d3dcompiler/tests: Add some tests for matrix majority.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-04-14 09:21:27 +02:00 committed by Alexandre Julliard
parent 5f18f9f75a
commit 9f75e917cb
2 changed files with 129 additions and 9 deletions

View file

@ -570,13 +570,15 @@ static void test_reflection(void)
" uint_t j;\n"
" float3x1 k;\n"
" row_major float3x1 l;\n"
"#pragma pack_matrix(row_major)\n"
" float3x1 o;\n"
"};\n"
"\n"
"float m;\n"
"\n"
"float4 main(uniform float4 n) : SV_POSITION\n"
"{\n"
" return l._31 + m + n;\n"
" return o._31 + m + n;\n"
"}";
struct shader_variable
@ -608,7 +610,8 @@ static void test_reflection(void)
{{"i", 100, 4}, {D3D_SVC_SCALAR, D3D_SVT_INT, 1, 1, 0, 0, 0, "int"}},
{{"j", 104, 4}, {D3D_SVC_SCALAR, D3D_SVT_UINT, 1, 1, 0, 0, 0, "uint_t"}},
{{"k", 112, 12}, {D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}},
{{"l", 128, 36, D3D_SVF_USED}, {D3D_SVC_MATRIX_ROWS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}},
{{"l", 128, 36}, {D3D_SVC_MATRIX_ROWS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}},
{{"o", 176, 36, D3D_SVF_USED}, {D3D_SVC_MATRIX_ROWS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}},
};
static const struct
@ -620,7 +623,7 @@ static void test_reflection(void)
{
{{"$Globals", D3D_CT_CBUFFER, 1, 16}, &globals_vars},
{{"$Params", D3D_CT_CBUFFER, 1, 16}, &params_vars},
{{"b1", D3D_CT_CBUFFER, ARRAY_SIZE(buffer_vars), 176}, buffer_vars},
{{"b1", D3D_CT_CBUFFER, ARRAY_SIZE(buffer_vars), 224}, buffer_vars},
};
todo_wine vs_code = compile_shader(vs_source, "vs_5_0");

View file

@ -775,6 +775,90 @@ static void test_array_dimensions(void)
release_test_context(&test_context);
}
static void test_majority(void)
{
static const D3DXMATRIX matrix = {{{0.1, 0.2, 0.0, 0.0, 0.3, 0.4}}};
struct test_context test_context;
ID3DXConstantTable *constants;
ID3D10Blob *ps_code = NULL;
IDirect3DDevice9 *device;
struct vec4 v;
HRESULT hr;
static const char ps_typedef_source[] =
"typedef float2x2 matrix_t;\n"
"typedef row_major matrix_t row_matrix_t;\n"
"typedef column_major matrix_t col_matrix_t;\n"
"uniform row_matrix_t r;\n"
"uniform col_matrix_t c;\n"
"float4 main() : COLOR\n"
"{\n"
" float4 ret;\n"
" ret.xy = mul(r, float2(0.5, 0.6));\n"
" ret.zw = mul(c, float2(0.5, 0.6));\n"
" return ret;\n"
"}";
static const char ps_default_source[] =
"#pragma pack_matrix(row_major)\n"
"uniform float2x2 r;\n"
"#pragma pack_matrix(column_major)\n"
"uniform float2x2 c;\n"
"float4 main() : COLOR\n"
"{\n"
" float4 ret;\n"
" ret.xy = mul(r, float2(0.5, 0.6));\n"
" ret.zw = mul(c, float2(0.5, 0.6));\n"
" return ret;\n"
"}";
if (!init_test_context(&test_context))
return;
device = test_context.device;
todo_wine ps_code = compile_shader(ps_typedef_source, "ps_2_0");
if (ps_code)
{
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
ok(hr == D3D_OK, "Failed to get constant table, hr %#x.\n", hr);
hr = ID3DXConstantTable_SetMatrix(constants, device, "r", &matrix);
ok(hr == D3D_OK, "Failed to get constant table, hr %#x.\n", hr);
hr = ID3DXConstantTable_SetMatrix(constants, device, "c", &matrix);
ok(hr == D3D_OK, "Failed to get constant table, hr %#x.\n", hr);
ID3DXConstantTable_Release(constants);
draw_quad(test_context.device, ps_code);
v = get_color_vec4(test_context.device, 0, 0);
ok(compare_vec4(&v, 0.17f, 0.39f, 0.17f, 0.39f, 1),
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
ID3D10Blob_Release(ps_code);
}
todo_wine ps_code = compile_shader(ps_default_source, "ps_2_0");
if (ps_code)
{
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
ok(hr == D3D_OK, "Failed to get constant table, hr %#x.\n", hr);
hr = ID3DXConstantTable_SetMatrix(constants, device, "r", &matrix);
ok(hr == D3D_OK, "Failed to get constant table, hr %#x.\n", hr);
hr = ID3DXConstantTable_SetMatrix(constants, device, "c", &matrix);
ok(hr == D3D_OK, "Failed to get constant table, hr %#x.\n", hr);
ID3DXConstantTable_Release(constants);
draw_quad(test_context.device, ps_code);
v = get_color_vec4(test_context.device, 0, 0);
ok(compare_vec4(&v, 0.17f, 0.39f, 0.17f, 0.39f, 1),
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
ID3D10Blob_Release(ps_code);
}
release_test_context(&test_context);
}
static void check_constant_desc(const char *prefix, const D3DXCONSTANT_DESC *desc,
const D3DXCONSTANT_DESC *expect, BOOL nonzero_defaultvalue)
{
@ -794,6 +878,8 @@ static void check_constant_desc(const char *prefix, const D3DXCONSTANT_DESC *des
static void test_constant_table(void)
{
static const char *source =
"typedef float3x3 matrix_t;\n"
"struct matrix_record { float3x3 a; };\n"
"uniform float4 a;\n"
"uniform float b;\n"
"uniform float unused;\n"
@ -805,11 +891,15 @@ static void test_constant_table(void)
" float2x2 a;\n"
" float b;\n"
" float c;\n"
"#pragma pack_matrix(row_major)\n"
" float2x2 d;\n"
"} f;\n"
"uniform float g[5];\n"
"uniform matrix_t i;\n"
"uniform struct matrix_record j;\n"
"float4 main(uniform float4 h) : COLOR\n"
"{\n"
" return a + b + c._31 + d._31 + f.c + g[e] + h;\n"
" return a + b + c._31 + d._31 + f.d._22 + g[e] + h + i._33 + j.a._33;\n"
"}";
D3DXCONSTANTTABLE_DESC table_desc;
@ -829,17 +919,23 @@ static void test_constant_table(void)
{"c", D3DXRS_FLOAT4, 0, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 1, 1, 0, 12},
{"d", D3DXRS_FLOAT4, 0, 3, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 1, 1, 0, 12},
{"e", D3DXRS_FLOAT4, 0, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4},
{"f", D3DXRS_FLOAT4, 0, 4, D3DXPC_STRUCT, D3DXPT_VOID, 1, 6, 1, 3, 24},
{"f", D3DXRS_FLOAT4, 0, 6, D3DXPC_STRUCT, D3DXPT_VOID, 1, 10, 1, 4, 40},
{"g", D3DXRS_FLOAT4, 0, 5, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 5, 0, 20},
{"i", D3DXRS_FLOAT4, 0, 3, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 3, 1, 0, 36},
{"j", D3DXRS_FLOAT4, 0, 3, D3DXPC_STRUCT, D3DXPT_VOID, 1, 9, 1, 1, 36},
};
static const D3DXCONSTANT_DESC expect_fields[] =
static const D3DXCONSTANT_DESC expect_fields_f[] =
{
{"a", D3DXRS_FLOAT4, 0, 2, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 2, 2, 1, 0, 16},
{"b", D3DXRS_FLOAT4, 0, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4},
{"c", D3DXRS_FLOAT4, 0, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4},
{"d", D3DXRS_FLOAT4, 0, 2, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 2, 1, 0, 16},
};
static const D3DXCONSTANT_DESC expect_fields_j =
{"a", D3DXRS_FLOAT4, 0, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 3, 1, 0, 36};
todo_wine ps_code = compile_shader(source, "ps_2_0");
if (!ps_code)
return;
@ -850,7 +946,7 @@ static void test_constant_table(void)
hr = ID3DXConstantTable_GetDesc(constants, &table_desc);
ok(hr == D3D_OK, "Got hr %#x.\n", hr);
ok(table_desc.Version == D3DPS_VERSION(2, 0), "Got Version %#x.\n", table_desc.Version);
ok(table_desc.Constants == 8, "Got %u constants.\n", table_desc.Constants);
ok(table_desc.Constants == ARRAY_SIZE(expect_constants), "Got %u constants.\n", table_desc.Constants);
for (i = 0; i < table_desc.Constants; ++i)
{
@ -868,7 +964,7 @@ static void test_constant_table(void)
if (!strcmp(desc.Name, "f"))
{
for (j = 0; j < ARRAY_SIZE(expect_fields); ++j)
for (j = 0; j < ARRAY_SIZE(expect_fields_f); ++j)
{
field = ID3DXConstantTable_GetConstant(constants, handle, j);
ok(!!field, "Failed to get constant.\n");
@ -878,9 +974,21 @@ static void test_constant_table(void)
ok(hr == D3D_OK, "Got hr %#x.\n", hr);
ok(count == 1, "Got count %u.\n", count);
sprintf(prefix, "Test %u, %u", i, j);
check_constant_desc(prefix, &desc, &expect_fields[j], !!j);
check_constant_desc(prefix, &desc, &expect_fields_f[j], !!j);
}
}
else if (!strcmp(desc.Name, "j"))
{
field = ID3DXConstantTable_GetConstant(constants, handle, 0);
ok(!!field, "Failed to get constant.\n");
memset(&desc, 0xcc, sizeof(desc));
count = 1;
hr = ID3DXConstantTable_GetConstantDesc(constants, field, &desc, &count);
ok(hr == D3D_OK, "Got hr %#x.\n", hr);
ok(count == 1, "Got count %u.\n", count);
sprintf(prefix, "Test %u", i);
check_constant_desc(prefix, &desc, &expect_fields_j, FALSE);
}
}
ID3DXConstantTable_Release(constants);
@ -975,6 +1083,13 @@ static void test_fail(void)
"{\n"
" return float4(0, 0, 0, 0);\n"
"}",
"typedef row_major float4x4 matrix_t;\n"
"typedef column_major matrix_t matrix2_t;\n"
"float4 test() : SV_TARGET\n"
"{\n"
" return float4(0, 0, 0, 0);\n"
"}",
};
static const char *targets[] = {"ps_2_0", "ps_3_0", "ps_4_0"};
@ -1036,6 +1151,8 @@ START_TEST(hlsl_d3d9)
test_comma();
test_return();
test_array_dimensions();
test_majority();
test_constant_table();
test_fail();
}