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wined3d: Make wined3d_device_get_vs_consts_b() consistent with wined3d_device_get_vs_consts_f().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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73ba87658c
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9c8c391146
4 changed files with 10 additions and 10 deletions
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@ -2899,7 +2899,7 @@ static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *i
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TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
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wined3d_mutex_lock();
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hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
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hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, count, data);
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wined3d_mutex_unlock();
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return hr;
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@ -2407,17 +2407,17 @@ HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device,
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}
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HRESULT CDECL wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
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UINT start_register, BOOL *constants, UINT bool_count)
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unsigned int start_idx, unsigned int count, BOOL *constants)
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{
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UINT count = min(bool_count, WINED3D_MAX_CONSTS_B - start_register);
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TRACE("device %p, start_idx %u, count %u, constants %p.\n",
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device, start_idx, count, constants);
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TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
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device, start_register, constants, bool_count);
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if (!constants || start_register >= WINED3D_MAX_CONSTS_B)
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if (!constants || start_idx >= WINED3D_MAX_CONSTS_B)
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return WINED3DERR_INVALIDCALL;
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memcpy(constants, &device->state.vs_consts_b[start_register], count * sizeof(BOOL));
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if (count > WINED3D_MAX_CONSTS_B - start_idx)
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count = WINED3D_MAX_CONSTS_B - start_idx;
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memcpy(constants, &device->state.vs_consts_b[start_idx], count * sizeof(*constants));
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return WINED3D_OK;
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}
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@ -93,7 +93,7 @@
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@ cdecl wined3d_device_get_vertex_shader(ptr)
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@ cdecl wined3d_device_get_viewport(ptr ptr)
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@ cdecl wined3d_device_get_vs_cb(ptr long)
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@ cdecl wined3d_device_get_vs_consts_b(ptr long ptr long)
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@ cdecl wined3d_device_get_vs_consts_b(ptr long long ptr)
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@ cdecl wined3d_device_get_vs_consts_f(ptr long long ptr)
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@ cdecl wined3d_device_get_vs_consts_i(ptr long long ptr)
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@ cdecl wined3d_device_get_vs_resource_view(ptr long)
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@ -2159,7 +2159,7 @@ struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wi
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void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
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struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
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HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
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UINT start_register, BOOL *constants, UINT bool_count);
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unsigned int start_idx, unsigned int count, BOOL *constants);
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HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
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unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
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HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
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