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windows.perception.stub: Implement IHolographicSpaceStatics3::get_IsConfigured().
Needed by the VR game Desperate: Vladivostok.
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@ -174,8 +174,10 @@ DEFINE_IINSPECTABLE( holographicspace_statics3, IHolographicSpaceStatics3, struc
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static HRESULT WINAPI holographicspace_statics3_get_IsConfigured( IHolographicSpaceStatics3 *iface, boolean *value )
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static HRESULT WINAPI holographicspace_statics3_get_IsConfigured( IHolographicSpaceStatics3 *iface, boolean *value )
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{
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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TRACE( "iface %p, value %p\n", iface, value );
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return E_NOTIMPL;
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*value = FALSE;
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return S_OK;
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}
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}
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static const struct IHolographicSpaceStatics3Vtbl holographicspace_statics3_vtbl =
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static const struct IHolographicSpaceStatics3Vtbl holographicspace_statics3_vtbl =
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@ -155,8 +155,8 @@ static void test_HolographicSpaceStatics(void)
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value = 2;
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value = 2;
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hr = IHolographicSpaceStatics3_get_IsConfigured( holographicspace_statics3, &value );
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hr = IHolographicSpaceStatics3_get_IsConfigured( holographicspace_statics3, &value );
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todo_wine ok( hr == S_OK, "got hr %#lx.\n", hr );
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ok( hr == S_OK, "got hr %#lx.\n", hr );
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todo_wine ok( value == FALSE, "got %d.\n", value );
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ok( value == FALSE, "got %d.\n", value );
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ref = IHolographicSpaceStatics3_Release( holographicspace_statics3 );
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ref = IHolographicSpaceStatics3_Release( holographicspace_statics3 );
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ok( ref == 2, "got ref %ld.\n", ref );
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ok( ref == 2, "got ref %ld.\n", ref );
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