wined3d: Add extra debug info to shader_set_limits().

This should help understand some virgl/ChromeOS-specific WineD3D
behavior better.
This commit is contained in:
Aida Jonikienė 2023-11-26 11:40:31 +02:00 committed by Alexandre Julliard
parent 62a979347a
commit 9cfb95964b

View file

@ -638,9 +638,10 @@ static void shader_set_limits(struct wined3d_shader *shader)
}
if (!shader->limits)
{
FIXME("Unexpected shader version \"%u.%u\".\n",
FIXME("Unexpected shader version \"%u.%u\" (shader type %u).\n",
shader->reg_maps.shader_version.major,
shader->reg_maps.shader_version.minor);
shader->reg_maps.shader_version.minor,
shader->reg_maps.shader_version.type);
shader->limits = &limits_array[max(0, i - 1)].limits;
}
}