wined3d: Use ARRAY_SIZE().

Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Stefaniuc 2017-10-31 12:10:29 +01:00 committed by Alexandre Julliard
parent 1677711d6e
commit 9d1acd197d

View file

@ -488,7 +488,7 @@ ULONG CDECL wined3d_device_decref(struct wined3d_device *device)
state_cleanup(&device->state);
for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i)
for (i = 0; i < ARRAY_SIZE(device->multistate_funcs); ++i)
{
HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]);
device->multistate_funcs[i] = NULL;
@ -5106,7 +5106,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
return WINED3D_OK;
err:
for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i)
for (i = 0; i < ARRAY_SIZE(device->multistate_funcs); ++i)
{
HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]);
}