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d3d11.idl: Added D3D11_FEATURE_DATA_D3D11_OPTIONS declaration.

This commit is contained in:
Jacek Caban 2015-03-25 16:47:48 +01:00 committed by Alexandre Julliard
parent 64c48d0e63
commit 9e37e4587e

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@ -362,8 +362,31 @@ typedef enum D3D11_FEATURE
D3D11_FEATURE_FORMAT_SUPPORT,
D3D11_FEATURE_FORMAT_SUPPORT2,
D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
D3D11_FEATURE_D3D11_OPTIONS,
D3D11_FEATURE_ARCHITECTURE_INFO,
D3D11_FEATURE_D3D9_OPTIONS,
D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT,
D3D11_FEATURE_D3D9_SHADOW_SUPPORT
} D3D11_FEATURE;
typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
{
BOOL OutputMergerLogicOp;
BOOL UAVOnlyRenderingForcedSampleCount;
BOOL DiscardAPIsSeenByDriver;
BOOL FlagsForUpdateAndCopySeenByDriver;
BOOL ClearView;
BOOL CopyWithOverlap;
BOOL ConstantBufferPartialUpdate;
BOOL ConstantBufferOffsetting;
BOOL MapNoOverwriteOnDynamicConstantBuffer;
BOOL MapNoOverwriteOnDynamicBufferSRV;
BOOL MultisampleRTVWithForcedSampleCountOne;
BOOL SAD4ShaderInstructions;
BOOL ExtendedDoublesShaderInstructions;
BOOL ExtendedResourceSharing;
} D3D11_FEATURE_DATA_D3D11_OPTIONS;
typedef enum D3D11_FILL_MODE
{
D3D11_FILL_WIREFRAME = 2,