d3dx10: Add support for ID3DX10ThreadPump parameter in D3DX10GetImageInfoFromFileW.

Signed-off-by: Piotr Caban <piotr@codeweavers.com>
This commit is contained in:
Piotr Caban 2022-05-26 18:17:44 +02:00 committed by Alexandre Julliard
parent 0d6b9b83eb
commit 9b0e3de465

View file

@ -332,17 +332,34 @@ HRESULT WINAPI D3DX10GetImageInfoFromFileW(const WCHAR *src_file, ID3DX10ThreadP
if (!src_file)
return E_FAIL;
if (FAILED((hr = load_file(src_file, &buffer, &size))))
if (pump)
{
if (result)
*result = hr;
ID3DX10DataProcessor *processor;
ID3DX10DataLoader *loader;
if (FAILED((hr = D3DX10CreateAsyncFileLoaderW(src_file, &loader))))
return hr;
if (FAILED((hr = D3DX10CreateAsyncTextureInfoProcessor(info, &processor))))
{
ID3DX10DataLoader_Destroy(loader);
return hr;
}
hr = ID3DX10ThreadPump_AddWorkItem(pump, loader, processor, result, NULL);
if (FAILED(hr))
{
ID3DX10DataLoader_Destroy(loader);
ID3DX10DataProcessor_Destroy(processor);
}
return hr;
}
hr = D3DX10GetImageInfoFromMemory(buffer, size, pump, info, result);
free(buffer);
if (SUCCEEDED((hr = load_file(src_file, &buffer, &size))))
{
hr = get_image_info(buffer, size, info);
free(buffer);
}
if (result)
*result = hr;
return hr;
}