ntdll: Use .so builtin if found instead of falling back to the installed PE file.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Alexandre Julliard 2019-06-19 11:47:34 +02:00
parent 966b57c2ed
commit a226e2b7a9

View file

@ -2304,6 +2304,7 @@ static NTSTATUS open_builtin_file( char *name, WINE_MODREF **pwm, void **module,
{
WARN( "%s found in WINEDLLPATH but not a builtin, ignoring\n", debugstr_a(name) );
NtUnmapViewOfSection( NtCurrentProcess(), *module );
*module = NULL;
status = STATUS_DLL_NOT_FOUND;
}
@ -2318,6 +2319,8 @@ static NTSTATUS open_builtin_file( char *name, WINE_MODREF **pwm, void **module,
{
if ((*so_name = RtlAllocateHeap( GetProcessHeap(), 0, strlen(name) + 1 )))
strcpy( *so_name, name );
NtUnmapViewOfSection( NtCurrentProcess(), *module );
*module = NULL;
status = STATUS_SUCCESS;
}
else status = STATUS_IMAGE_MACHINE_TYPE_MISMATCH;
@ -2505,7 +2508,7 @@ static NTSTATUS load_builtin_dll( LPCWSTR load_path, const UNICODE_STRING *nt_na
if (status == STATUS_DLL_NOT_FOUND && *module_ptr)
{
/* builtin not found, load the module we got previously */
TRACE( "loading %s from PE builtin %s\n", debugstr_w(name), debugstr_us(nt_name) );
TRACE( "loading %s from PE file %s\n", debugstr_w(name), debugstr_us(nt_name) );
return load_native_dll( load_path, nt_name, module_ptr, &image_info, flags, pwm, &st );
}
if (status) return status;