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Remove from docs / config tool useless / obsoleted options.
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@ -2698,21 +2698,6 @@ with the <literal>GraphicsDriver</literal> option in the
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</para>
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</para>
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</listitem>
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</listitem>
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</varlistentry>
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</varlistentry>
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<varlistentry>
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<term>UseXShm</term>
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<listitem>
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<para>
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If you don't want DirectX to use DGA, you can at least
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use X Shared Memory extensions (XShm). It is much
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slower than DGA, since the app doesn't have direct
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access to the physical frame buffer, but using shared
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memory to draw the frame is at least faster than
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sending the data through the standard X11 socket, even
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though Wine's XShm support is still known to crash
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sometimes.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<varlistentry>
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<term>DesktopDoubleBuffered</term>
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<term>DesktopDoubleBuffered</term>
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<listitem>
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<listitem>
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@ -1033,11 +1033,6 @@ die folgenden Programme und Dateien installiert sein:
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unterstützt, ist es oft erforderlich, den X-Server in der
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unterstützt, ist es oft erforderlich, den X-Server in der
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benötigten Farbtiefe zu starten, bevor WINE gestartet wird.
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benötigten Farbtiefe zu starten, bevor WINE gestartet wird.
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UseXShm
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Hierbei handelt es sich um eine andere Erweiterung des X
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Window Systems, die schnellere Graphikoperationen
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ermöglicht. Beispiel: "UseXShm" = "true".
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DXGrab
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DXGrab
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Diese Option bewirkt, dass der Mauszeiger - bei der
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Diese Option bewirkt, dass der Mauszeiger - bei der
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Verwendung von DirectDraw (DirectX) - das von DirectDraw
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Verwendung von DirectDraw (DirectX) - das von DirectDraw
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@ -124,8 +124,6 @@ WINE REGISTRY Version 2
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; Use XFree86 DGA extension if present
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; Use XFree86 DGA extension if present
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; (make sure /dev/mem is accessible by you !)
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; (make sure /dev/mem is accessible by you !)
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"UseDGA" = "Y"
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"UseDGA" = "Y"
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; Use XShm extension if present
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"UseXShm" = "Y"
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; Use XVidMode extension if present
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; Use XVidMode extension if present
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"UseXVidMode" = "Y"
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"UseXVidMode" = "Y"
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; Use the take focus protocol
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; Use the take focus protocol
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@ -135,9 +133,6 @@ WINE REGISTRY Version 2
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; Create the desktop window with a double-buffered visual
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; Create the desktop window with a double-buffered visual
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; (useful to play OpenGL games)
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; (useful to play OpenGL games)
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"DesktopDoubleBuffered" = "N"
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"DesktopDoubleBuffered" = "N"
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; Use this if you have more than one port for video on your setup
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; (Wine uses for now the first 'input image' it finds).
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;; "XVideoPort" = "43"
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; Run in synchronous mode (useful for debugging X11 problems)
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; Run in synchronous mode (useful for debugging X11 problems)
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;;"Synchronous" = "Y"
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;;"Synchronous" = "Y"
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;
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;
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@ -63,12 +63,10 @@ typedef struct
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int nDesktopSizeX;
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int nDesktopSizeX;
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int nDesktopSizeY;
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int nDesktopSizeY;
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int nDGA;
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int nDGA;
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int nXShm;
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int nXVidMode;
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int nXVidMode;
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int nTakeFocus;
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int nTakeFocus;
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int nDXGrab;
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int nDXGrab;
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int nDoubleBuffered;
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int nDoubleBuffered;
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int nXVideoPort;
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int nSynchronous;
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int nSynchronous;
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} X11DRV_DESC;
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} X11DRV_DESC;
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@ -209,12 +209,10 @@ int loadConfig (WINECFG_DESC* pCfg)
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pCfg->sX11Drv.nDesktopSizeX = 640;
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pCfg->sX11Drv.nDesktopSizeX = 640;
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pCfg->sX11Drv.nDesktopSizeY = 480;
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pCfg->sX11Drv.nDesktopSizeY = 480;
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pCfg->sX11Drv.nDGA = 1;
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pCfg->sX11Drv.nDGA = 1;
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pCfg->sX11Drv.nXShm = 1;
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pCfg->sX11Drv.nXVidMode = 1;
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pCfg->sX11Drv.nXVidMode = 1;
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pCfg->sX11Drv.nTakeFocus = 1;
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pCfg->sX11Drv.nTakeFocus = 1;
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pCfg->sX11Drv.nDXGrab = 0;
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pCfg->sX11Drv.nDXGrab = 0;
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pCfg->sX11Drv.nDoubleBuffered = 0;
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pCfg->sX11Drv.nDoubleBuffered = 0;
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pCfg->sX11Drv.nXVideoPort = 43;
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pCfg->sX11Drv.nSynchronous = 1;
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pCfg->sX11Drv.nSynchronous = 1;
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RegCloseKey( hSession );
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RegCloseKey( hSession );
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