offset, v->v->buffer->u.buffer.local_buffer + v->v->buffer_offset,
v->length * sizeof(*dst));
}
instr_count = *ip++;
for (i = 0; i < instr_count; ++i)
{
*(DWORD *)&ins = *ip++;
input_count = *ip++;
if (input_count > ARRAY_SIZE(args))
{
FIXME("Unexpected argument count %u.\n", input_count);
return E_FAIL;
}
/* Arguments */
for (j = 0; j < input_count; ++j)
{
ip++; /* TODO: argument register flags are currently ignored */
regt = *ip++;
offset = *ip++;
args[j] = d3d10_effect_preshader_get_reg_ptr(p, regt, offset);
}
ip++; /* TODO: result register flags are currently ignored */
regt = *ip++;
offset = *ip++;
retval = d3d10_effect_preshader_get_reg_ptr(p, regt, offset);
*retval = d3d10_effect_get_op_info(ins.opcode)->func(args, input_count);
}
return S_OK;
}
static void d3d10_effect_clear_prop_dependencies(struct d3d10_effect_prop_dependencies *d)
{
unsigned int i;
for (i = 0; i < d->count; ++i)
{
struct d3d10_effect_prop_dependency *dep = &d->entries[i];
switch (dep->operation)
{
case D3D10_EOO_INDEX_EXPRESSION:
d3d10_effect_preshader_clear(&dep->index_expr.index);
break;
}
}
heap_free(d->entries);
memset(d, 0, sizeof(*d));
}
@ -516,9 +713,11 @@ static void d3d10_effect_update_dependent_props(struct d3d10_effect_prop_depende
{
const struct d3d10_effect_state_property_info *property_info;
struct d3d10_effect_prop_dependency *d;
unsigned int i, j, count, variable_idx;
struct d3d10_effect_variable *v;
unsigned int i, j, count;
unsigned int *dst_index;
uint32_t value;
HRESULT hr;
void *dst;
for (i = 0; i < deps->count; ++i)
@ -528,24 +727,58 @@ static void d3d10_effect_update_dependent_props(struct d3d10_effect_prop_depende
property_info = &property_infos[d->id];
dst = (char *)container + property_info->offset;
dst_index = (unsigned int *)((char *)container + property_info->index_offset);
switch (d->operation)
{
case D3D10_EOO_VAR:
case D3D10_EOO_CONST_INDEX:
v = d->u.var.v;
v = d->var.v;
count = v->type->type_class == D3D10_SVC_VECTOR ? 4 : 1;
for (j = 0; j < count; ++j)
{
d3d10_effect_variable_get_raw_value(v, &value, d->u.var.offset + j * sizeof(value), sizeof(value));
d3d10_effect_variable_get_raw_value(v, &value, d->var.offset + j * sizeof(value), sizeof(value));
d3d10_effect_read_numeric_value(value, v->type->basetype, property_info->type, dst, j);
}
break;
case D3D10_EOO_INDEX_EXPRESSION:
v = d->index_expr.v;
if (FAILED(hr = d3d10_effect_preshader_eval(&d->index_expr.index)))
{
WARN("Failed to evaluate index expression, hr %#x.\n", hr);
return;
}
variable_idx = *d->index_expr.index.reg_tables[D3D10_REG_TABLE_RESULT].dword;
if (variable_idx >= v->type->element_count)
{
WARN("Expression evaluated to invalid index value %u, array %s of size %u.\n",
variable_idx, debugstr_a(v->name), v->type->element_count);
return;
}
/* Ignoring destination index here, there are no object typed array properties. */
switch (property_info->type)
{
case D3D10_SVT_VERTEXSHADER:
case D3D10_SVT_PIXELSHADER:
case D3D10_SVT_GEOMETRYSHADER:
*(void **)dst = v;
*dst_index = variable_idx;
break;
default:
*(void **)dst = &v->elements[variable_idx];
}
break;
default:
FIXME("Unsupported property update for %u.\n", d->operation);
}
@ -1856,6 +2089,285 @@ static BOOL is_object_property_type_matching(const struct d3d10_effect_state_pro
}
}
static HRESULT parse_fx10_preshader_instr(struct d3d10_preshader_parse_context *context,
unsigned int *offset, const char **ptr, unsigned int data_size)
{
const struct preshader_op_info *op_info;
unsigned int i, param_count;
struct preshader_instr ins;
uint32_t input_count;
if (!require_space(*offset, 2, sizeof(uint32_t), data_size))
{
WARN("Malformed FXLC table, size %u.\n", data_size);
return E_FAIL;
}
read_dword(ptr, (uint32_t *)&ins);
read_dword(ptr, &input_count);
*offset += 2 * sizeof(uint32_t);
if (!(op_info = d3d10_effect_get_op_info(ins.opcode)))
{
FIXME("Unrecognized opcode %#x.\n", ins.opcode);
return E_FAIL;
}
TRACE("Opcode %#x (%s), input count %u.\n", ins.opcode, op_info->name, input_count);
/* Inputs + one output */
param_count = input_count + 1;
if (!require_space(*offset, 3 * param_count, sizeof(uint32_t), data_size))
{
WARN("Malformed FXLC table, opcode %#x.\n", ins.opcode);
return E_FAIL;
}
*offset += 3 * param_count * sizeof(uint32_t);
for (i = 0; i < param_count; ++i)
{
uint32_t flags, regt, param_offset;
read_dword(ptr, &flags);
if (flags)
{
FIXME("Arguments flags are not supported %#x.\n", flags);
return E_UNEXPECTED;
}
read_dword(ptr, &regt);
read_dword(ptr, &param_offset);
switch (regt)
{
case D3D10_REG_TABLE_CONSTANTS:
case D3D10_REG_TABLE_CB:
case D3D10_REG_TABLE_RESULT:
case D3D10_REG_TABLE_TEMP:
context->table_sizes[regt] = max(context->table_sizes[regt], param_offset + 1);
break;
default:
FIXME("Unexpected register table index %u.\n", regt);
break;
}
}
return S_OK;
}
static HRESULT parse_fx10_fxlc(void *ctx, const char *data, unsigned int data_size)
{
struct d3d10_preshader_parse_context *context = ctx;
struct d3d10_effect_preshader *p = context->preshader;
unsigned int i, offset = 4;
uint32_t ins_count;
const char *ptr;
HRESULT hr;
if (data_size % sizeof(uint32_t))
{
WARN("FXLC size misaligned %u.\n", data_size);
return E_FAIL;
}
if (FAILED(hr = D3DCreateBlob(data_size, &p->code)))
return hr;
memcpy(ID3D10Blob_GetBufferPointer(p->code), data, data_size);
ptr = data;
read_dword(&ptr, &ins_count);
TRACE("%u instructions.\n", ins_count);
for (i = 0; i < ins_count; ++i)
{
if (FAILED(hr = parse_fx10_preshader_instr(context, &offset, &ptr, data_size)))
{
WARN("Failed to parse instruction %u.\n", i);
return hr;
}
}
if (FAILED(hr = d3d10_reg_table_allocate(&p->reg_tables[D3D10_REG_TABLE_RESULT],
context->table_sizes[D3D10_REG_TABLE_RESULT]))) return hr;
if (FAILED(hr = d3d10_reg_table_allocate(&p->reg_tables[D3D10_REG_TABLE_TEMP],
context->table_sizes[D3D10_REG_TABLE_TEMP]))) return hr;
return S_OK;
}
static HRESULT parse_fx10_cli4(void *ctx, const char *data, unsigned int data_size)
{
struct d3d10_preshader_parse_context *context = ctx;
struct d3d10_effect_preshader *p = context->preshader;
struct d3d10_reg_table *table = &p->reg_tables[D3D10_REG_TABLE_CONSTANTS];
const char *ptr = data;
uint32_t count;
HRESULT hr;
if (data_size < sizeof(DWORD))
{
WARN("Invalid CLI4 chunk size %u.\n", data_size);
return E_FAIL;
}
read_dword(&ptr, &count);
TRACE("%u literal constants.\n", count);
if (!require_space(4, count, sizeof(float), data_size))
{
WARN("Invalid constant table size %u.\n", data_size);
return E_FAIL;
}
if (FAILED(hr = d3d10_reg_table_allocate(table, count)))
return hr;
memcpy(table->f, ptr, table->count * sizeof(*table->f));
return S_OK;
}
static HRESULT parse_fx10_ctab(void *ctx, const char *data, unsigned int data_size)
{
struct d3d10_preshader_parse_context *context = ctx;
struct d3d10_effect_preshader *p = context->preshader;
struct ctab_header
{
DWORD size;
DWORD creator;
DWORD version;
DWORD constants;
DWORD constantinfo;
DWORD flags;
DWORD target;
} header;
struct ctab_const_info
{
DWORD name;
WORD register_set;
WORD register_index;
WORD register_count;
WORD reserved;
DWORD typeinfo;
DWORD default_value;
} *info;
unsigned int i, cb_reg_count = 0;
const char *ptr = data;
const char *name;
size_t name_len;
HRESULT hr;
if (data_size < sizeof(header))
{
WARN("Invalid constant table size %u.\n", data_size);
return E_FAIL;
}
read_dword(&ptr, &header.size);
read_dword(&ptr, &header.creator);
read_dword(&ptr, &header.version);
read_dword(&ptr, &header.constants);
read_dword(&ptr, &header.constantinfo);
read_dword(&ptr, &header.flags);
read_dword(&ptr, &header.target);
if (!require_space(header.constantinfo, header.constants, sizeof(*info), data_size))
{
WARN("Invalid constant info section offset %#x.\n", header.constantinfo);
return E_FAIL;
}
p->vars_count = header.constants;
TRACE("Variable count %u.\n", p->vars_count);
if (!(p->vars = heap_calloc(p->vars_count, sizeof(*p->vars))))
return E_OUTOFMEMORY;
info = (struct ctab_const_info *)(data + header.constantinfo);
for (i = 0; i < p->vars_count; ++i, ++info)
{
if (!fx10_get_string(data, data_size, info->name, &name, &name_len))
return E_FAIL;
if (!(p->vars[i].v = d3d10_effect_get_variable_by_name(context->effect, name)))
{
WARN("Couldn't find variable %s.\n", debugstr_a(name));
return E_FAIL;
}
/* 4 components per register */
p->vars[i].offset = info->register_index * 4;
p->vars[i].length = info->register_count * 4;
cb_reg_count = max(cb_reg_count, info->register_index + info->register_count);
}
/* Allocate contiguous "constant buffer" for all referenced variables. */
if (FAILED(hr = d3d10_reg_table_allocate(&p->reg_tables[D3D10_REG_TABLE_CB], cb_reg_count * 4)))
{
WARN("Failed to allocate variables buffer.\n");
return hr;
}
return S_OK;
}
static HRESULT fxlvm_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
{
TRACE("Chunk tag: %s, size: %u.\n", debugstr_an((const char *)&tag, 4), data_size);
switch (tag)
{
case TAG_FXLC:
return parse_fx10_fxlc(ctx, data, data_size);
case TAG_CLI4:
return parse_fx10_cli4(ctx, data, data_size);
case TAG_CTAB:
return parse_fx10_ctab(ctx, data, data_size);
default:
FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
return S_OK;
}
}
static HRESULT parse_fx10_preshader(const char *data, size_t data_size,
struct d3d10_effect *effect, struct d3d10_effect_preshader *preshader)
{
struct d3d10_preshader_parse_context context;
HRESULT hr;
memset(preshader, 0, sizeof(*preshader));
memset(&context, 0, sizeof(context));
context.preshader = preshader;
context.effect = effect;
if (FAILED(hr = parse_dxbc(data, data_size, fxlvm_chunk_handler, &context))) return hr;
/* Constant buffer and literal constants are preallocated, validate here that expression
has no invalid accesses for those. */
if (context.table_sizes[D3D10_REG_TABLE_CONSTANTS] >
preshader->reg_tables[D3D10_REG_TABLE_CONSTANTS].count)
{
WARN("Expression references out of bounds literal constant.\n");
return E_FAIL;
}
if (context.table_sizes[D3D10_REG_TABLE_CB] > preshader->reg_tables[D3D10_REG_TABLE_CB].count)
{
WARN("Expression references out of bounds variable.\n");
return E_FAIL;
}
return S_OK;
}
static HRESULT d3d10_effect_add_prop_dependency(struct d3d10_effect_prop_dependencies *d,
const struct d3d10_effect_prop_dependency *dep)
{
@ -1875,6 +2387,7 @@ static HRESULT parse_fx10_property_assignment(const char *data, size_t data_size
const struct d3d10_effect_state_property_info *property_info;
struct d3d10_effect_prop_dependency dep;
struct d3d10_effect_variable *variable;
uint32_t code_offset, blob_size;
const char *data_ptr, *name;
unsigned int *dst_index;
size_t name_len;
@ -1974,8 +2487,8 @@ static HRESULT parse_fx10_property_assignment(const char *data, size_t data_size
dep.id = id;
dep.idx = idx;
dep.operation = operation;
dep.u.var.v = variable;
dep.u.var.offset = 0;
dep.var.v = variable;
dep.var.offset = 0;
return d3d10_effect_add_prop_dependency(d, &dep);
}
@ -2051,14 +2564,74 @@ static HRESULT parse_fx10_property_assignment(const char *data, size_t data_size
dep.id = id;
dep.idx = idx;
dep.operation = operation;
dep.u.var.v = variable;
dep.u.var.offset = offset;
dep.var.v = variable;
dep.var.offset = offset;
return d3d10_effect_add_prop_dependency(d, &dep);
}
break;
case D3D10_EOO_INDEX_EXPRESSION:
/* Variable, and an expression for its index. */
if (value_offset >= data_size || !require_space(value_offset, 2, sizeof(DWORD), data_size))
{
WARN("Invalid offset %#x (data size %#lx).\n", value_offset, (long)data_size);
return E_FAIL;
}
data_ptr = data + value_offset;
read_dword(&data_ptr, &value_offset);
read_dword(&data_ptr, &code_offset);
if (!fx10_get_string(data, data_size, value_offset, &name, &name_len))
{
WARN("Failed to get variable name.\n");
return E_FAIL;
}
TRACE("Variable name %s[<expr>].\n", debugstr_a(name));
if (!(variable = d3d10_effect_get_variable_by_name(effect, name)))
{
WARN("Couldn't find variable %s.\n", debugstr_a(name));
return E_FAIL;
}
if (!variable->type->element_count)
{
WARN("Expected array variable.\n");
return E_FAIL;
}
if (!is_object_property(property_info))
{
WARN("Expected object type property used with indexed expression.\n");
return E_FAIL;
}
if (code_offset >= data_size || !require_space(code_offset, 1, sizeof(DWORD), data_size))
{
WARN("Invalid offset %#x (data size %#lx).\n", value_offset, (long)data_size);
return E_FAIL;
}
data_ptr = data + code_offset;
read_dword(&data_ptr, &blob_size);
dep.id = id;
dep.idx = idx;
dep.operation = operation;
dep.index_expr.v = variable;
if (FAILED(hr = parse_fx10_preshader(data_ptr, blob_size, effect, &dep.index_expr.index)))
{
WARN("Failed to parse preshader, hr %#x.\n", hr);
return hr;
}
return d3d10_effect_add_prop_dependency(d, &dep);
case D3D10_EOO_ANONYMOUS_SHADER:
/* Anonymous shader */
@ -4004,6 +4577,8 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10Eff
return E_INVALIDARG;
}
d3d10_effect_update_dependent_props(&pass->dependencies, pass);
desc->pShaderVariable = (ID3D10EffectShaderVariable *)&pass->vs.shader->ID3D10EffectVariable_iface;
desc->ShaderIndex = pass->vs.index;
@ -4029,6 +4604,8 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10E
return E_INVALIDARG;
}
d3d10_effect_update_dependent_props(&pass->dependencies, pass);
desc->pShaderVariable = (ID3D10EffectShaderVariable *)&pass->gs.shader->ID3D10EffectVariable_iface;
desc->ShaderIndex = pass->gs.index;
@ -4054,6 +4631,8 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10Effe
return E_INVALIDARG;
}
d3d10_effect_update_dependent_props(&pass->dependencies, pass);
desc->pShaderVariable = (ID3D10EffectShaderVariable *)&pass->ps.shader->ID3D10EffectVariable_iface;
desc->ShaderIndex = pass->ps.index;

View file

@ -7801,6 +7801,152 @@ static void test_effect_dynamic_numeric_field(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
#if 0
float4 g_var;
float4 g_var2;
PixelShader ps_array[2];
VertexShader vs_array[2];
GeometryShader gs_array[2];
technique10 tech
{
pass p0
{
SetPixelShader( ps_array[g_var.z] );
SetVertexShader( vs_array[g_var.x + 0.1f] );
SetGeometryShader( gs_array[g_var2.y] );
}
}
#endif
static DWORD fx_test_index_expression[] =
{
0x43425844, 0xef7cea81, 0x5103f059, 0x9011e9d4, 0xa8ed3607, 0x00000001, 0x00000564, 0x00000001,
0x00000024, 0x30315846, 0x00000538, 0xfeff1001, 0x00000001, 0x00000002, 0x00000003, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x00000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000006, 0x00000000, 0x00000000, 0x6f6c4724,
0x736c6162, 0x6f6c6600, 0x00347461, 0x0000000d, 0x00000001, 0x00000000, 0x00000010, 0x00000010,
0x00000010, 0x0000210a, 0x61765f67, 0x5f670072, 0x32726176, 0x78695000, 0x68536c65, 0x72656461,
0x00003d00, 0x00000200, 0x00000200, 0x00000000, 0x00000000, 0x00000000, 0x00000500, 0x5f737000,
0x61727261, 0x65560079, 0x78657472, 0x64616853, 0x6e007265, 0x02000000, 0x02000000, 0x00000000,
0x00000000, 0x00000000, 0x06000000, 0x76000000, 0x72615f73, 0x00796172, 0x6d6f6547, 0x79727465,
0x64616853, 0xa0007265, 0x02000000, 0x02000000, 0x00000000, 0x00000000, 0x00000000, 0x07000000,
0x67000000, 0x72615f73, 0x00796172, 0x68636574, 0x00307000, 0x000000ec, 0x43425844, 0xe6990a97,
0x7ed17834, 0x9f40de47, 0x01f476a7, 0x00000001, 0x000000ec, 0x00000003, 0x0000002c, 0x000000a8,
0x000000b4, 0x42415443, 0x00000074, 0x0000001c, 0x0000004b, 0x46580400, 0x00000001, 0x0000001c,
0x00000100, 0x00000048, 0x00000030, 0x00000002, 0x00000001, 0x00000038, 0x00000000, 0x61765f67,
0xabab0072, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x4d007874, 0x6f726369, 0x74666f73,
0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x30312072, 0xab00312e,
0x34494c43, 0x00000004, 0x00000000, 0x434c5846, 0x00000030, 0x00000001, 0x13300001, 0x00000001,
0x00000000, 0x00000002, 0x00000002, 0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f,
0x0000ffff, 0x00000065, 0x000000dc, 0x00000128, 0x43425844, 0x7a78de2e, 0xcd31414e, 0xb6f69158,
0x92416c97, 0x00000001, 0x00000128, 0x00000003, 0x0000002c, 0x000000a8, 0x000000c4, 0x42415443,
0x00000074, 0x0000001c, 0x0000004b, 0x46580400, 0x00000001, 0x0000001c, 0x00000100, 0x00000048,
0x00000030, 0x00000002, 0x00000001, 0x00000038, 0x00000000, 0x61765f67, 0xabab0072, 0x00030001,
0x00040001, 0x00000001, 0x00000000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820,
0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x30312072, 0xab00312e, 0x34494c43, 0x00000014,
0x00000004, 0x3dcccccd, 0x00000000, 0x00000000, 0x00000000, 0x434c5846, 0x0000005c, 0x00000002,
0x20400001, 0x00000002, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x00000000, 0x00000007, 0x00000000, 0x13300001, 0x00000001, 0x00000000, 0x00000007, 0x00000000,
0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x00000097, 0x000001d4,
0x000000ec, 0x43425844, 0x90e93368, 0x6c8d5166, 0x276e99ab, 0x25ccef44, 0x00000001, 0x000000ec,
0x00000003, 0x0000002c, 0x000000a8, 0x000000b4, 0x42415443, 0x00000074, 0x0000001c, 0x0000004b,
0x46580400, 0x00000001, 0x0000001c, 0x00000100, 0x00000048, 0x00000030, 0x00000002, 0x00000001,
0x00000038, 0x00000000, 0x61765f67, 0xab003272, 0x00030001, 0x00040001, 0x00000001, 0x00000000,
0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320,
0x656c6970, 0x30312072, 0xab00312e, 0x34494c43, 0x00000004, 0x00000000, 0x434c5846, 0x00000030,
0x00000001, 0x13300001, 0x00000001, 0x00000000, 0x00000002, 0x00000001, 0x00000000, 0x00000004,
0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x000000cb, 0x00000308, 0x00000004, 0x00000020,
0x00000000, 0x00000002, 0xffffffff, 0x00000000, 0x00000030, 0x00000014, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000036, 0x00000014, 0x00000000, 0x00000010, 0x00000000,
0x00000000, 0x00000000, 0x00000065, 0x00000049, 0x00000000, 0xffffffff, 0x00000000, 0x00000000,
0x00000000, 0x00000097, 0x0000007b, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000,
0x000000cb, 0x000000af, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x000000d4,
0x00000001, 0x00000000, 0x000000d9, 0x00000003, 0x00000000, 0x00000007, 0x00000000, 0x00000005,
0x000001cc, 0x00000006, 0x00000000, 0x00000005, 0x00000300, 0x00000008, 0x00000000, 0x00000005,
0x000003f8,
};
static void test_effect_index_expression(void)
{
D3D10_PASS_SHADER_DESC shader_desc;
ID3D10EffectVectorVariable *vector;
ID3D10EffectTechnique *tech;
ID3D10EffectVariable *v;
ID3D10EffectPass *pass;
ID3D10Effect *effect;
ID3D10Device *device;
ULONG refcount;
float val[4];
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_index_expression, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "Failed to create an effect, hr %#x.\n", hr);
/* Initial index */
tech = effect->lpVtbl->GetTechniqueByIndex(effect, 0);
pass = tech->lpVtbl->GetPassByIndex(tech, 0);
hr = pass->lpVtbl->GetPixelShaderDesc(pass, &shader_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!shader_desc.ShaderIndex, "Unexpected shader index.\n");
v = effect->lpVtbl->GetVariableByName(effect, "g_var");
vector = v->lpVtbl->AsVector(v);
val[0] = 0.0f;
val[1] = 0.0f;
val[2] = 1.0f;
val[3] = 0.0f;
hr = vector->lpVtbl->SetFloatVector(vector, val);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = pass->lpVtbl->GetPixelShaderDesc(pass, &shader_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(shader_desc.ShaderIndex == 1, "Unexpected shader index %#x.\n", shader_desc.ShaderIndex);
hr = pass->lpVtbl->GetVertexShaderDesc(pass, &shader_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!shader_desc.ShaderIndex, "Unexpected shader index %#x.\n", shader_desc.ShaderIndex);
val[0] = 0.9f;
val[1] = 0.0f;
val[2] = 1.0f;
val[3] = 0.0f;
hr = vector->lpVtbl->SetFloatVector(vector, val);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = pass->lpVtbl->GetVertexShaderDesc(pass, &shader_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(shader_desc.ShaderIndex == 1, "Unexpected shader index %#x.\n", shader_desc.ShaderIndex);
v = effect->lpVtbl->GetVariableByName(effect, "g_var2");
vector = v->lpVtbl->AsVector(v);
hr = pass->lpVtbl->GetGeometryShaderDesc(pass, &shader_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!shader_desc.ShaderIndex, "Unexpected shader index %#x.\n", shader_desc.ShaderIndex);
val[0] = 0.0f;
val[1] = 1.0f;
val[2] = 0.0f;
val[3] = 0.0f;
hr = vector->lpVtbl->SetFloatVector(vector, val);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = pass->lpVtbl->GetGeometryShaderDesc(pass, &shader_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(shader_desc.ShaderIndex == 1, "Unexpected shader index %#x.\n", shader_desc.ShaderIndex);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
START_TEST(effect)
{
test_effect_constant_buffer_type();
@ -7825,4 +7971,5 @@ START_TEST(effect)
test_effect_default_variable_value();
test_effect_raw_value();
test_effect_dynamic_numeric_field();
test_effect_index_expression();
}