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wined3d: Make the surface parameter to d3dfmt_get_conv() const.
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2 changed files with 3 additions and 3 deletions
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@ -4131,11 +4131,11 @@ static void flush_to_framebuffer_drawpixels(struct wined3d_surface *surface,
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context_release(context);
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}
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HRESULT d3dfmt_get_conv(struct wined3d_surface *surface, BOOL need_alpha_ck,
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HRESULT d3dfmt_get_conv(const struct wined3d_surface *surface, BOOL need_alpha_ck,
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BOOL use_texturing, struct wined3d_format *format, CONVERT_TYPES *convert)
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{
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BOOL colorkey_active = need_alpha_ck && (surface->CKeyFlags & WINEDDSD_CKSRCBLT);
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struct wined3d_device *device = surface->resource.device;
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const struct wined3d_device *device = surface->resource.device;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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BOOL blit_supported = FALSE;
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@ -2159,7 +2159,7 @@ typedef enum {
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CONVERT_RGB32_888
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} CONVERT_TYPES;
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HRESULT d3dfmt_get_conv(struct wined3d_surface *surface, BOOL need_alpha_ck, BOOL use_texturing,
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HRESULT d3dfmt_get_conv(const struct wined3d_surface *surface, BOOL need_alpha_ck, BOOL use_texturing,
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struct wined3d_format *format, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
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void d3dfmt_p8_init_palette(struct wined3d_surface *surface, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
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