wined3d: Clean up some dead code.

This commit is contained in:
Ivan Gyurdiev 2006-05-09 18:09:12 -04:00 committed by Alexandre Julliard
parent b187242ab6
commit 9d4960bfcb
2 changed files with 18 additions and 26 deletions

View file

@ -1169,12 +1169,8 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
const DWORD *pToken = pFunction;
const SHADER_OPCODE *curOpcode = NULL;
const DWORD *pInstr;
DWORD i;
char tmpLine[255];
#if 0 /* TODO: loop register (just another address register ) */
BOOL hasLoops = FALSE;
#endif
SHADER_BUFFER buffer;
int row = 0; /* not sure, something to do with macros? */
@ -1261,21 +1257,23 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
pToken += comment_len;
continue;
}
#if 0 /* Not sure what these are here for, they're not required for vshaders */
code = *pToken;
#endif
pInstr = pToken;
/* Read opcode */
curOpcode = shader_get_opcode((IWineD3DBaseShader*) This, *pToken);
++pToken;
/* Unknown opcode and its parameters */
if (NULL == curOpcode) {
/* unknown current opcode ... (shouldn't be any!) */
while (*pToken & 0x80000000) { /* TODO: Think of a sensible name for 0x80000000 */
FIXME("unrecognized opcode: %08lx\n", *pToken);
++pToken;
}
/* Unhandled opcode */
} else if (GLNAME_REQUIRE_GLSL == curOpcode->glname) {
/* if the token isn't supported by this cross compiler then skip it and its parameters */
FIXME("Token %s requires greater functionality than Fragment_Progarm_ARB supports\n", curOpcode->name);
FIXME("Token %s requires greater functionality than "
"Fragment_Progarm_ARB supports\n", curOpcode->name);
pToken += curOpcode->num_params;
} else if (D3DSIO_DEF == curOpcode->opcode) {
@ -1420,13 +1418,8 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
break;
default:
if (curOpcode->glname == GLNAME_REQUIRE_GLSL) {
FIXME("Opcode %s requires Gl Shader languange 1.0\n", curOpcode->name);
} else {
FIXME("Can't handle opcode %s in hwShader\n", curOpcode->name);
}
FIXME("Can't handle opcode %s in hwShader\n", curOpcode->name);
pToken += curOpcode->num_params;
continue;
}
}
}

View file

@ -1190,18 +1190,22 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
continue;
}
/* Read opcode */
curOpcode = shader_get_opcode((IWineD3DBaseShader*) This, *pToken);
++pToken;
/* Unknown opcode and its parameters */
if (NULL == curOpcode) {
/* unknown current opcode ... (shouldn't be any!) */
while (*pToken & 0x80000000) {
FIXME("unrecognized opcode: %08lx\n", *pToken);
++pToken;
}
/* Unhandled opcode */
} else if (GLNAME_REQUIRE_GLSL == curOpcode->glname) {
/* if the token isn't supported by this cross compiler then skip it and its parameters */
FIXME("Token %s requires greater functionality than Vertex_Progarm_ARB supports\n", curOpcode->name);
FIXME("Token %s requires greater functionality than "
"Vertex_Program_ARB supports\n", curOpcode->name);
pToken += curOpcode->num_params;
} else if (D3DSIO_DEF == curOpcode->opcode) {
@ -1336,12 +1340,7 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
break;
default:
if (curOpcode->glname == GLNAME_REQUIRE_GLSL) {
FIXME("Opcode %s requires Gl Shader languange 1.0\n", curOpcode->name);
} else {
FIXME("Can't handle opcode %s in hwShader\n", curOpcode->name);
}
FIXME("Can't handle opcode %s in hwShader\n", curOpcode->name);
pToken += curOpcode->num_params;
}
}