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wined3d: Adjust video memory when resizing swapchain buffers.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1531,6 +1531,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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const struct wined3d_d3d_info *d3d_info;
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const struct wined3d_d3d_info *d3d_info;
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const struct wined3d_gl_info *gl_info;
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const struct wined3d_gl_info *gl_info;
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const struct wined3d_format *format;
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const struct wined3d_format *format;
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const struct wined3d *d3d;
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struct wined3d_device *device;
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struct wined3d_device *device;
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unsigned int resource_size;
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unsigned int resource_size;
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DWORD valid_location = 0;
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DWORD valid_location = 0;
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@ -1541,6 +1542,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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texture, width, height, debug_d3dformat(format_id), multisample_type, multisample_quality, mem, pitch);
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texture, width, height, debug_d3dformat(format_id), multisample_type, multisample_quality, mem, pitch);
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device = texture->resource.device;
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device = texture->resource.device;
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d3d = device->wined3d;
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gl_info = &device->adapter->gl_info;
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gl_info = &device->adapter->gl_info;
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d3d_info = &device->adapter->d3d_info;
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d3d_info = &device->adapter->d3d_info;
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format = wined3d_get_format(device->adapter, format_id, texture->resource.bind_flags);
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format = wined3d_get_format(device->adapter, format_id, texture->resource.bind_flags);
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@ -1608,6 +1610,8 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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texture->resource.multisample_quality = multisample_quality;
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texture->resource.multisample_quality = multisample_quality;
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texture->resource.width = width;
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texture->resource.width = width;
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texture->resource.height = height;
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texture->resource.height = height;
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if (!(texture->resource.access & WINED3D_RESOURCE_ACCESS_CPU) && d3d->flags & WINED3D_VIDMEM_ACCOUNTING)
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adapter_adjust_memory(device->adapter, (INT64)texture->slice_pitch - texture->resource.size);
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texture->resource.size = texture->slice_pitch;
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texture->resource.size = texture->slice_pitch;
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sub_resource->size = texture->slice_pitch;
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sub_resource->size = texture->slice_pitch;
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sub_resource->locations = WINED3D_LOCATION_DISCARDED;
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sub_resource->locations = WINED3D_LOCATION_DISCARDED;
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