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server: Use pipe_end state in FSCTL_PIPE_DISCONNECT implementation.
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1011,31 +1011,26 @@ static int pipe_server_ioctl( struct fd *fd, ioctl_code_t code, struct async *as
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return 1;
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case FSCTL_PIPE_DISCONNECT:
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switch(server->state)
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switch(server->pipe_end.state)
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{
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case ps_connected_server:
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assert( server->pipe_end.connection );
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case FILE_PIPE_CONNECTED_STATE:
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/* dump the client connection - all data is lost */
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assert( server->pipe_end.connection );
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release_object( server->pipe_end.connection->pipe );
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server->pipe_end.connection->pipe = NULL;
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pipe_end_disconnect( &server->pipe_end, STATUS_PIPE_DISCONNECTED );
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set_server_state( server, ps_wait_connect );
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break;
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case ps_wait_disconnect:
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assert( !server->pipe_end.connection );
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pipe_end_disconnect( &server->pipe_end, STATUS_PIPE_DISCONNECTED );
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set_server_state( server, ps_wait_connect );
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case FILE_PIPE_CLOSING_STATE:
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break;
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case ps_idle_server:
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case ps_wait_open:
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case FILE_PIPE_LISTENING_STATE:
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set_error( STATUS_PIPE_LISTENING );
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return 0;
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case ps_wait_connect:
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case FILE_PIPE_DISCONNECTED_STATE:
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set_error( STATUS_PIPE_DISCONNECTED );
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return 0;
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}
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pipe_end_disconnect( &server->pipe_end, STATUS_PIPE_DISCONNECTED );
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set_server_state( server, ps_wait_connect );
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return 1;
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default:
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