Merged mouse buttons states into the key state array.

Fixed confusion between queue state and async state.
This commit is contained in:
Alexandre Julliard 2001-10-02 18:53:59 +00:00
parent 3f4f7fa7f2
commit a21672ebbc
4 changed files with 146 additions and 150 deletions

View file

@ -1860,20 +1860,6 @@ BOOL WINAPI PeekMessageW( MSG *msg_out, HWND hwnd, UINT first, UINT last, UINT f
queue->GetMessagePosVal = MAKELONG( msg.pt.x, msg.pt.y );
}
/* We got a message */
if (flags & PM_REMOVE)
{
if (msg.message == WM_KEYDOWN || msg.message == WM_SYSKEYDOWN)
{
BYTE *p = &QueueKeyStateTable[msg.wParam & 0xff];
if (!(*p & 0x80)) *p ^= 0x01;
*p |= 0x80;
}
else if (msg.message == WM_KEYUP || msg.message == WM_SYSKEYUP)
QueueKeyStateTable[msg.wParam & 0xff] &= ~0x80;
}
HOOK_CallHooksW( WH_GETMESSAGE, HC_ACTION, flags & PM_REMOVE, (LPARAM)&msg );
/* copy back our internal safe copy of message data to msg_out.

View file

@ -9,10 +9,7 @@
#include "windef.h"
extern BOOL MouseButtonsStates[3];
extern BOOL AsyncMouseButtonsStates[3];
extern BYTE InputKeyStateTable[256];
extern BYTE QueueKeyStateTable[256];
extern BYTE AsyncKeyStateTable[256];
#endif /* __WINE_INPUT_H */

View file

@ -41,21 +41,18 @@ DEFAULT_DEBUG_CHANNEL(event);
static BOOL InputEnabled = TRUE;
static BOOL SwappedButtons;
BOOL MouseButtonsStates[3];
BOOL AsyncMouseButtonsStates[3];
BYTE InputKeyStateTable[256];
BYTE QueueKeyStateTable[256];
BYTE AsyncKeyStateTable[256];
/* Storage for the USER-maintained mouse positions */
static DWORD PosX, PosY;
#define GET_KEYSTATE() \
((MouseButtonsStates[SwappedButtons ? 2 : 0] ? MK_LBUTTON : 0) | \
(MouseButtonsStates[1] ? MK_RBUTTON : 0) | \
(MouseButtonsStates[SwappedButtons ? 0 : 2] ? MK_MBUTTON : 0) | \
(InputKeyStateTable[VK_SHIFT] & 0x80 ? MK_SHIFT : 0) | \
(InputKeyStateTable[VK_CONTROL] & 0x80 ? MK_CONTROL : 0))
((InputKeyStateTable[SwappedButtons ? VK_RBUTTON : VK_LBUTTON] & 0x80 ? MK_LBUTTON : 0) | \
(InputKeyStateTable[SwappedButtons ? VK_LBUTTON : VK_LBUTTON] & 0x80 ? MK_RBUTTON : 0) | \
(InputKeyStateTable[VK_MBUTTON] & 0x80 ? MK_MBUTTON : 0) | \
(InputKeyStateTable[VK_SHIFT] & 0x80 ? MK_SHIFT : 0) | \
(InputKeyStateTable[VK_CONTROL] & 0x80 ? MK_CONTROL : 0))
typedef union
{
@ -190,37 +187,40 @@ static void queue_mouse_event( const MOUSEINPUT *mi, WORD keystate )
}
if (mi->dwFlags & (!SwappedButtons? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_RIGHTDOWN))
{
MouseButtonsStates[0] = AsyncMouseButtonsStates[0] = TRUE;
InputKeyStateTable[VK_LBUTTON] |= 0x80;
AsyncKeyStateTable[VK_LBUTTON] |= 0x80;
queue_raw_hardware_message( WM_LBUTTONDOWN, keystate, 0, PosX, PosY,
mi->time, mi->dwExtraInfo );
}
if (mi->dwFlags & (!SwappedButtons? MOUSEEVENTF_LEFTUP : MOUSEEVENTF_RIGHTUP))
{
MouseButtonsStates[0] = FALSE;
AsyncKeyStateTable[VK_LBUTTON] &= ~0x80;
queue_raw_hardware_message( WM_LBUTTONUP, keystate, 0, PosX, PosY,
mi->time, mi->dwExtraInfo );
}
if (mi->dwFlags & (!SwappedButtons? MOUSEEVENTF_RIGHTDOWN : MOUSEEVENTF_LEFTDOWN))
{
MouseButtonsStates[2] = AsyncMouseButtonsStates[2] = TRUE;
InputKeyStateTable[VK_RBUTTON] |= 0x80;
AsyncKeyStateTable[VK_RBUTTON] |= 0x80;
queue_raw_hardware_message( WM_RBUTTONDOWN, keystate, 0, PosX, PosY,
mi->time, mi->dwExtraInfo );
}
if (mi->dwFlags & (!SwappedButtons? MOUSEEVENTF_RIGHTUP : MOUSEEVENTF_LEFTUP))
{
MouseButtonsStates[2] = FALSE;
AsyncKeyStateTable[VK_RBUTTON] &= ~0x80;
queue_raw_hardware_message( WM_RBUTTONUP, keystate, 0, PosX, PosY,
mi->time, mi->dwExtraInfo );
}
if (mi->dwFlags & MOUSEEVENTF_MIDDLEDOWN)
{
MouseButtonsStates[1] = AsyncMouseButtonsStates[1] = TRUE;
InputKeyStateTable[VK_MBUTTON] |= 0x80;
AsyncKeyStateTable[VK_MBUTTON] |= 0x80;
queue_raw_hardware_message( WM_MBUTTONDOWN, keystate, 0, PosX, PosY,
mi->time, mi->dwExtraInfo );
}
if (mi->dwFlags & MOUSEEVENTF_MIDDLEUP)
{
MouseButtonsStates[1] = FALSE;
AsyncKeyStateTable[VK_MBUTTON] &= ~0x80;
queue_raw_hardware_message( WM_MBUTTONUP, keystate, 0, PosX, PosY,
mi->time, mi->dwExtraInfo );
}
@ -340,9 +340,9 @@ void WINAPI mouse_event( DWORD dwFlags, DWORD dx, DWORD dy,
if (keyState != GET_KEYSTATE())
{
/* We need to update the keystate with what X provides us */
MouseButtonsStates[SwappedButtons ? 2 : 0] = (keyState & MK_LBUTTON ? TRUE : FALSE);
MouseButtonsStates[SwappedButtons ? 0 : 2] = (keyState & MK_RBUTTON ? TRUE : FALSE);
MouseButtonsStates[1] = (keyState & MK_MBUTTON ? TRUE : FALSE);
InputKeyStateTable[SwappedButtons ? VK_RBUTTON : VK_LBUTTON] = (keyState & MK_LBUTTON ? 0x80 : 0);
InputKeyStateTable[SwappedButtons ? VK_LBUTTON : VK_RBUTTON] = (keyState & MK_RBUTTON ? 0x80 : 0);
InputKeyStateTable[VK_MBUTTON] = (keyState & MK_MBUTTON ? 0x80 : 0);
InputKeyStateTable[VK_SHIFT] = (keyState & MK_SHIFT ? 0x80 : 0);
InputKeyStateTable[VK_CONTROL] = (keyState & MK_CONTROL ? 0x80 : 0);
}
@ -562,84 +562,6 @@ HWND WINAPI GetCapture(void)
return PERQDATA_GetCaptureWnd( &hittest );
}
/**********************************************************************
* GetKeyState (USER.106)
*/
INT16 WINAPI GetKeyState16(INT16 vkey)
{
return GetKeyState(vkey);
}
/**********************************************************************
* GetKeyState (USER32.@)
*
* An application calls the GetKeyState function in response to a
* keyboard-input message. This function retrieves the state of the key
* at the time the input message was generated. (SDK 3.1 Vol 2. p 390)
*/
SHORT WINAPI GetKeyState(INT vkey)
{
INT retval;
switch (vkey)
{
case VK_LBUTTON : /* VK_LBUTTON is 1 */
retval = MouseButtonsStates[0] ? 0x8000 : 0;
break;
case VK_MBUTTON : /* VK_MBUTTON is 4 */
retval = MouseButtonsStates[1] ? 0x8000 : 0;
break;
case VK_RBUTTON : /* VK_RBUTTON is 2 */
retval = MouseButtonsStates[2] ? 0x8000 : 0;
break;
default :
if (vkey >= 'a' && vkey <= 'z')
vkey += 'A' - 'a';
retval = ( (WORD)(QueueKeyStateTable[vkey] & 0x80) << 8 ) |
(WORD)(QueueKeyStateTable[vkey] & 0x01);
}
/* TRACE(key, "(0x%x) -> %x\n", vkey, retval); */
return retval;
}
/**********************************************************************
* GetKeyboardState (USER.222)
* GetKeyboardState (USER32.@)
*
* An application calls the GetKeyboardState function in response to a
* keyboard-input message. This function retrieves the state of the keyboard
* at the time the input message was generated. (SDK 3.1 Vol 2. p 387)
*/
BOOL WINAPI GetKeyboardState(LPBYTE lpKeyState)
{
TRACE_(key)("(%p)\n", lpKeyState);
if (lpKeyState != NULL) {
QueueKeyStateTable[VK_LBUTTON] = MouseButtonsStates[0] ? 0x80 : 0;
QueueKeyStateTable[VK_MBUTTON] = MouseButtonsStates[1] ? 0x80 : 0;
QueueKeyStateTable[VK_RBUTTON] = MouseButtonsStates[2] ? 0x80 : 0;
memcpy(lpKeyState, QueueKeyStateTable, 256);
}
return TRUE;
}
/**********************************************************************
* SetKeyboardState (USER.223)
* SetKeyboardState (USER32.@)
*/
BOOL WINAPI SetKeyboardState(LPBYTE lpKeyState)
{
TRACE_(key)("(%p)\n", lpKeyState);
if (lpKeyState != NULL) {
memcpy(QueueKeyStateTable, lpKeyState, 256);
MouseButtonsStates[0] = (QueueKeyStateTable[VK_LBUTTON] != 0);
MouseButtonsStates[1] = (QueueKeyStateTable[VK_MBUTTON] != 0);
MouseButtonsStates[2] = (QueueKeyStateTable[VK_RBUTTON] != 0);
}
return TRUE;
}
/**********************************************************************
* GetAsyncKeyState (USER32.@)
*
@ -655,31 +577,9 @@ BOOL WINAPI SetKeyboardState(LPBYTE lpKeyState)
*/
WORD WINAPI GetAsyncKeyState(INT nKey)
{
WORD retval;
switch (nKey) {
case VK_LBUTTON:
retval = (AsyncMouseButtonsStates[0] ? 0x0001 : 0) |
(MouseButtonsStates[0] ? 0x8000 : 0);
AsyncMouseButtonsStates[0] = 0;
break;
case VK_MBUTTON:
retval = (AsyncMouseButtonsStates[1] ? 0x0001 : 0) |
(MouseButtonsStates[1] ? 0x8000 : 0);
AsyncMouseButtonsStates[1] = 0;
break;
case VK_RBUTTON:
retval = (AsyncMouseButtonsStates[2] ? 0x0001 : 0) |
(MouseButtonsStates[2] ? 0x8000 : 0);
AsyncMouseButtonsStates[2] = 0;
break;
default:
retval = ((AsyncKeyStateTable[nKey] & 0x80) ? 0x0001 : 0) |
WORD retval = ((AsyncKeyStateTable[nKey] & 0x80) ? 0x0001 : 0) |
((InputKeyStateTable[nKey] & 0x80) ? 0x8000 : 0);
AsyncKeyStateTable[nKey] = 0;
break;
}
AsyncKeyStateTable[nKey] = 0;
TRACE_(key)("(%x) -> %x\n", nKey, retval);
return retval;
}

View file

@ -37,6 +37,7 @@ DECLARE_DEBUG_CHANNEL(key);
#define WM_NCMOUSEFIRST WM_NCMOUSEMOVE
#define WM_NCMOUSELAST WM_NCMBUTTONDBLCLK
static BYTE QueueKeyStateTable[256];
static UINT doubleClickSpeed = 452;
@ -114,6 +115,52 @@ static void queue_hardware_message( MSG *msg, ULONG_PTR extra_info, enum message
}
/***********************************************************************
* update_queue_key_state
*/
static void update_queue_key_state( UINT msg, WPARAM wp )
{
BOOL down = FALSE;
switch (msg)
{
case WM_LBUTTONDOWN:
down = TRUE;
/* fall through */
case WM_LBUTTONUP:
wp = VK_LBUTTON;
break;
case WM_MBUTTONDOWN:
down = TRUE;
/* fall through */
case WM_MBUTTONUP:
wp = VK_MBUTTON;
break;
case WM_RBUTTONDOWN:
down = TRUE;
/* fall through */
case WM_RBUTTONUP:
wp = VK_RBUTTON;
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
down = TRUE;
/* fall through */
case WM_KEYUP:
case WM_SYSKEYUP:
wp = wp & 0xff;
break;
}
if (down)
{
BYTE *p = &QueueKeyStateTable[wp];
if (!(*p & 0x80)) *p ^= 0x01;
*p |= 0x80;
}
else QueueKeyStateTable[wp] &= ~0x80;
}
/***********************************************************************
* MSG_SendParentNotify
*
@ -172,12 +219,13 @@ void MSG_JournalPlayBackMsg(void)
keyDown++;
if (!keyDown)
msg.lParam |= 0x40000000;
AsyncKeyStateTable[msg.wParam]=InputKeyStateTable[msg.wParam] |= 0x80;
InputKeyStateTable[msg.wParam] |= 0x80;
AsyncKeyStateTable[msg.wParam] |= 0x80;
}
else /* WM_KEYUP, WM_SYSKEYUP */
{
msg.lParam |= 0xC0000000;
AsyncKeyStateTable[msg.wParam]=InputKeyStateTable[msg.wParam] &= ~0x80;
InputKeyStateTable[msg.wParam] &= ~0x80;
}
if (InputKeyStateTable[VK_MENU] & 0x80)
msg.lParam |= 0x20000000;
@ -192,27 +240,33 @@ void MSG_JournalPlayBackMsg(void)
switch (tmpMsg.message)
{
case WM_LBUTTONDOWN:
MouseButtonsStates[0]=AsyncMouseButtonsStates[0]=TRUE;break;
InputKeyStateTable[VK_LBUTTON] |= 0x80;
AsyncKeyStateTable[VK_LBUTTON] |= 0x80;
break;
case WM_LBUTTONUP:
MouseButtonsStates[0]=AsyncMouseButtonsStates[0]=FALSE;break;
InputKeyStateTable[VK_LBUTTON] &= ~0x80;
break;
case WM_MBUTTONDOWN:
MouseButtonsStates[1]=AsyncMouseButtonsStates[1]=TRUE;break;
InputKeyStateTable[VK_MBUTTON] |= 0x80;
AsyncKeyStateTable[VK_MBUTTON] |= 0x80;
break;
case WM_MBUTTONUP:
MouseButtonsStates[1]=AsyncMouseButtonsStates[1]=FALSE;break;
InputKeyStateTable[VK_MBUTTON] &= ~0x80;
break;
case WM_RBUTTONDOWN:
MouseButtonsStates[2]=AsyncMouseButtonsStates[2]=TRUE;break;
InputKeyStateTable[VK_RBUTTON] |= 0x80;
AsyncKeyStateTable[VK_RBUTTON] |= 0x80;
break;
case WM_RBUTTONUP:
MouseButtonsStates[2]=AsyncMouseButtonsStates[2]=FALSE;break;
InputKeyStateTable[VK_RBUTTON] &= ~0x80;
break;
}
AsyncKeyStateTable[VK_LBUTTON]= InputKeyStateTable[VK_LBUTTON] = MouseButtonsStates[0] ? 0x80 : 0;
AsyncKeyStateTable[VK_MBUTTON]= InputKeyStateTable[VK_MBUTTON] = MouseButtonsStates[1] ? 0x80 : 0;
AsyncKeyStateTable[VK_RBUTTON]= InputKeyStateTable[VK_RBUTTON] = MouseButtonsStates[2] ? 0x80 : 0;
SetCursorPos(tmpMsg.paramL,tmpMsg.paramH);
msg.lParam=MAKELONG(tmpMsg.paramL,tmpMsg.paramH);
msg.wParam=0;
if (MouseButtonsStates[0]) msg.wParam |= MK_LBUTTON;
if (MouseButtonsStates[1]) msg.wParam |= MK_MBUTTON;
if (MouseButtonsStates[2]) msg.wParam |= MK_RBUTTON;
if (InputKeyStateTable[VK_LBUTTON] & 0x80) msg.wParam |= MK_LBUTTON;
if (InputKeyStateTable[VK_MBUTTON] & 0x80) msg.wParam |= MK_MBUTTON;
if (InputKeyStateTable[VK_RBUTTON] & 0x80) msg.wParam |= MK_RBUTTON;
msg.pt.x = tmpMsg.paramL;
msg.pt.y = tmpMsg.paramH;
@ -270,6 +324,8 @@ static BOOL process_cooked_keyboard_message( MSG *msg, BOOL remove )
{
if (remove)
{
update_queue_key_state( msg->message, msg->wParam );
/* Handle F1 key by sending out WM_HELP message */
if ((msg->message == WM_KEYUP) &&
(msg->wParam == VK_F1) &&
@ -400,6 +456,8 @@ static BOOL process_cooked_mouse_message( MSG *msg, BOOL remove )
raw_message += WM_LBUTTONDOWN - WM_LBUTTONDBLCLK;
}
if (remove) update_queue_key_state( raw_message, 0 );
if (HOOK_IsHooked( WH_MOUSE ))
{
MOUSEHOOKSTRUCT hook;
@ -537,6 +595,61 @@ BOOL MSG_process_cooked_hardware_message( MSG *msg, BOOL remove )
}
/**********************************************************************
* GetKeyState (USER.106)
*/
INT16 WINAPI GetKeyState16(INT16 vkey)
{
return GetKeyState(vkey);
}
/**********************************************************************
* GetKeyState (USER32.@)
*
* An application calls the GetKeyState function in response to a
* keyboard-input message. This function retrieves the state of the key
* at the time the input message was generated. (SDK 3.1 Vol 2. p 390)
*/
SHORT WINAPI GetKeyState(INT vkey)
{
INT retval;
if (vkey >= 'a' && vkey <= 'z') vkey += 'A' - 'a';
retval = ((WORD)(QueueKeyStateTable[vkey] & 0x80) << 8 ) | (QueueKeyStateTable[vkey] & 0x01);
/* TRACE(key, "(0x%x) -> %x\n", vkey, retval); */
return retval;
}
/**********************************************************************
* GetKeyboardState (USER.222)
* GetKeyboardState (USER32.@)
*
* An application calls the GetKeyboardState function in response to a
* keyboard-input message. This function retrieves the state of the keyboard
* at the time the input message was generated. (SDK 3.1 Vol 2. p 387)
*/
BOOL WINAPI GetKeyboardState(LPBYTE lpKeyState)
{
TRACE_(key)("(%p)\n", lpKeyState);
if (lpKeyState) memcpy(lpKeyState, QueueKeyStateTable, 256);
return TRUE;
}
/**********************************************************************
* SetKeyboardState (USER.223)
* SetKeyboardState (USER32.@)
*/
BOOL WINAPI SetKeyboardState(LPBYTE lpKeyState)
{
TRACE_(key)("(%p)\n", lpKeyState);
if (lpKeyState) memcpy(QueueKeyStateTable, lpKeyState, 256);
return TRUE;
}
/**********************************************************************
* SetDoubleClickTime (USER32.@)
*/