diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 462e6d8a93b..f7b947616dd 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -474,6 +474,12 @@ static inline void wined3d_device_context_submit(struct wined3d_device_context * context->ops->submit(context, queue_id); } +static inline void wined3d_device_context_finish(struct wined3d_device_context *context, + enum wined3d_cs_queue_id queue_id) +{ + context->ops->finish(context, queue_id); +} + static const char *debug_cs_op(enum wined3d_cs_op op) { switch (op) @@ -2425,14 +2431,14 @@ error: wined3d_resource_release(op->dst_resource); } -void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *dst_resource, - unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box, struct wined3d_resource *src_resource, - unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags, - const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) +void wined3d_device_context_emit_blt_sub_resource(struct wined3d_device_context *context, + struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box, + struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, + unsigned int flags, const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) { struct wined3d_cs_blt_sub_resource *op; - op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_BLT_SUB_RESOURCE; op->dst_resource = dst_resource; op->dst_sub_resource_idx = dst_sub_resource_idx; @@ -2451,9 +2457,9 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso if (src_resource) wined3d_resource_acquire(src_resource); - wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT); + wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT); if (flags & WINED3D_BLT_SYNCHRONOUS) - wined3d_cs_finish(cs, WINED3D_CS_QUEUE_DEFAULT); + wined3d_device_context_finish(context, WINED3D_CS_QUEUE_DEFAULT); } static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const void *data) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index c03621c706a..004d3ec8d2a 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4613,7 +4613,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, wined3d_texture_get_level_box(dst_texture, i, &box); for (j = 0; j < layer_count; ++j) { - wined3d_cs_emit_blt_sub_resource(device->cs, + wined3d_device_context_emit_blt_sub_resource(&device->cs->c, &dst_texture->resource, j * dst_level_count + i, &box, &src_texture->resource, j * src_level_count + i + src_skip_levels, &box, 0, NULL, WINED3D_TEXF_POINT); @@ -4659,7 +4659,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, wined3d_texture_get_level_depth(src_texture, src_level)); } - wined3d_cs_emit_blt_sub_resource(device->cs, + wined3d_device_context_emit_blt_sub_resource(&device->cs->c, &dst_texture->resource, i * dst_level_count + j, &box, &src_texture->resource, i * src_level_count + src_level, &box, 0, NULL, WINED3D_TEXF_POINT); @@ -4893,7 +4893,7 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device, if (dst_resource->type == WINED3D_RTYPE_BUFFER) { wined3d_box_set(&src_box, 0, 0, src_resource->size, 1, 0, 1); - wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, 0, &src_box, + wined3d_device_context_emit_blt_sub_resource(&device->cs->c, dst_resource, 0, &src_box, src_resource, 0, &src_box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT); return; } @@ -4918,7 +4918,7 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device, { unsigned int idx = j * dst_texture->level_count + i; - wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, idx, &dst_box, + wined3d_device_context_emit_blt_sub_resource(&device->cs->c, dst_resource, idx, &dst_box, src_resource, idx, &src_box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT); } } @@ -5079,7 +5079,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev } } - wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, dst_sub_resource_idx, &dst_box, + wined3d_device_context_emit_blt_sub_resource(&device->cs->c, dst_resource, dst_sub_resource_idx, &dst_box, src_resource, src_sub_resource_idx, src_box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT); return WINED3D_OK; diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 0736f612f12..363f4641b3f 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -3911,8 +3911,8 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned return E_NOTIMPL; } - wined3d_cs_emit_blt_sub_resource(dst_texture->resource.device->cs, &dst_texture->resource, dst_sub_resource_idx, - &dst_box, &src_texture->resource, src_sub_resource_idx, &src_box, flags, fx, filter); + wined3d_device_context_emit_blt_sub_resource(&dst_texture->resource.device->cs->c, &dst_texture->resource, + dst_sub_resource_idx, &dst_box, &src_texture->resource, src_sub_resource_idx, &src_box, flags, fx, filter); return WINED3D_OK; } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 957290c7ece..38f19b21fbf 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4723,10 +4723,6 @@ void wined3d_cs_destroy_object(struct wined3d_cs *cs, void (*callback)(void *object), void *object) DECLSPEC_HIDDEN; void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs, struct wined3d_texture *texture, unsigned int layer) DECLSPEC_HIDDEN; -void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *dst_resource, - unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box, struct wined3d_resource *src_resource, - unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags, - const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN; void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view, @@ -4781,6 +4777,10 @@ static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d cs->c.ops->push_constants(&cs->c, p, start_idx, count, constants); } +void wined3d_device_context_emit_blt_sub_resource(struct wined3d_device_context *context, + struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box, + struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, + unsigned int flags, const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; void wined3d_device_context_emit_copy_uav_counter(struct wined3d_device_context *context, struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav) DECLSPEC_HIDDEN;