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wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE.
To indicate a format can be used for vertex attributes. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3692,6 +3692,7 @@ static BOOL init_format_vertex_info(const struct wined3d_adapter *adapter,
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format->emit_idx = format_vertex_info[i].emit_idx;
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format->gl_vtx_type = format_vertex_info[i].gl_vtx_type;
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format->gl_vtx_format = format->component_count;
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format->flags[WINED3D_GL_RES_TYPE_BUFFER] |= WINED3DFMT_FLAG_VERTEX_ATTRIBUTE;
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}
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if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
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@ -220,7 +220,7 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara
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if (e->input_slot >= MAX_STREAMS)
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continue;
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if (!e->format->gl_vtx_format)
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if (!(e->format->flags[WINED3D_GL_RES_TYPE_BUFFER] & WINED3DFMT_FLAG_VERTEX_ATTRIBUTE))
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{
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FIXME("The application tries to use an unsupported format (%s), returning E_FAIL.\n",
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debug_d3dformat(elements[i].format));
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@ -4293,6 +4293,7 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN
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#define WINED3DFMT_FLAG_INTEGER 0x00200000
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#define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
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#define WINED3DFMT_FLAG_NORMALISED 0x00800000
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#define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000
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struct wined3d_rational
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{
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