From 9e831a873300e30340e8fb9446060be9ad55d6e7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Fri, 28 Mar 2008 23:04:17 +0100 Subject: [PATCH] wined3d: Create a fake non-gl adapter. --- dlls/wined3d/directx.c | 38 ++++++++++++++++++++++++---------- dlls/wined3d/wined3d_private.h | 1 + 2 files changed, 28 insertions(+), 11 deletions(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index a30955cd0cf..6baf8d31cc2 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -3676,7 +3676,7 @@ BOOL InitAdapters(void) { /* No need to hold any lock. The calling library makes sure only one thread calls * wined3d simultaneously */ - if(numAdapters > 0) return TRUE; + if(numAdapters > 0) return Adapters[0].opengl; TRACE("Initializing adapters\n"); @@ -3686,7 +3686,7 @@ BOOL InitAdapters(void) { mod_gl = LoadLibraryA("opengl32.dll"); if(!mod_gl) { ERR("Can't load opengl32.dll!\n"); - return FALSE; + goto nogl_adapter; } #else #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn); @@ -3702,7 +3702,7 @@ BOOL InitAdapters(void) { if(!pwglGetProcAddress) { ERR("Unable to load wglGetProcAddress!\n"); - return FALSE; + goto nogl_adapter; } /* Dynamically load all GL core functions */ @@ -3728,32 +3728,28 @@ BOOL InitAdapters(void) { if (!WineD3D_CreateFakeGLContext()) { ERR("Failed to get a gl context for default adapter\n"); - HeapFree(GetProcessHeap(), 0, Adapters); WineD3D_ReleaseFakeGLContext(); - return FALSE; + goto nogl_adapter; } ret = IWineD3DImpl_FillGLCaps(&Adapters[0].gl_info); if(!ret) { ERR("Failed to initialize gl caps for default adapter\n"); - HeapFree(GetProcessHeap(), 0, Adapters); WineD3D_ReleaseFakeGLContext(); - return FALSE; + goto nogl_adapter; } ret = initPixelFormats(&Adapters[0].gl_info); if(!ret) { ERR("Failed to init gl formats\n"); - HeapFree(GetProcessHeap(), 0, Adapters); WineD3D_ReleaseFakeGLContext(); - return FALSE; + goto nogl_adapter; } hdc = pwglGetCurrentDC(); if(!hdc) { ERR("Failed to get gl HDC\n"); - HeapFree(GetProcessHeap(), 0, Adapters); WineD3D_ReleaseFakeGLContext(); - return FALSE; + goto nogl_adapter; } Adapters[0].driver = "Display"; @@ -3826,11 +3822,31 @@ attributes. */ select_shader_max_constants(ps_selected_mode, vs_selected_mode, &Adapters[0].gl_info); fillGLAttribFuncs(&Adapters[0].gl_info); init_type_lookup(&Adapters[0].gl_info); + Adapters[0].opengl = TRUE; } numAdapters = 1; TRACE("%d adapters successfully initialized\n", numAdapters); return TRUE; + +nogl_adapter: + /* Initialize an adapter for ddraw-only memory counting */ + memset(Adapters, 0, sizeof(Adapters)); + Adapters[0].num = 0; + Adapters[0].opengl = FALSE; + Adapters[0].monitorPoint.x = -1; + Adapters[0].monitorPoint.y = -1; + + Adapters[0].driver = "Display"; + Adapters[0].description = "WineD3D DirectDraw Emulation"; + if(wined3d_settings.emulated_textureram) { + Adapters[0].TextureRam = wined3d_settings.emulated_textureram; + } else { + Adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */ + } + + numAdapters = 1; + return FALSE; } #undef PUSH1 #undef GLINFO_LOCATION diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 0abeb1d8518..c3f491020cf 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -682,6 +682,7 @@ typedef struct GLPixelFormatDesc GLPixelFormatDesc; struct WineD3DAdapter { UINT num; + BOOL opengl; POINT monitorPoint; WineD3D_GL_Info gl_info; const char *driver;