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joy.cpl: Use a struct list to keep created device effects.
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parent
1c94551ef8
commit
9d4a9e16a5
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@ -33,6 +33,7 @@
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#include "ole2.h"
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#include "wine/debug.h"
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#include "wine/list.h"
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#include "resource.h"
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@ -68,8 +69,9 @@ WINE_DEFAULT_DEBUG_CHANNEL(joycpl);
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#define NUM_PROPERTY_PAGES 3
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struct Effect
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struct effect
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{
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struct list entry;
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IDirectInputEffect *effect;
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};
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@ -82,10 +84,9 @@ struct Joystick
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BOOL forcefeedback;
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BOOL is_xinput;
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BOOL has_override;
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int num_effects;
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int cur_effect;
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int chosen_effect;
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struct Effect *effects;
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struct list effects;
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IDirectInputEffect *effect_selected;
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};
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struct Graphics
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@ -162,17 +163,14 @@ static BOOL CALLBACK enum_effects( const DIEFFECTINFOW *info, void *context )
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.lEnd = DI_FFNOMINALMAX,
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};
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IDirectInputEffect *effect;
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struct effect *entry;
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HRESULT hr;
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if (joystick->effects == NULL)
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{
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joystick->num_effects += 1;
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return DIENUM_CONTINUE;
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}
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hr = IDirectInputDevice8_Acquire( joystick->device );
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if (FAILED(hr)) return DIENUM_CONTINUE;
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if (!(entry = calloc( 1, sizeof(*entry) ))) return DIENUM_STOP;
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if (IsEqualGUID( &info->guid, &GUID_RampForce ))
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{
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params.cbTypeSpecificParams = sizeof(ramp);
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@ -211,11 +209,12 @@ static BOOL CALLBACK enum_effects( const DIEFFECTINFOW *info, void *context )
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if (FAILED(hr))
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{
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FIXME( "Failed to create effect with type %s, hr %#lx\n", debugstr_guid( &info->guid ), hr );
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free( entry );
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return DIENUM_CONTINUE;
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}
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joystick->effects[joystick->cur_effect].effect = effect;
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joystick->cur_effect += 1;
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entry->effect = effect;
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list_add_tail( &joystick->effects, &entry->entry );
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return DIENUM_CONTINUE;
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}
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@ -256,11 +255,13 @@ static BOOL CALLBACK enum_callback(const DIDEVICEINSTANCEW *instance, void *cont
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joystick->num_buttons = caps.dwButtons;
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joystick->num_axes = caps.dwAxes;
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joystick->forcefeedback = caps.dwFlags & DIDC_FORCEFEEDBACK;
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joystick->num_effects = 0;
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IDirectInputDevice8_GetProperty(joystick->device, DIPROP_GUIDANDPATH, &prop_guid_path.diph);
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joystick->is_xinput = wcsstr(prop_guid_path.wszPath, L"&ig_") != NULL;
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list_init( &joystick->effects );
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joystick->effect_selected = NULL;
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if (joystick->forcefeedback) data->num_ff++;
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/* Set axis range to ease the GUI visualization */
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@ -275,15 +276,7 @@ static BOOL CALLBACK enum_callback(const DIDEVICEINSTANCEW *instance, void *cont
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if (!joystick->forcefeedback) return DIENUM_CONTINUE;
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/* Count device effects and then store them */
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joystick->num_effects = 0;
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joystick->effects = NULL;
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IDirectInputDevice8_EnumEffects( joystick->device, enum_effects, (void *)joystick, 0 );
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joystick->effects = malloc(sizeof(struct Effect) * joystick->num_effects);
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joystick->cur_effect = 0;
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IDirectInputDevice8_EnumEffects( joystick->device, enum_effects, (void *)joystick, 0 );
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joystick->num_effects = joystick->cur_effect;
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return DIENUM_CONTINUE;
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}
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@ -307,18 +300,17 @@ static void initialize_joysticks(struct JoystickData *data)
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*/
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static void destroy_joysticks(struct JoystickData *data)
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{
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int i, j;
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int i;
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for (i = 0; i < data->num_joysticks; i++)
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{
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struct effect *effect, *next_effect;
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if (data->joysticks[i].forcefeedback && data->joysticks[i].num_effects > 0)
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LIST_FOR_EACH_ENTRY_SAFE( effect, next_effect, &data->joysticks[i].effects, struct effect, entry )
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{
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for (j = 0; j < data->joysticks[i].num_effects; j++)
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if (data->joysticks[i].effects[j].effect)
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IDirectInputEffect_Release(data->joysticks[i].effects[j].effect);
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free(data->joysticks[i].effects);
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list_remove( &effect->entry );
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IDirectInputEffect_Release( effect->effect );
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free( effect );
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}
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IDirectInputDevice8_Unacquire(data->joysticks[i].device);
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@ -858,16 +850,16 @@ static void draw_ff_axis(HWND hwnd, struct JoystickData *data)
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static void initialize_effects_list(HWND hwnd, struct Joystick* joy)
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{
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int i;
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struct effect *effect;
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SendDlgItemMessageW(hwnd, IDC_FFEFFECTLIST, LB_RESETCONTENT, 0, 0);
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for (i=0; i < joy->num_effects; i++)
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LIST_FOR_EACH_ENTRY( effect, &joy->effects, struct effect, entry )
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{
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DIEFFECTINFOW info = {.dwSize = sizeof(DIEFFECTINFOW)};
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GUID guid;
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if (FAILED(IDirectInputEffect_GetEffectGuid( joy->effects[i].effect, &guid ))) continue;
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if (FAILED(IDirectInputEffect_GetEffectGuid( effect->effect, &guid ))) continue;
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if (FAILED(IDirectInputDevice8_GetEffectInfo( joy->device, &info, &guid ))) continue;
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SendDlgItemMessageW(hwnd, IDC_FFEFFECTLIST, LB_ADDSTRING, 0, (LPARAM)(info.tszName + 5));
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}
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@ -883,11 +875,18 @@ static void ff_handle_joychange(HWND hwnd, struct JoystickData *data)
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static void ff_handle_effectchange(HWND hwnd, struct Joystick *joy)
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{
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int sel = SendDlgItemMessageW(hwnd, IDC_FFEFFECTLIST, LB_GETCURSEL, 0, 0);
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struct list *entry;
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int sel;
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sel = SendDlgItemMessageW(hwnd, IDC_FFEFFECTLIST, LB_GETCURSEL, 0, 0);
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if (sel < 0) return;
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joy->chosen_effect = sel;
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entry = list_head( &joy->effects );
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while (sel-- && entry) entry = list_next( &joy->effects, entry );
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if (!entry) return;
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joy->effect_selected = LIST_ENTRY( entry, struct effect, entry )->effect;
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IDirectInputDevice8_Unacquire(joy->device);
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IDirectInputDevice8_SetCooperativeLevel(joy->device, GetAncestor(hwnd, GA_ROOT), DISCL_BACKGROUND|DISCL_EXCLUSIVE);
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IDirectInputDevice8_Acquire(joy->device);
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@ -904,8 +903,8 @@ static DWORD WINAPI ff_input_thread(void *param)
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{
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int i;
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struct Joystick *joy = &data->joysticks[data->chosen_joystick];
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int chosen_effect = joy->chosen_effect;
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DWORD flags = DIEP_AXES | DIEP_DIRECTION | DIEP_NORESTART;
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IDirectInputEffect *effect;
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LONG direction[3] = {0};
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DWORD axes[3] = {0};
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DIEFFECT params =
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@ -920,12 +919,11 @@ static DWORD WINAPI ff_input_thread(void *param)
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Sleep(TEST_POLL_TIME);
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/* Skip this if we have no effects */
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if (joy->num_effects == 0 || chosen_effect < 0 || !joy->effects[chosen_effect].effect) continue;
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if (!(effect = joy->effect_selected)) continue;
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poll_input(joy, &state);
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IDirectInputEffect_GetParameters( joy->effects[chosen_effect].effect, ¶ms, flags );
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IDirectInputEffect_GetParameters( effect, ¶ms, flags );
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params.rgdwAxes[0] = state.lX;
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params.rgdwAxes[1] = state.lY;
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@ -939,8 +937,8 @@ static DWORD WINAPI ff_input_thread(void *param)
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for (i=0; i < TEST_MAX_BUTTONS; i++)
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if (state.rgbButtons[i])
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{
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IDirectInputEffect_SetParameters( joy->effects[chosen_effect].effect, ¶ms, flags );
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IDirectInputEffect_Start(joy->effects[chosen_effect].effect, 1, 0);
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IDirectInputEffect_SetParameters( effect, ¶ms, flags );
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IDirectInputEffect_Start( effect, 1, 0 );
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break;
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}
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}
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