quartz: Open files with FILE_SHARE_DELETE in FileSource.

Some games (such as Digimon Survive) create temporary video files and
will hang if deleting them fails. Open the files with FILE_SHARE_DELETE,
which will allow this deletion to go ahead even if the FileSource hasn't
yet been closed.

Note that many windows codec packs do themselves open files without
FILE_SHARE_DELETE, so a similar hang can be observed in some windows
configurations.

I haven't checked that this is the file share mode used on windows
(alas, I don't have a windows machine available), so I haven't removed
the FIXME comment. Equally, I also updated the CreateFileW() call
in get_media_type(), but that _may_ be unnecessary.

Signed-off-by: David Gow <david@ingeniumdigital.com>
This commit is contained in:
David Gow 2022-07-31 09:58:09 +08:00 committed by Alexandre Julliard
parent da581d383d
commit 9cfd5d00ca

View file

@ -214,7 +214,7 @@ BOOL get_media_type(const WCHAR *filename, GUID *majortype, GUID *subtype, GUID
}
}
if ((file = CreateFileW(filename, GENERIC_READ, FILE_SHARE_READ, NULL,
if ((file = CreateFileW(filename, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_DELETE, NULL,
OPEN_EXISTING, 0, NULL)) == INVALID_HANDLE_VALUE)
{
WARN("Failed to open file %s, error %lu.\n", debugstr_w(filename), GetLastError());
@ -464,7 +464,7 @@ static HRESULT WINAPI FileSource_Load(IFileSourceFilter * iface, LPCOLESTR pszFi
/* open file */
/* FIXME: check the sharing values that native uses */
hFile = CreateFileW(pszFileName, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
hFile = CreateFileW(pszFileName, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_DELETE, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
if (hFile == INVALID_HANDLE_VALUE)
{