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wined3d: Use get_format_internal() in apply_format_fixups().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
5080d3c1c1
commit
a301ba64d5
1 changed files with 99 additions and 99 deletions
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@ -3395,27 +3395,27 @@ static void init_format_filter_info(struct wined3d_adapter *adapter,
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static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_gl_info *gl_info)
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{
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struct wined3d_format *format;
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unsigned int i;
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int idx;
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idx = get_format_idx(WINED3DFMT_R16_FLOAT);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_R16_FLOAT);
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format->color_fixup = create_color_fixup_desc(
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0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
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idx = get_format_idx(WINED3DFMT_R32_FLOAT);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_R32_FLOAT);
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format->color_fixup = create_color_fixup_desc(
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0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
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idx = get_format_idx(WINED3DFMT_R16G16_UNORM);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_R16G16_UNORM);
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format->color_fixup = create_color_fixup_desc(
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0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
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idx = get_format_idx(WINED3DFMT_R16G16_FLOAT);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_R16G16_FLOAT);
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format->color_fixup = create_color_fixup_desc(
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0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
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idx = get_format_idx(WINED3DFMT_R32G32_FLOAT);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_R32G32_FLOAT);
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format->color_fixup = create_color_fixup_desc(
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0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
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/* GL_ATI_envmap_bumpmap in theory supports R8G8_SNORM but is no longer supported by
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@ -3425,163 +3425,163 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
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/* R8G8_SNORM and R16G16_SNORM need a fixup of the undefined blue channel. OpenGL
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* returns 0.0 when sampling from it, DirectX 1.0. So we always have in-shader
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* conversion for this format. */
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idx = get_format_idx(WINED3DFMT_R8G8_SNORM);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_R8G8_SNORM);
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format->color_fixup = create_color_fixup_desc(
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0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
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idx = get_format_idx(WINED3DFMT_R16G16_SNORM);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_R16G16_SNORM);
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format->color_fixup = create_color_fixup_desc(
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0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
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}
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else
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{
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/* Emulate using unsigned formats. This requires load-time conversion in addition to the
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* fixups here. */
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idx = get_format_idx(WINED3DFMT_R8G8_SNORM);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_R8G8_SNORM);
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format->color_fixup = create_color_fixup_desc(
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1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
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idx = get_format_idx(WINED3DFMT_R16G16_SNORM);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_R16G16_SNORM);
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format->color_fixup = create_color_fixup_desc(
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1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
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idx = get_format_idx(WINED3DFMT_R8G8B8A8_SNORM);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_R8G8B8A8_SNORM);
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format->color_fixup = create_color_fixup_desc(
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1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 1, CHANNEL_SOURCE_Z, 1, CHANNEL_SOURCE_W);
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idx = get_format_idx(WINED3DFMT_R5G5_SNORM_L6_UNORM);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_R5G5_SNORM_L6_UNORM);
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format->color_fixup = create_color_fixup_desc(
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1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE);
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}
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if (!gl_info->supported[NV_TEXTURE_SHADER])
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{
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idx = get_format_idx(WINED3DFMT_R8G8_SNORM_L8X8_UNORM);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_R8G8_SNORM_L8X8_UNORM);
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format->color_fixup = create_color_fixup_desc(
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1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W);
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}
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if (gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] || gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
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{
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idx = get_format_idx(WINED3DFMT_ATI1N);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_ATI1N);
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format->color_fixup = create_color_fixup_desc(
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0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X);
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idx = get_format_idx(WINED3DFMT_ATI2N);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_ATI2N);
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format->color_fixup = create_color_fixup_desc(
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0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
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}
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else if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC])
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{
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idx = get_format_idx(WINED3DFMT_ATI2N);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_ATI2N);
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format->color_fixup = create_color_fixup_desc(
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0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_W, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
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}
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if (!gl_info->supported[APPLE_YCBCR_422] && (gl_info->supported[ARB_FRAGMENT_PROGRAM]
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|| (gl_info->supported[ARB_FRAGMENT_SHADER] && gl_info->supported[ARB_VERTEX_SHADER])))
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{
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idx = get_format_idx(WINED3DFMT_YUY2);
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adapter->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YUY2);
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format = get_format_internal(adapter, WINED3DFMT_YUY2);
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format->color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YUY2);
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idx = get_format_idx(WINED3DFMT_UYVY);
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adapter->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_UYVY);
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format = get_format_internal(adapter, WINED3DFMT_UYVY);
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format->color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_UYVY);
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}
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else if (!gl_info->supported[APPLE_YCBCR_422] && (!gl_info->supported[ARB_FRAGMENT_PROGRAM]
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&& (!gl_info->supported[ARB_FRAGMENT_SHADER] || !gl_info->supported[ARB_VERTEX_SHADER])))
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{
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idx = get_format_idx(WINED3DFMT_YUY2);
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adapter->formats[idx].glInternal = 0;
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format = get_format_internal(adapter, WINED3DFMT_YUY2);
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format->glInternal = 0;
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idx = get_format_idx(WINED3DFMT_UYVY);
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adapter->formats[idx].glInternal = 0;
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format = get_format_internal(adapter, WINED3DFMT_UYVY);
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format->glInternal = 0;
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}
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if (gl_info->supported[ARB_FRAGMENT_PROGRAM]
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|| (gl_info->supported[ARB_FRAGMENT_SHADER] && gl_info->supported[ARB_VERTEX_SHADER]))
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{
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idx = get_format_idx(WINED3DFMT_YV12);
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format_set_flag(&adapter->formats[idx], WINED3DFMT_FLAG_HEIGHT_SCALE);
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adapter->formats[idx].height_scale.numerator = 3;
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adapter->formats[idx].height_scale.denominator = 2;
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adapter->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YV12);
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format = get_format_internal(adapter, WINED3DFMT_YV12);
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format_set_flag(format, WINED3DFMT_FLAG_HEIGHT_SCALE);
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format->height_scale.numerator = 3;
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format->height_scale.denominator = 2;
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format->color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YV12);
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idx = get_format_idx(WINED3DFMT_NV12);
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format_set_flag(&adapter->formats[idx], WINED3DFMT_FLAG_HEIGHT_SCALE);
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adapter->formats[idx].height_scale.numerator = 3;
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adapter->formats[idx].height_scale.denominator = 2;
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adapter->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_NV12);
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format = get_format_internal(adapter, WINED3DFMT_NV12);
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format_set_flag(format, WINED3DFMT_FLAG_HEIGHT_SCALE);
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format->height_scale.numerator = 3;
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format->height_scale.denominator = 2;
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format->color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_NV12);
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}
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else
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{
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idx = get_format_idx(WINED3DFMT_YV12);
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adapter->formats[idx].glInternal = 0;
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format = get_format_internal(adapter, WINED3DFMT_YV12);
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format->glInternal = 0;
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idx = get_format_idx(WINED3DFMT_NV12);
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adapter->formats[idx].glInternal = 0;
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format = get_format_internal(adapter, WINED3DFMT_NV12);
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format->glInternal = 0;
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}
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if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
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{
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idx = get_format_idx(WINED3DFMT_A8_UNORM);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_A8_UNORM);
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format->color_fixup = create_color_fixup_desc(
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0, CHANNEL_SOURCE_ZERO, 0, CHANNEL_SOURCE_ZERO, 0, CHANNEL_SOURCE_ZERO, 0, CHANNEL_SOURCE_X);
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idx = get_format_idx(WINED3DFMT_L8A8_UNORM);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_L8A8_UNORM);
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format->color_fixup = create_color_fixup_desc(
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0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y);
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idx = get_format_idx(WINED3DFMT_L4A4_UNORM);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_L4A4_UNORM);
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format->color_fixup = create_color_fixup_desc(
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0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y);
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idx = get_format_idx(WINED3DFMT_L16_UNORM);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_L16_UNORM);
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format->color_fixup = create_color_fixup_desc(
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0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE);
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idx = get_format_idx(WINED3DFMT_INTZ);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_INTZ);
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format->color_fixup = create_color_fixup_desc(
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0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X);
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}
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if (gl_info->supported[ARB_TEXTURE_RG])
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{
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idx = get_format_idx(WINED3DFMT_L8_UNORM);
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adapter->formats[idx].color_fixup = create_color_fixup_desc(
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format = get_format_internal(adapter, WINED3DFMT_L8_UNORM);
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format->color_fixup = create_color_fixup_desc(
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0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE);
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}
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if (gl_info->supported[ARB_FRAGMENT_PROGRAM] || gl_info->supported[ARB_FRAGMENT_SHADER])
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{
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idx = get_format_idx(WINED3DFMT_P8_UINT);
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adapter->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_P8);
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format = get_format_internal(adapter, WINED3DFMT_P8_UINT);
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format->color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_P8);
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}
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if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
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{
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idx = get_format_idx(WINED3DFMT_B8G8R8A8_UNORM);
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adapter->formats[idx].gl_vtx_format = GL_BGRA;
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format = get_format_internal(adapter, WINED3DFMT_B8G8R8A8_UNORM);
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format->gl_vtx_format = GL_BGRA;
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}
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if (!gl_info->supported[ARB_HALF_FLOAT_VERTEX])
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{
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/* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though.
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* It is the job of the vertex buffer code to make sure that the vbos have the right format */
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idx = get_format_idx(WINED3DFMT_R16G16_FLOAT);
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adapter->formats[idx].gl_vtx_type = GL_FLOAT;
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format = get_format_internal(adapter, WINED3DFMT_R16G16_FLOAT);
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format->gl_vtx_type = GL_FLOAT;
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idx = get_format_idx(WINED3DFMT_R16G16B16A16_FLOAT);
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adapter->formats[idx].gl_vtx_type = GL_FLOAT;
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format = get_format_internal(adapter, WINED3DFMT_R16G16B16A16_FLOAT);
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format->gl_vtx_type = GL_FLOAT;
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}
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if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
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{
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idx = get_format_idx(WINED3DFMT_R16_FLOAT);
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format_clear_flag(&adapter->formats[idx], WINED3DFMT_FLAG_TEXTURE);
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format = get_format_internal(adapter, WINED3DFMT_R16_FLOAT);
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format_clear_flag(format, WINED3DFMT_FLAG_TEXTURE);
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idx = get_format_idx(WINED3DFMT_R16G16_FLOAT);
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format_clear_flag(&adapter->formats[idx], WINED3DFMT_FLAG_TEXTURE);
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format = get_format_internal(adapter, WINED3DFMT_R16G16_FLOAT);
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format_clear_flag(format, WINED3DFMT_FLAG_TEXTURE);
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idx = get_format_idx(WINED3DFMT_R16G16B16A16_FLOAT);
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format_clear_flag(&adapter->formats[idx], WINED3DFMT_FLAG_TEXTURE);
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format = get_format_internal(adapter, WINED3DFMT_R16G16B16A16_FLOAT);
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format_clear_flag(format, WINED3DFMT_FLAG_TEXTURE);
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}
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if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
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{
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idx = get_format_idx(WINED3DFMT_R16G16B16A16_UNORM);
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format_clear_flag(&adapter->formats[idx], WINED3DFMT_FLAG_TEXTURE);
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format = get_format_internal(adapter, WINED3DFMT_R16G16B16A16_UNORM);
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format_clear_flag(format, WINED3DFMT_FLAG_TEXTURE);
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}
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/* ATI instancing hack: Although ATI cards do not support Shader Model
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@ -3599,8 +3599,8 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
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/* FIXME: This should just check the shader backend caps. */
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if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
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{
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idx = get_format_idx(WINED3DFMT_INST);
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format_set_flag(&adapter->formats[idx], WINED3DFMT_FLAG_TEXTURE);
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format = get_format_internal(adapter, WINED3DFMT_INST);
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format_set_flag(format, WINED3DFMT_FLAG_TEXTURE);
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}
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/* Depth bound test. To query if the card supports it CheckDeviceFormat()
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@ -3611,8 +3611,8 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
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* value. */
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if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
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{
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idx = get_format_idx(WINED3DFMT_NVDB);
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format_set_flag(&adapter->formats[idx], WINED3DFMT_FLAG_TEXTURE);
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format = get_format_internal(adapter, WINED3DFMT_NVDB);
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format_set_flag(format, WINED3DFMT_FLAG_TEXTURE);
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}
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/* RESZ aka AMD DX9-level hack for multisampled depth buffer resolve. You query for RESZ
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@ -3620,8 +3620,8 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
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* RENDERTARGET usage. */
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if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
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{
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idx = get_format_idx(WINED3DFMT_RESZ);
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format_set_flag(&adapter->formats[idx], WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET);
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format = get_format_internal(adapter, WINED3DFMT_RESZ);
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format_set_flag(format, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET);
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}
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for (i = 0; i < adapter->format_count; ++i)
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|
@ -3650,18 +3650,18 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
|
|||
|
||||
/* These formats are not supported for 3D textures. See also
|
||||
* WINED3DFMT_FLAG_DECOMPRESS. */
|
||||
idx = get_format_idx(WINED3DFMT_ATI1N);
|
||||
adapter->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
||||
idx = get_format_idx(WINED3DFMT_ATI2N);
|
||||
adapter->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
||||
idx = get_format_idx(WINED3DFMT_BC4_UNORM);
|
||||
adapter->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
||||
idx = get_format_idx(WINED3DFMT_BC4_SNORM);
|
||||
adapter->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
||||
idx = get_format_idx(WINED3DFMT_BC5_UNORM);
|
||||
adapter->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
||||
idx = get_format_idx(WINED3DFMT_BC5_SNORM);
|
||||
adapter->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
||||
format = get_format_internal(adapter, WINED3DFMT_ATI1N);
|
||||
format->flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
||||
format = get_format_internal(adapter, WINED3DFMT_ATI2N);
|
||||
format->flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
||||
format = get_format_internal(adapter, WINED3DFMT_BC4_UNORM);
|
||||
format->flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
||||
format = get_format_internal(adapter, WINED3DFMT_BC4_SNORM);
|
||||
format->flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
||||
format = get_format_internal(adapter, WINED3DFMT_BC5_UNORM);
|
||||
format->flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
||||
format = get_format_internal(adapter, WINED3DFMT_BC5_SNORM);
|
||||
format->flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
||||
}
|
||||
|
||||
static unsigned int calculate_vertex_attribute_size(GLenum type, unsigned int component_count)
|
||||
|
|
Loading…
Reference in a new issue