3D buffer and listener reference counts should be fixed.

3D sound now plays in 3D.
COM interfaces should be correct for buffers and 3D stuff. The COM
interface is broken on notifications but I will fix that next.
Fixed the bug when closing and opening the same or another sound
device quickly.
Fixed some locking but there is a lot of work left yet.
This commit is contained in:
Robert Reif 2003-06-27 22:22:15 +00:00 committed by Alexandre Julliard
parent 0d6a2e9aba
commit 9dacf206fe
7 changed files with 1313 additions and 721 deletions

View file

@ -29,8 +29,10 @@
#endif
#include <stdlib.h>
#include <string.h>
#include <math.h> /* Insomnia - pow() function */
#include <math.h>
#define NONAMELESSSTRUCT
#define NONAMELESSUNION
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
@ -56,6 +58,8 @@ static HRESULT WINAPI IDirectSoundNotifyImpl_QueryInterface(
ICOM_THIS(IDirectSoundNotifyImpl,iface);
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
*ppobj = NULL; /* assume error */
if ( IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_IDirectSoundNotify) ||
IsEqualGUID(riid, &IID_IDirectSoundNotify8) ) {
@ -65,9 +69,6 @@ static HRESULT WINAPI IDirectSoundNotifyImpl_QueryInterface(
}
FIXME( "Unknown IID %s\n", debugstr_guid( riid ) );
*ppobj = 0;
return E_NOINTERFACE;
}
@ -75,7 +76,7 @@ static ULONG WINAPI IDirectSoundNotifyImpl_AddRef(LPDIRECTSOUNDNOTIFY iface) {
ICOM_THIS(IDirectSoundNotifyImpl,iface);
DWORD ref;
TRACE("(%p) ref was %ld\n", This, This->ref);
TRACE("(%p) ref was %ld, thread is %04lx\n",This, This->ref, GetCurrentThreadId());
ref = InterlockedIncrement(&(This->ref));
return ref;
@ -85,7 +86,7 @@ static ULONG WINAPI IDirectSoundNotifyImpl_Release(LPDIRECTSOUNDNOTIFY iface) {
ICOM_THIS(IDirectSoundNotifyImpl,iface);
DWORD ref;
TRACE("(%p) ref was %ld\n", This, This->ref);
TRACE("(%p) ref was %ld, thread is %04lx\n",This, This->ref, GetCurrentThreadId());
ref = InterlockedDecrement(&(This->ref));
/* FIXME: A notification should be a part of a buffer rather than pointed
@ -186,8 +187,8 @@ static HRESULT WINAPI IDirectSoundBufferImpl_SetVolume(
EnterCriticalSection(&(This->lock));
if (This->dsbd.dwFlags & DSBCAPS_CTRL3D) {
oldVol = This->ds3db->lVolume;
This->ds3db->lVolume = vol;
oldVol = This->ds3db_lVolume;
This->ds3db_lVolume = vol;
} else {
oldVol = This->volpan.lVolume;
This->volpan.lVolume = vol;
@ -223,7 +224,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_GetVolume(
}
if (This->dsbd.dwFlags & DSBCAPS_CTRL3D)
*vol = This->ds3db->lVolume;
*vol = This->ds3db_lVolume;
else
*vol = This->volpan.lVolume;
return DS_OK;
@ -340,6 +341,7 @@ static DWORD WINAPI IDirectSoundBufferImpl_AddRef(LPDIRECTSOUNDBUFFER8 iface) {
}
return ref;
}
static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER8 iface) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
int i;
@ -366,25 +368,33 @@ static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER8 iface) {
RtlReleaseResource(&(This->dsound->lock));
DeleteCriticalSection(&(This->lock));
if (This->hwbuf) {
IDsDriverBuffer_Release(This->hwbuf);
if (This->dsound->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY)
if (This->dsound->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) {
This->buffer->ref--;
if (This->buffer->ref==0) {
HeapFree(GetProcessHeap(),0,This->buffer->memory);
HeapFree(GetProcessHeap(),0,This->buffer);
}
}
} else {
This->buffer->ref--;
if (This->buffer->ref==0) {
HeapFree(GetProcessHeap(),0,This->buffer->memory);
HeapFree(GetProcessHeap(),0,This->buffer);
}
}
else if (!This->parent)
HeapFree(GetProcessHeap(),0,This->buffer);
if (This->ds3db) {
IDirectSound3DBuffer_Release((LPDIRECTSOUND3DBUFFER)This->ds3db);
WARN("ds3db still has reference\n");
EnterCriticalSection(&(This->ds3db->lock));
This->ds3db->dsb = NULL;
LeaveCriticalSection(&(This->ds3db->lock));
}
if (This->dsound->listener) {
if (IDirectSound3DListener_Release((LPDIRECTSOUND3DLISTENER)This->dsound->listener) == 0)
This->dsound->listener = 0;
}
if (This->iks) {
HeapFree(GetProcessHeap(), 0, This->iks);
}
if (This->parent)
IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)This->parent);
if (This->iks)
IKsPropertySet_Release((LPKSPROPERTYSET)This->iks);
HeapFree(GetProcessHeap(),0,This);
@ -622,7 +632,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Lock(
} else {
BOOL remix = FALSE;
if (writecursor+writebytes <= This->buflen) {
*(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor;
*(LPBYTE*)lplpaudioptr1 = This->buffer->memory+writecursor;
*audiobytes1 = writebytes;
if (lplpaudioptr2)
*(LPBYTE*)lplpaudioptr2 = NULL;
@ -630,10 +640,10 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Lock(
*audiobytes2 = 0;
TRACE("->%ld.0\n",writebytes);
} else {
*(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor;
*(LPBYTE*)lplpaudioptr1 = This->buffer->memory+writecursor;
*audiobytes1 = This->buflen-writecursor;
if (lplpaudioptr2)
*(LPBYTE*)lplpaudioptr2 = This->buffer;
*(LPBYTE*)lplpaudioptr2 = This->buffer->memory;
if (audiobytes2)
*audiobytes2 = writebytes-(This->buflen-writecursor);
TRACE("->%ld.%ld\n",*audiobytes1,audiobytes2?*audiobytes2:0);
@ -757,14 +767,6 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Unlock(
TRACE("(%p,%p,%ld,%p,%ld)\n", This,p1,x1,p2,x2);
#if 0
/* Preprocess 3D buffers... */
/* This is highly experimental and liable to break things */
if (This->dsbd.dwFlags & DSBCAPS_CTRL3D)
DSOUND_Create3DBuffer(This);
#endif
if (!(This->dsound->drvdesc.dwFlags & DSDDESC_DONTNEEDSECONDARYLOCK) && This->hwbuf) {
HRESULT hres;
hres = IDsDriverBuffer_Unlock(This->hwbuf, p1, x1, p2, x2);
@ -774,8 +776,8 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Unlock(
}
}
if (p2) probably_valid_to = (((LPBYTE)p2)-This->buffer) + x2;
else probably_valid_to = (((LPBYTE)p1)-This->buffer) + x1;
if (p2) probably_valid_to = (((LPBYTE)p2)-This->buffer->memory) + x2;
else probably_valid_to = (((LPBYTE)p1)-This->buffer->memory) + x1;
while (probably_valid_to >= This->buflen)
probably_valid_to -= This->buflen;
if ((probably_valid_to == 0) && ((x1+x2) == This->buflen) &&
@ -903,6 +905,16 @@ static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface(
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
*ppobj = NULL; /* assume failure */
if ( IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_IDirectSoundBuffer) ||
IsEqualGUID(riid, &IID_IDirectSoundBuffer8) ) {
IDirectSoundBuffer8_AddRef((LPDIRECTSOUNDBUFFER8)This);
*ppobj = This;
return S_OK;
}
if ( IsEqualGUID( &IID_IDirectSoundNotify, riid ) ||
IsEqualGUID( &IID_IDirectSoundNotify8, riid ) ) {
if (!This->notify) {
@ -918,9 +930,8 @@ static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface(
*ppobj = (LPVOID)This->notify;
return S_OK;
}
*ppobj = NULL;
WARN("IID_IDirectSoundNotify\n");
return E_FAIL;
return E_NOINTERFACE;
}
if ( IsEqualGUID( &IID_IDirectSound3DBuffer, riid ) ) {
@ -931,15 +942,13 @@ static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface(
IDirectSound3DBuffer_AddRef((LPDIRECTSOUND3DBUFFER)*ppobj);
return S_OK;
}
*ppobj = NULL;
WARN("IID_IDirectSound3DBuffer\n");
return E_FAIL;
return E_NOINTERFACE;
}
if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
ERR("app requested IDirectSound3DListener on secondary buffer\n");
*ppobj = NULL;
return E_FAIL;
return E_NOINTERFACE;
}
if ( IsEqualGUID( &IID_IKsPropertySet, riid ) ) {
@ -950,21 +959,12 @@ static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface(
IKsPropertySet_AddRef((LPKSPROPERTYSET)*ppobj);
return S_OK;
}
*ppobj = NULL;
WARN("IID_IKsPropertySet\n");
return E_FAIL;
}
if ( IsEqualGUID( &IID_IDirectSoundBuffer8, riid ) ) {
IDirectSoundBuffer8_AddRef(iface);
*ppobj = This;
return NO_ERROR;
return E_NOINTERFACE;
}
FIXME( "Unknown IID %s\n", debugstr_guid( riid ) );
*ppobj = NULL;
return E_NOINTERFACE;
}
@ -1009,7 +1009,7 @@ HRESULT WINAPI SecondaryBuffer_Create(
int use_hw;
if (dsbd->dwBufferBytes < DSBSIZE_MIN || dsbd->dwBufferBytes > DSBSIZE_MAX) {
ERR("invalid parameter: dsbd->dwBufferBytes = %ld\n", dsbd->dwBufferBytes);
WARN("invalid parameter: dsbd->dwBufferBytes = %ld\n", dsbd->dwBufferBytes);
*pdsb = NULL;
return DSERR_INVALIDPARAM; /* FIXME: which error? */
}
@ -1021,9 +1021,8 @@ HRESULT WINAPI SecondaryBuffer_Create(
*pdsb = NULL;
return DSERR_OUTOFMEMORY;
}
dsb->ref = 1;
dsb->ref = 0;
dsb->dsound = This;
dsb->parent = NULL;
dsb->lpVtbl = &dsbvt;
memcpy(&dsb->dsbd, dsbd, sizeof(*dsbd));
@ -1049,22 +1048,33 @@ HRESULT WINAPI SecondaryBuffer_Create(
/* Allocate system memory if applicable */
if ((This->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) || !use_hw) {
dsb->buffer = (LPBYTE)HeapAlloc(GetProcessHeap(),0,dsb->buflen);
dsb->buffer = HeapAlloc(GetProcessHeap(),0,sizeof(*(dsb->buffer)));
if (dsb->buffer == NULL) {
WARN("out of memory\n");
HeapFree(GetProcessHeap(),0,dsb);
*pdsb = NULL;
return DSERR_OUTOFMEMORY;
}
dsb->buffer->memory = (LPBYTE)HeapAlloc(GetProcessHeap(),0,dsb->buflen);
if (dsb->buffer->memory == NULL) {
WARN("out of memory\n");
HeapFree(GetProcessHeap(),0,dsb->buffer);
HeapFree(GetProcessHeap(),0,dsb);
*pdsb = NULL;
return DSERR_OUTOFMEMORY;
}
}
/* Allocate the hardware buffer */
if (use_hw) {
err = IDsDriver_CreateSoundBuffer(This->driver,wfex,dsbd->dwFlags,0,
&(dsb->buflen),&(dsb->buffer),
&(dsb->buflen),&(dsb->buffer->memory),
(LPVOID*)&(dsb->hwbuf));
if (err != DS_OK) {
WARN("IDsDriver_CreateSoundBuffer failed\n");
if (dsb->buffer->memory)
HeapFree(GetProcessHeap(),0,dsb->buffer->memory);
if (dsb->buffer)
HeapFree(GetProcessHeap(),0,dsb->buffer);
HeapFree(GetProcessHeap(),0,dsb);
@ -1087,16 +1097,26 @@ HRESULT WINAPI SecondaryBuffer_Create(
dsb->nAvgBytesPerSec = dsb->freq *
dsbd->lpwfxFormat->nBlockAlign;
if (dsbd->dwFlags & DSBCAPS_CTRL3D) {
err = IDirectSound3DBufferImpl_Create(dsb, &dsb->ds3db);
if (err != DS_OK) {
WARN("IDirectSound3DBufferImpl_Create failed\n");
if (dsb->buffer)
HeapFree(GetProcessHeap(),0,dsb->buffer);
HeapFree(GetProcessHeap(),0,dsb);
dsb = NULL;
return err;
}
if (dsb->dsbd.dwFlags & DSBCAPS_CTRL3D) {
dsb->ds3db_ds3db.dwSize = sizeof(DS3DBUFFER);
dsb->ds3db_ds3db.vPosition.u1.x = 0.0;
dsb->ds3db_ds3db.vPosition.u2.y = 0.0;
dsb->ds3db_ds3db.vPosition.u3.z = 0.0;
dsb->ds3db_ds3db.vVelocity.u1.x = 0.0;
dsb->ds3db_ds3db.vVelocity.u2.y = 0.0;
dsb->ds3db_ds3db.vVelocity.u3.z = 0.0;
dsb->ds3db_ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
dsb->ds3db_ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
dsb->ds3db_ds3db.vConeOrientation.u1.x = 0.0;
dsb->ds3db_ds3db.vConeOrientation.u2.y = 0.0;
dsb->ds3db_ds3db.vConeOrientation.u3.z = 0.0;
dsb->ds3db_ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
dsb->ds3db_ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
dsb->ds3db_ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
dsb->ds3db_ds3db.dwMode = DS3DMODE_NORMAL;
dsb->ds3db_need_recalc = FALSE;
DSOUND_Calc3DBuffer(dsb);
} else
DSOUND_RecalcVolPan(&(dsb->volpan));
@ -1113,12 +1133,14 @@ HRESULT WINAPI SecondaryBuffer_Create(
TRACE("buffer count is now %d\n", This->nrofbuffers);
} else {
ERR("out of memory for buffer list! Current buffer count is %d\n", This->nrofbuffers);
if (dsb->buffer->memory)
HeapFree(GetProcessHeap(),0,dsb->buffer->memory);
if (dsb->buffer)
HeapFree(GetProcessHeap(),0,dsb->buffer);
DeleteCriticalSection(&(dsb->lock));
RtlReleaseResource(&(This->lock));
HeapFree(GetProcessHeap(),0,dsb);
dsb = NULL;
*pdsb = NULL;
return DSERR_OUTOFMEMORY;
}
}

View file

@ -48,8 +48,10 @@
#endif
#include <stdlib.h>
#include <string.h>
#include <math.h> /* Insomnia - pow() function */
#include <math.h>
#define NONAMELESSSTRUCT
#define NONAMELESSUNION
#include "windef.h"
#include "winbase.h"
#include "winreg.h"
@ -471,8 +473,12 @@ static HRESULT WINAPI IDirectSoundImpl_SetCooperativeLevel(
LPDIRECTSOUND8 iface,HWND hwnd,DWORD level
) {
ICOM_THIS(IDirectSoundImpl,iface);
TRACE("(%p,%08lx,%ld)\n",This,(DWORD)hwnd,level);
FIXME("(%p,%08lx,%ld):stub\n",This,(DWORD)hwnd,level);
if (level==DSSCL_PRIORITY || level==DSSCL_EXCLUSIVE) {
FIXME("level=%s not fully supported\n",
level==DSSCL_PRIORITY ? "DSSCL_PRIORITY" : "DSSCL_EXCLUSIVE");
}
This->priolevel = level;
@ -484,7 +490,7 @@ static HRESULT WINAPI IDirectSoundImpl_CreateSoundBuffer(
) {
ICOM_THIS(IDirectSoundImpl,iface);
LPWAVEFORMATEX wfex;
HRESULT hres;
HRESULT hres = DS_OK;
TRACE("(%p,%p,%p,%p)\n",This,dsbd,ppdsb,lpunk);
@ -522,13 +528,19 @@ static HRESULT WINAPI IDirectSoundImpl_CreateSoundBuffer(
wfex->wBitsPerSample, wfex->cbSize);
if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER) {
hres = PrimaryBuffer_Create(This, (PrimaryBufferImpl**)ppdsb, dsbd);
if (hres != DS_OK)
*ppdsb=(LPDIRECTSOUNDBUFFER8)This->primary;
if (*ppdsb==NULL)
WARN("PrimaryBuffer_Create failed\n");
else {
This->dsbd = *dsbd;
IDirectSoundBuffer_AddRef(*ppdsb);
}
} else {
hres = SecondaryBuffer_Create(This, (IDirectSoundBufferImpl**)ppdsb, dsbd);
if (hres != DS_OK)
WARN("SecondaryBuffer_Create failed\n");
else
IDirectSoundBuffer_AddRef(*ppdsb);
}
return hres;
@ -577,28 +589,15 @@ static HRESULT WINAPI IDirectSoundImpl_DuplicateSoundBuffer(
return DSERR_OUTOFMEMORY;
}
IDirectSoundBuffer8_AddRef(pdsb);
memcpy(dsb, ipdsb, sizeof(IDirectSoundBufferImpl));
dsb->ref = 1;
dsb->state = STATE_STOPPED;
dsb->playpos = 0;
dsb->buf_mixpos = 0;
dsb->dsound = This;
dsb->parent = ipdsb;
dsb->buffer->ref++;
dsb->hwbuf = NULL;
if (ipdsb->ds3db != NULL) {
HRESULT hres;
hres = IDirectSound3DBufferImpl_Create(dsb, &(dsb->ds3db));
if (hres != DS_OK) {
WARN("IDirectSound3DBufferImpl_Create failed\n");
} else {
IDirectSound3DBuffer_AddRef((LPDIRECTSOUND3DBUFFER)(dsb->ds3db));
dsb->dsbd.dwFlags |= DSBCAPS_CTRL3D;
memcpy(&(dsb->ds3db->ds3db), &(ipdsb->ds3db->ds3db), sizeof(DS3DBUFFER));
}
} else {
dsb->ds3db = NULL;
}
dsb->ds3db = NULL;
dsb->iks = NULL; /* FIXME? */
memcpy(&(dsb->wfx), &(ipdsb->wfx), sizeof(dsb->wfx));
InitializeCriticalSection(&(dsb->lock));
@ -689,45 +688,57 @@ static HRESULT WINAPI IDirectSoundImpl_GetCaps(LPDIRECTSOUND8 iface,LPDSCAPS lpD
static ULONG WINAPI IDirectSoundImpl_AddRef(LPDIRECTSOUND8 iface) {
ICOM_THIS(IDirectSoundImpl,iface);
TRACE("(%p) ref was %ld\n", This, This->ref);
return ++(This->ref);
TRACE("(%p) ref was %ld, thread is %04lx\n", This, This->ref, GetCurrentThreadId());
return InterlockedIncrement(&This->ref);
}
static ULONG WINAPI IDirectSoundImpl_Release(LPDIRECTSOUND8 iface) {
HRESULT hres;
ICOM_THIS(IDirectSoundImpl,iface);
TRACE("(%p), ref was %ld\n",This,This->ref);
if (!--(This->ref)) {
ULONG ulReturn;
TRACE("(%p) ref was %ld, thread is %04lx\n", This, This->ref, GetCurrentThreadId());
ulReturn = InterlockedDecrement(&This->ref);
if (ulReturn == 0) {
HRESULT hres;
UINT i;
timeKillEvent(This->timerID);
timeEndPeriod(DS_TIME_RES);
/* wait for timer to expire */
Sleep(DS_TIME_RES+1);
RtlAcquireResourceShared(&(This->lock), TRUE);
if (This->buffers) {
for( i=0;i<This->nrofbuffers;i++)
IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)This->buffers[i]);
}
RtlReleaseResource(&(This->lock));
IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)This->primary);
hres = DSOUND_PrimaryDestroy(This);
if (hres != DS_OK)
WARN("DSOUND_PrimaryDestroy failed\n");
RtlDeleteResource(&This->lock);
DeleteCriticalSection(&This->mixlock);
if (This->driver) {
if (This->driver)
IDsDriver_Close(This->driver);
}
if (This->drvdesc.dwFlags & DSDDESC_DOMMSYSTEMOPEN) {
if (This->drvdesc.dwFlags & DSDDESC_DOMMSYSTEMOPEN)
waveOutClose(This->hwo);
}
if (This->driver)
IDsDriver_Release(This->driver);
RtlDeleteResource(&This->lock);
DeleteCriticalSection(&This->mixlock);
DeleteCriticalSection(&This->ds3dl_lock);
HeapFree(GetProcessHeap(),0,This);
dsound = NULL;
return 0;
}
return This->ref;
return ulReturn;
}
static HRESULT WINAPI IDirectSoundImpl_SetSpeakerConfig(
@ -742,14 +753,24 @@ static HRESULT WINAPI IDirectSoundImpl_QueryInterface(
LPDIRECTSOUND8 iface,REFIID riid,LPVOID *ppobj
) {
ICOM_THIS(IDirectSoundImpl,iface);
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
ERR("app requested IDirectSound3DListener on dsound object\n");
*ppobj = NULL;
return E_FAIL;
*ppobj = NULL; /* assume failure */
if ( IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_IDirectSound) ||
IsEqualGUID(riid, &IID_IDirectSound8) ) {
IDirectSound8_AddRef((LPDIRECTSOUND8)This);
*ppobj = This;
return S_OK;
}
FIXME("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
WARN("app requested IDirectSound3DListener on dsound object\n");
return E_NOINTERFACE;
}
FIXME( "Unknown IID %s\n", debugstr_guid( riid ) );
return E_NOINTERFACE;
}
@ -927,7 +948,28 @@ HRESULT WINAPI DirectSoundCreate8(LPCGUID lpcGUID,LPDIRECTSOUND8 *ppDS,IUnknown
(*ippDS)->state = STATE_STOPPED;
(*ippDS)->nrofbuffers = 0;
(*ippDS)->buffers = NULL;
(*ippDS)->primary = NULL;
/* 3D listener initial parameters */
(*ippDS)->listener = NULL;
(*ippDS)->ds3dl.dwSize = sizeof(DS3DLISTENER);
(*ippDS)->ds3dl.vPosition.u1.x = 0.0;
(*ippDS)->ds3dl.vPosition.u2.y = 0.0;
(*ippDS)->ds3dl.vPosition.u3.z = 0.0;
(*ippDS)->ds3dl.vVelocity.u1.x = 0.0;
(*ippDS)->ds3dl.vVelocity.u2.y = 0.0;
(*ippDS)->ds3dl.vVelocity.u3.z = 0.0;
(*ippDS)->ds3dl.vOrientFront.u1.x = 0.0;
(*ippDS)->ds3dl.vOrientFront.u2.y = 0.0;
(*ippDS)->ds3dl.vOrientFront.u3.z = 1.0;
(*ippDS)->ds3dl.vOrientTop.u1.x = 0.0;
(*ippDS)->ds3dl.vOrientTop.u2.y = 1.0;
(*ippDS)->ds3dl.vOrientTop.u3.z = 0.0;
(*ippDS)->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
(*ippDS)->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
(*ippDS)->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
InitializeCriticalSection(&(*ippDS)->ds3dl_lock);
(*ippDS)->prebuf = ds_snd_queue_max;
(*ippDS)->guid = devGuid;
@ -1064,7 +1106,14 @@ HRESULT WINAPI DirectSoundCreate8(LPCGUID lpcGUID,LPDIRECTSOUND8 *ppDS,IUnknown
dsound->timerID = timeSetEvent(DS_TIME_DEL, DS_TIME_RES, DSOUND_timer,
(DWORD)dsound, TIME_PERIODIC | TIME_CALLBACK_FUNCTION);
}
return DS_OK;
/* create a user accessable primary buffer */
(*ippDS)->dsbd.dwSize = sizeof((*ippDS)->dsbd);
err = PrimaryBuffer_Create((*ippDS), (PrimaryBufferImpl**)&((*ippDS)->primary), &((*ippDS)->dsbd));
if ((*ippDS)->primary)
IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER8)(*ippDS)->primary);
return err;
}

View file

@ -62,7 +62,7 @@ struct IDirectSoundImpl
{
/* IUnknown fields */
ICOM_VFIELD(IDirectSound8);
DWORD ref;
DWORD ref;
/* IDirectSoundImpl fields */
GUID guid;
PIDSDRIVER driver;
@ -80,12 +80,26 @@ struct IDirectSoundImpl
BOOL need_remix;
int nrofbuffers;
IDirectSoundBufferImpl** buffers;
IDirectSound3DListenerImpl* listener;
RTL_RWLOCK lock;
CRITICAL_SECTION mixlock;
DSVOLUMEPAN volpan;
PrimaryBufferImpl* primary;
DSBUFFERDESC dsbd;
/* DirectSound3DListener fields */
IDirectSound3DListenerImpl* listener;
DS3DLISTENER ds3dl;
CRITICAL_SECTION ds3dl_lock;
BOOL ds3dl_need_recalc;
};
/* reference counted buffer memory for duplicated buffer memory */
typedef struct BufferMemory
{
DWORD ref;
LPBYTE memory;
} BufferMemory;
/*****************************************************************************
* IDirectSoundBuffer implementation structure
*/
@ -94,30 +108,34 @@ struct IDirectSoundBufferImpl
/* FIXME: document */
/* IUnknown fields */
ICOM_VFIELD(IDirectSoundBuffer8);
DWORD ref;
DWORD ref;
/* IDirectSoundBufferImpl fields */
IDirectSoundImpl* dsound;
IDirectSoundBufferImpl* parent; /* for duplicates */
IDirectSound3DBufferImpl* ds3db;
IKsPropertySetImpl* iks;
CRITICAL_SECTION lock;
PIDSDRIVERBUFFER hwbuf;
WAVEFORMATEX wfx;
LPBYTE buffer;
DWORD playflags,state,leadin;
DWORD playpos,startpos,writelead,buflen;
DWORD nAvgBytesPerSec;
DWORD freq;
DSVOLUMEPAN volpan, cvolpan;
DSBUFFERDESC dsbd;
IDirectSoundImpl* dsound;
IDirectSound3DBufferImpl* ds3db;
IKsPropertySetImpl* iks;
CRITICAL_SECTION lock;
PIDSDRIVERBUFFER hwbuf;
WAVEFORMATEX wfx;
BufferMemory* buffer;
DWORD playflags,state,leadin;
DWORD playpos,startpos,writelead,buflen;
DWORD nAvgBytesPerSec;
DWORD freq;
DSVOLUMEPAN volpan, cvolpan;
DSBUFFERDESC dsbd;
/* used for frequency conversion (PerfectPitch) */
ULONG freqAdjust, freqAcc;
ULONG freqAdjust, freqAcc;
/* used for intelligent (well, sort of) prebuffering */
DWORD probably_valid_to, last_playpos;
DWORD primary_mixpos, buf_mixpos;
BOOL need_remix;
DWORD probably_valid_to, last_playpos;
DWORD primary_mixpos, buf_mixpos;
BOOL need_remix;
/* IDirectSoundNotifyImpl fields */
IDirectSoundNotifyImpl *notify;
IDirectSoundNotifyImpl* notify;
/* DirectSound3DBuffer fields */
DS3DBUFFER ds3db_ds3db;
LONG ds3db_lVolume;
BOOL ds3db_need_recalc;
};
HRESULT WINAPI SecondaryBuffer_Create(
@ -126,10 +144,9 @@ HRESULT WINAPI SecondaryBuffer_Create(
LPDSBUFFERDESC dsbd);
struct PrimaryBufferImpl {
ICOM_VFIELD(IDirectSoundBuffer8);
DWORD ref;
IDirectSoundImpl* dsound;
DSBUFFERDESC dsbd;
ICOM_VFIELD(IDirectSoundBuffer8);
DWORD ref;
IDirectSoundImpl* dsound;
};
HRESULT WINAPI PrimaryBuffer_Create(
@ -182,15 +199,15 @@ struct IDirectSoundCaptureBufferImpl
{
/* IUnknown fields */
ICOM_VFIELD(IDirectSoundCaptureBuffer8);
DWORD ref;
DWORD ref;
/* IDirectSoundCaptureBufferImpl fields */
IDirectSoundCaptureImpl* dsound;
IDirectSoundCaptureImpl* dsound;
/* FIXME: don't need this */
LPDSCBUFFERDESC pdscbd;
DWORD flags;
LPDSCBUFFERDESC pdscbd;
DWORD flags;
/* IDirectSoundNotifyImpl fields */
IDirectSoundNotifyImpl *notify;
IDirectSoundNotifyImpl* notify;
};
/*****************************************************************************
@ -200,10 +217,10 @@ struct IDirectSoundFullDuplexImpl
{
/* IUnknown fields */
ICOM_VFIELD(IDirectSoundFullDuplex);
DWORD ref;
DWORD ref;
/* IDirectSoundFullDuplexImpl fields */
CRITICAL_SECTION lock;
CRITICAL_SECTION lock;
};
/*****************************************************************************
@ -213,12 +230,12 @@ struct IDirectSoundNotifyImpl
{
/* IUnknown fields */
ICOM_VFIELD(IDirectSoundNotify);
DWORD ref;
DWORD ref;
/* IDirectSoundNotifyImpl fields */
LPDSBPOSITIONNOTIFY notifies;
int nrofnotifies;
LPDSBPOSITIONNOTIFY notifies;
int nrofnotifies;
PIDSDRIVERNOTIFY hwnotify;
PIDSDRIVERNOTIFY hwnotify;
};
/*****************************************************************************
@ -228,12 +245,9 @@ struct IDirectSound3DListenerImpl
{
/* IUnknown fields */
ICOM_VFIELD(IDirectSound3DListener);
DWORD ref;
DWORD ref;
/* IDirectSound3DListenerImpl fields */
PrimaryBufferImpl* dsb;
DS3DLISTENER ds3dl;
CRITICAL_SECTION lock;
BOOL need_recalc;
IDirectSoundImpl* dsound;
};
HRESULT WINAPI IDirectSound3DListenerImpl_Create(
@ -263,13 +277,10 @@ struct IDirectSound3DBufferImpl
{
/* IUnknown fields */
ICOM_VFIELD(IDirectSound3DBuffer);
DWORD ref;
DWORD ref;
/* IDirectSound3DBufferImpl fields */
IDirectSoundBufferImpl* dsb;
DS3DBUFFER ds3db;
LONG lVolume;
CRITICAL_SECTION lock;
BOOL need_recalc;
IDirectSoundBufferImpl* dsb;
CRITICAL_SECTION lock;
};
HRESULT WINAPI IDirectSound3DBufferImpl_Create(
@ -302,6 +313,10 @@ void DSOUND_PerformMix(void);
void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2);
void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2);
/* sound3d.c */
void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb);
#define STATE_STOPPED 0
#define STATE_STARTING 1
#define STATE_PLAYING 2
@ -313,12 +328,6 @@ void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, D
extern IDirectSoundImpl* dsound;
extern IDirectSoundCaptureImpl* dsound_capture;
struct PrimaryBuffer {
DWORD ref;
PIDSDRIVERBUFFER hwbuf;
DWORD state;
};
extern ICOM_VTABLE(IDirectSoundNotify) dsnvt;
extern HRESULT mmErr(UINT err);
extern void setup_dsound_options(void);

View file

@ -50,6 +50,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(dsound);
void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
{
double temp;
TRACE("(%p)\n",volpan);
/* the AmpFactors are expressed in 16.16 fixed point */
volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 65536);
@ -190,7 +191,7 @@ static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
INT iAdvance = dsb->wfx.nBlockAlign;
INT oAdvance = dsb->dsound->wfx.nBlockAlign;
ibp = dsb->buffer + dsb->buf_mixpos;
ibp = dsb->buffer->memory + dsb->buf_mixpos;
obp = buf;
TRACE("(%p, %p, %p), buf_mixpos=%ld\n", dsb, ibp, obp, dsb->buf_mixpos);
@ -204,7 +205,7 @@ static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
memcpy(obp, ibp, len);
else { /* wrap */
memcpy(obp, ibp, bytesleft );
memcpy(obp + bytesleft, dsb->buffer, len - bytesleft);
memcpy(obp + bytesleft, dsb->buffer->memory, len - bytesleft);
}
return len;
}
@ -219,8 +220,8 @@ static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
ibp += iAdvance;
ilen += iAdvance;
obp += oAdvance;
if (ibp >= (BYTE *)(dsb->buffer + dsb->buflen))
ibp = dsb->buffer; /* wrap */
if (ibp >= (BYTE *)(dsb->buffer->memory + dsb->buflen))
ibp = dsb->buffer->memory; /* wrap */
}
return (ilen);
}
@ -240,7 +241,7 @@ static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
ilen = 0;
ipos = dsb->buf_mixpos;
for (i = 0; i < size; i++) {
cp_fields(dsb, (dsb->buffer + ipos), obp);
cp_fields(dsb, (dsb->buffer->memory + ipos), obp);
obp += oAdvance;
dsb->freqAcc += dsb->freqAdjust;
if (dsb->freqAcc >= (1<<DSOUND_FREQSHIFT)) {
@ -380,7 +381,8 @@ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWO
ilen = DSOUND_MixerNorm(dsb, ibuf, len);
if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) ||
(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
DSOUND_MixerVol(dsb, ibuf, len);
obuf = dsb->dsound->buffer + writepos;
@ -450,7 +452,8 @@ static void DSOUND_PhaseCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, DWOR
ilen = DSOUND_MixerNorm(dsb, ibuf, len);
if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) ||
(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
DSOUND_MixerVol(dsb, ibuf, len);
/* subtract instead of add, to phase out premixed data */
@ -844,21 +847,12 @@ void DSOUND_PerformMix(void)
TRACE("()\n");
RtlAcquireResourceShared(&(dsound->lock), TRUE);
if (!dsound || !dsound->ref) {
/* seems the dsound object is currently being released */
RtlReleaseResource(&(dsound->lock));
return;
}
/* the sound of silence */
nfiller = dsound->wfx.wBitsPerSample == 8 ? 128 : 0;
/* whether the primary is forced to play even without secondary buffers */
forced = ((dsound->state == STATE_PLAYING) || (dsound->state == STATE_STARTING));
TRACE("entering at %ld\n", GetTickCount());
if (dsound->priolevel != DSSCL_WRITEPRIMARY) {
BOOL paused = ((dsound->state == STATE_STOPPED) || (dsound->state == STATE_STARTING));
/* FIXME: document variables */
@ -866,7 +860,7 @@ void DSOUND_PerformMix(void)
if (dsound->hwbuf) {
hres = IDsDriverBuffer_GetPosition(dsound->hwbuf, &playpos, &writepos);
if (hres) {
RtlReleaseResource(&(dsound->lock));
WARN("IDsDriverBuffer_GetPosition failed\n");
return;
}
/* Well, we *could* do Just-In-Time mixing using the writepos,
@ -954,7 +948,7 @@ void DSOUND_PerformMix(void)
hres = IDsDriverBuffer_GetPosition(dsound->hwbuf, &playpos, NULL);
if (hres) {
LeaveCriticalSection(&(dsound->mixlock));
RtlReleaseResource(&(dsound->lock));
WARN("IDsDriverBuffer_GetPosition failed\n");
return;
}
} else {
@ -1012,12 +1006,13 @@ void DSOUND_PerformMix(void)
dsound->state = STATE_STOPPED;
}
}
TRACE("completed processing at %ld\n", GetTickCount());
RtlReleaseResource(&(dsound->lock));
}
void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
{
TRACE("(%d,%d,0x%lx,0x%lx,0x%lx)\n",timerID,msg,dwUser,dw1,dw2);
TRACE("entering at %ld\n", GetTickCount());
if (!dsound) {
ERR("dsound died without killing us?\n");
timeKillEvent(timerID);
@ -1025,8 +1020,15 @@ void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw1, DWOR
return;
}
TRACE("entered\n");
DSOUND_PerformMix();
RtlAcquireResourceShared(&(dsound->lock), TRUE);
if (dsound->ref) {
DSOUND_PerformMix();
}
RtlReleaseResource(&(dsound->lock));
TRACE("completed processing at %ld\n", GetTickCount());
}
void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)

View file

@ -430,7 +430,7 @@ static HRESULT WINAPI PrimaryBufferImpl_SetVolume(
TRACE("(%p,%ld)\n",This,vol);
/* I'm not sure if we need this for primary buffer */
if (!(This->dsbd.dwFlags & DSBCAPS_CTRLVOLUME)) {
if (!(This->dsound->dsbd.dwFlags & DSBCAPS_CTRLVOLUME)) {
WARN("control unavailable\n");
return DSERR_CONTROLUNAVAIL;
}
@ -480,6 +480,11 @@ static HRESULT WINAPI PrimaryBufferImpl_GetVolume(
ICOM_THIS(PrimaryBufferImpl,iface);
TRACE("(%p,%p)\n",This,vol);
if (!(This->dsound->dsbd.dwFlags & DSBCAPS_CTRLVOLUME)) {
WARN("control unavailable\n");
return DSERR_CONTROLUNAVAIL;
}
if (vol == NULL) {
WARN("invalid parameter: vol = NULL\n");
return DSERR_INVALIDPARAM;
@ -555,29 +560,21 @@ static DWORD WINAPI PrimaryBufferImpl_AddRef(LPDIRECTSOUNDBUFFER8 iface) {
ICOM_THIS(PrimaryBufferImpl,iface);
DWORD ref;
TRACE("(%p) ref was %ld, thread is %lx\n",This, This->ref, GetCurrentThreadId());
TRACE("(%p) ref was %ld, thread is %04lx\n",This, This->ref, GetCurrentThreadId());
ref = InterlockedIncrement(&(This->ref));
if (!ref) {
FIXME("thread-safety alert! AddRef-ing with a zero refcount!\n");
}
return ref;
}
static DWORD WINAPI PrimaryBufferImpl_Release(LPDIRECTSOUNDBUFFER8 iface) {
ICOM_THIS(PrimaryBufferImpl,iface);
DWORD ref;
TRACE("(%p) ref was %ld, thread is %lx\n",This, This->ref, GetCurrentThreadId());
TRACE("(%p) ref was %ld, thread is %04lx\n",This, This->ref, GetCurrentThreadId());
ref = InterlockedDecrement(&(This->ref));
if (ref == 0) {
IDirectSound_Release((LPDIRECTSOUND)This->dsound);
if (This->dsound->listener) {
IDirectSound3DListener_Release((LPDIRECTSOUND3DLISTENER)This->dsound->listener);
This->dsound->listener = NULL;
}
if (ref == -1) {
This->dsound->primary = NULL;
HeapFree(GetProcessHeap(),0,This);
}
@ -611,7 +608,7 @@ static HRESULT WINAPI PrimaryBufferImpl_GetStatus(
LPDIRECTSOUNDBUFFER8 iface,LPDWORD status
) {
ICOM_THIS(PrimaryBufferImpl,iface);
TRACE("(%p,%p), thread is %lx\n",This,status,GetCurrentThreadId());
TRACE("(%p,%p), thread is %04lx\n",This,status,GetCurrentThreadId());
if (status == NULL) {
WARN("invalid parameter: status == NULL\n");
@ -812,6 +809,11 @@ static HRESULT WINAPI PrimaryBufferImpl_GetFrequency(
return DSERR_INVALIDPARAM;
}
if (!(This->dsound->dsbd.dwFlags & DSBCAPS_CTRLFREQUENCY)) {
WARN("control unavailable\n");
return DSERR_CONTROLUNAVAIL;
}
*freq = This->dsound->wfx.nSamplesPerSec;
TRACE("-> %ld\n", *freq);
@ -885,7 +887,7 @@ static HRESULT WINAPI PrimaryBufferImpl_GetCaps(
return DSERR_INVALIDPARAM;
}
caps->dwFlags = This->dsbd.dwFlags;
caps->dwFlags = This->dsound->dsbd.dwFlags;
if (This->dsound->hwbuf) caps->dwFlags |= DSBCAPS_LOCHARDWARE;
else caps->dwFlags |= DSBCAPS_LOCSOFTWARE;
@ -905,56 +907,58 @@ static HRESULT WINAPI PrimaryBufferImpl_QueryInterface(
LPDIRECTSOUNDBUFFER8 iface,REFIID riid,LPVOID *ppobj
) {
ICOM_THIS(PrimaryBufferImpl,iface);
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
*ppobj = NULL; /* assume failure */
if ( IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_IDirectSoundBuffer) ) {
IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)This);
*ppobj = This;
return S_OK;
}
/* DirectSoundBuffer and DirectSoundBuffer8 are different and */
/* a primary buffer can't have a DirectSoundBuffer8 interface */
if ( IsEqualGUID( &IID_IDirectSoundBuffer8, riid ) ) {
WARN("app requested DirectSoundBuffer8 on primary buffer\n");
return E_NOINTERFACE;
}
if ( IsEqualGUID( &IID_IDirectSoundNotify, riid ) ) {
ERR("app requested IDirectSoundNotify on primary buffer\n");
/* FIXME: should we support this? */
*ppobj = NULL;
return E_FAIL;
return E_NOINTERFACE;
}
if ( IsEqualGUID( &IID_IDirectSound3DBuffer, riid ) ) {
ERR("app requested IDirectSound3DBuffer on primary buffer\n");
*ppobj = NULL;
return E_NOINTERFACE;
}
if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
if (!This->dsound->listener)
IDirectSound3DListenerImpl_Create(This, &This->dsound->listener);
*ppobj = This->dsound->listener;
if (This->dsound->listener) {
IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)*ppobj);
return DS_OK;
if (This->dsound->dsbd.dwFlags & DSBCAPS_CTRL3D) {
if (!This->dsound->listener)
IDirectSound3DListenerImpl_Create(This, &This->dsound->listener);
*ppobj = This->dsound->listener;
if (This->dsound->listener) {
IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)*ppobj);
return S_OK;
}
}
WARN("IID_IDirectSound3DListener failed\n");
*ppobj = NULL;
return E_FAIL;
return E_NOINTERFACE;
}
if ( IsEqualGUID( &IID_IKsPropertySet, riid ) ) {
#if 0
if (!This->iks)
IKsPropertySetImpl_Create(This, &This->iks);
*ppobj = This->iks;
if (*ppobj) {
IKsPropertySet_AddRef((LPKSPROPERTYSET)*ppobj);
return S_OK;
}
return E_FAIL;
#else
FIXME("app requested IKsPropertySet on primary buffer\n");
*ppobj = NULL;
return E_FAIL;
#endif
return E_NOINTERFACE;
}
FIXME( "Unknown IID %s\n", debugstr_guid( riid ) );
*ppobj = NULL;
return E_NOINTERFACE;
}
@ -1010,11 +1014,11 @@ HRESULT WINAPI PrimaryBuffer_Create(
return DSERR_OUTOFMEMORY;
}
dsb->ref = 1;
dsb->ref = -1;
dsb->dsound = This;
dsb->lpVtbl = &dspbvt;
memcpy(&dsb->dsbd, dsbd, sizeof(*dsbd));
memcpy(&This->dsbd, dsbd, sizeof(*dsbd));
TRACE("Created primary buffer at %p\n", dsb);
TRACE("(formattag=0x%04x,chans=%d,samplerate=%ld,"
@ -1023,18 +1027,6 @@ HRESULT WINAPI PrimaryBuffer_Create(
This->wfx.nAvgBytesPerSec, This->wfx.nBlockAlign,
This->wfx.wBitsPerSample, This->wfx.cbSize);
if (dsbd->dwFlags & DSBCAPS_CTRL3D) {
HRESULT hres;
hres = IDirectSound3DListenerImpl_Create(dsb, &This->listener);
if (hres != DS_OK) {
WARN("IDirectSound3DListenerImpl_Create failed\n");
} else {
IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)This->listener);
}
}
IDirectSound8_AddRef((LPDIRECTSOUND8)This);
*pdsb = dsb;
return S_OK;
}

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File diff suppressed because it is too large Load diff