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wined3d: Add extra debug info to shader_set_limits().
This should help understand some virgl/ChromeOS-specific WineD3D behavior better.
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@ -638,9 +638,10 @@ static void shader_set_limits(struct wined3d_shader *shader)
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}
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if (!shader->limits)
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{
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FIXME("Unexpected shader version \"%u.%u\".\n",
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FIXME("Unexpected shader version \"%u.%u\" (shader type %u).\n",
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shader->reg_maps.shader_version.major,
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shader->reg_maps.shader_version.minor);
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shader->reg_maps.shader_version.minor,
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shader->reg_maps.shader_version.type);
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shader->limits = &limits_array[max(0, i - 1)].limits;
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}
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}
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