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d3d11/tests: Initialize buffer data in test_copy_subresource_region().
This test fails randomly on Windows 10 with AMD GPU. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7157,7 +7157,8 @@ static void test_copy_subresource_region(void)
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ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler_state);
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ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
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dst_buffer = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(float_colors), NULL);
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memset(float_colors, 0, sizeof(float_colors));
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dst_buffer = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(float_colors), float_colors);
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ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &dst_buffer);
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src_buffer = create_buffer(device, 0, 256 * sizeof(*float_colors), NULL);
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