gameux: Use the ARRAY_SIZE() macro.

Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Stefaniuc 2018-07-24 00:01:18 +02:00 committed by Alexandre Julliard
parent a11f6b278e
commit 9ca6861915

View file

@ -150,7 +150,7 @@ HRESULT GAMEUX_buildGameRegistryPath(GAME_INSTALL_SCOPE installScope,
if(gameInstanceId)
{
if(SUCCEEDED(hr))
hr = (StringFromGUID2(gameInstanceId, sInstanceId, sizeof(sInstanceId)/sizeof(sInstanceId[0])) ? S_OK : E_FAIL);
hr = (StringFromGUID2(gameInstanceId, sInstanceId, ARRAY_SIZE(sInstanceId)) ? S_OK : E_FAIL);
if(SUCCEEDED(hr))
{
@ -219,7 +219,7 @@ static HRESULT GAMEUX_WriteRegistryRecord(struct GAMEUX_GAME_DATA *GameData)
hr = GAMEUX_buildGameRegistryPath(GameData->installScope, &GameData->guidInstanceId, &lpRegistryKey);
if(SUCCEEDED(hr))
hr = (StringFromGUID2(&GameData->guidApplicationId, sGameApplicationId, sizeof(sGameApplicationId)/sizeof(sGameApplicationId[0])) ? S_OK : E_FAIL);
hr = (StringFromGUID2(&GameData->guidApplicationId, sGameApplicationId, ARRAY_SIZE(sGameApplicationId)) ? S_OK : E_FAIL);
if(SUCCEEDED(hr))
hr = HRESULT_FROM_WIN32(RegCreateKeyExW(HKEY_LOCAL_MACHINE, lpRegistryKey,