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ntdll: Implement DbgUiConnectToDbg().
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -34,7 +34,7 @@
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@ stub DbgPrompt
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# @ stub DbgQueryDebugFilterState
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# @ stub DbgSetDebugFilterState
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@ stub DbgUiConnectToDbg
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@ stdcall DbgUiConnectToDbg()
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@ stub DbgUiContinue
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@ stub DbgUiConvertStateChangeStructure
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# @ stub DbgUiDebugActiveProcess
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@ -134,6 +134,22 @@ void WINAPI DbgUiSetThreadDebugObject( HANDLE handle )
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NtCurrentTeb()->DbgSsReserved[1] = handle;
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}
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/***********************************************************************
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* DbgUiConnectToDbg (NTDLL.@)
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*/
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NTSTATUS WINAPI DbgUiConnectToDbg(void)
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{
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HANDLE handle;
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NTSTATUS status;
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OBJECT_ATTRIBUTES attr = { sizeof(attr) };
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if (DbgUiGetThreadDebugObject()) return STATUS_SUCCESS; /* already connected */
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status = NtCreateDebugObject( &handle, DEBUG_ALL_ACCESS, &attr, 0 );
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if (!status) DbgUiSetThreadDebugObject( handle );
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return status;
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}
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/***********************************************************************
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* DbgUiRemoteBreakin (NTDLL.@)
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*/
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@ -3020,6 +3020,7 @@ typedef struct _PS_CREATE_INFO
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NTSYSAPI void WINAPI DbgBreakPoint(void);
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NTSYSAPI NTSTATUS WINAPIV DbgPrint(LPCSTR fmt, ...);
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NTSYSAPI NTSTATUS WINAPIV DbgPrintEx(ULONG iComponentId, ULONG Level, LPCSTR fmt, ...);
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NTSYSAPI NTSTATUS WINAPI DbgUiConnectToDbg(void);
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NTSYSAPI HANDLE WINAPI DbgUiGetThreadDebugObject(void);
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NTSYSAPI NTSTATUS WINAPI DbgUiIssueRemoteBreakin(HANDLE);
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NTSYSAPI void WINAPI DbgUiRemoteBreakin(void*);
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