From a03eeb5cac77fdbfd893889ccec9fca568823b45 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 2 Jan 2012 21:45:30 +0100 Subject: [PATCH] wined3d: Get rid of the WINED3DFILLMODE typedef. --- dlls/wined3d/state.c | 10 +++++----- dlls/wined3d/stateblock.c | 2 +- include/wine/wined3d.h | 11 +++++------ 3 files changed, 11 insertions(+), 12 deletions(-) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 034fd34bb0e..a392f1f0127 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -49,24 +49,24 @@ static void state_nop(struct wined3d_context *context, const struct wined3d_stat static void state_fillmode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { - WINED3DFILLMODE mode = state->render_states[WINED3D_RS_FILLMODE]; + enum wined3d_fill_mode mode = state->render_states[WINED3D_RS_FILLMODE]; switch (mode) { - case WINED3DFILL_POINT: + case WINED3D_FILL_POINT: glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)"); break; - case WINED3DFILL_WIREFRAME: + case WINED3D_FILL_WIREFRAME: glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)"); break; - case WINED3DFILL_SOLID: + case WINED3D_FILL_SOLID: glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)"); break; default: - FIXME("Unrecognized WINED3D_RS_FILLMODE %d.\n", mode); + FIXME("Unrecognized fill mode %#x.\n", mode); } } diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 4399446709b..feabe3de542 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1123,7 +1123,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock) state->render_states[WINED3D_RS_ZENABLE] = WINED3D_ZB_TRUE; else state->render_states[WINED3D_RS_ZENABLE] = WINED3D_ZB_FALSE; - state->render_states[WINED3D_RS_FILLMODE] = WINED3DFILL_SOLID; + state->render_states[WINED3D_RS_FILLMODE] = WINED3D_FILL_SOLID; state->render_states[WINED3D_RS_SHADEMODE] = WINED3D_SHADE_GOURAUD; lp.lp.repeat_factor = 0; lp.lp.line_pattern = 0; diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 9ff537844c7..312b63c0e28 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -455,13 +455,12 @@ enum wined3d_shade_mode WINED3D_SHADE_PHONG = 3, }; -typedef enum _WINED3DFILLMODE +enum wined3d_fill_mode { - WINED3DFILL_POINT = 1, - WINED3DFILL_WIREFRAME = 2, - WINED3DFILL_SOLID = 3, - WINED3DFILL_FORCE_DWORD = 0x7fffffff -} WINED3DFILLMODE; + WINED3D_FILL_POINT = 1, + WINED3D_FILL_WIREFRAME = 2, + WINED3D_FILL_SOLID = 3, +}; typedef enum _WINED3DCULL {