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d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2281a7bd7c
commit
9f51e8f77e
5 changed files with 7 additions and 13 deletions
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@ -1077,21 +1077,16 @@ static void WINAPI d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9
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static HRESULT WINAPI d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9 *iface, UINT level, D3DVOLUME_DESC *desc)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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struct wined3d_resource *sub_resource;
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HRESULT hr = D3D_OK;
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struct wined3d_sub_resource_desc wined3d_desc;
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HRESULT hr;
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TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
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wined3d_mutex_lock();
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
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{
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struct wined3d_resource_desc wined3d_desc;
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = wined3d_desc.resource_type;
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desc->Type = D3DRTYPE_VOLUME;
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desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
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desc->Pool = wined3d_desc.pool;
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desc->Width = wined3d_desc.width;
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@ -716,7 +716,7 @@ void CDECL wined3d_texture_generate_mipmaps(struct wined3d_texture *texture)
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FIXME("texture %p stub!\n", texture);
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}
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struct wined3d_resource * CDECL wined3d_texture_get_sub_resource(const struct wined3d_texture *texture,
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struct wined3d_resource *wined3d_texture_get_sub_resource(const struct wined3d_texture *texture,
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UINT sub_resource_idx)
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{
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UINT sub_count = texture->level_count * texture->layer_count;
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@ -250,7 +250,6 @@
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@ cdecl wined3d_texture_get_parent(ptr)
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@ cdecl wined3d_texture_get_pitch(ptr long ptr ptr)
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@ cdecl wined3d_texture_get_resource(ptr)
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@ cdecl wined3d_texture_get_sub_resource(ptr long)
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@ cdecl wined3d_texture_get_sub_resource_desc(ptr long ptr)
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@ cdecl wined3d_texture_get_sub_resource_parent(ptr long)
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@ cdecl wined3d_texture_incref(ptr)
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@ -2409,6 +2409,8 @@ void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
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BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture,
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unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
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void wined3d_texture_force_reload(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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struct wined3d_resource *wined3d_texture_get_sub_resource(const struct wined3d_texture *texture,
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UINT sub_resource_idx) DECLSPEC_HIDDEN;
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void wined3d_texture_load(struct wined3d_texture *texture,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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void wined3d_texture_prepare_texture(struct wined3d_texture *texture,
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@ -2448,8 +2448,6 @@ void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture)
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void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
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unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
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struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
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struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(const struct wined3d_texture *texture,
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UINT sub_resource_idx);
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HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
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unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
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void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
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