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windows.gaming.input: Set initial effect parameters within the CS.
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5f8f6c3452
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9f48f4d580
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@ -567,17 +567,15 @@ static HRESULT WINAPI motor_load_effect_async( IUnknown *invoker, IUnknown *para
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IDirectInputEffect *dinput_effect;
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HRESULT hr;
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if (SUCCEEDED(hr = IDirectInputDevice8_CreateEffect( impl->device, &effect->type, &effect->params, &dinput_effect, NULL )))
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EnterCriticalSection( &effect->cs );
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if (SUCCEEDED(hr = IDirectInputDevice8_CreateEffect( impl->device, &effect->type, &effect->params,
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&dinput_effect, NULL )))
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{
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EnterCriticalSection( &effect->cs );
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if (!effect->effect)
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{
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effect->effect = dinput_effect;
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IDirectInputEffect_AddRef( effect->effect );
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}
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LeaveCriticalSection( &effect->cs );
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IDirectInputEffect_Release( dinput_effect );
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if (effect->effect) IDirectInputEffect_Release( effect->effect );
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effect->effect = dinput_effect;
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IDirectInputEffect_AddRef( effect->effect );
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}
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LeaveCriticalSection( &effect->cs );
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result->vt = VT_UI4;
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if (SUCCEEDED(hr)) result->ulVal = ForceFeedbackLoadEffectResult_Succeeded;
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