d3d10core: Implement d3d10_device_RSGetScissorRects().

This commit is contained in:
Henri Verbeet 2012-11-22 13:45:13 +01:00 committed by Alexandre Julliard
parent 2a8359d44c
commit 9e97bff539

View file

@ -742,7 +742,22 @@ static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface,
static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects)
{
FIXME("iface %p, rect_count %p, rects %p stub!\n", iface, rect_count, rects);
struct d3d10_device *device = impl_from_ID3D10Device(iface);
TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
if (!rects)
{
*rect_count = 1;
return;
}
if (!*rect_count)
return;
wined3d_device_get_scissor_rect(device->wined3d_device, rects);
if (*rect_count > 1)
memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects));
}
static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface)