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wined3d: Move the WINED3D_RS_WRAP7 stub to wined3d_device_apply_stateblock.
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@ -105,7 +105,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
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{STATE_RENDER(WINED3D_RS_WRAP4), {STATE_RENDER(WINED3D_RS_WRAP0)}},
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{STATE_RENDER(WINED3D_RS_WRAP5), {STATE_RENDER(WINED3D_RS_WRAP0)}},
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{STATE_RENDER(WINED3D_RS_WRAP6), {STATE_RENDER(WINED3D_RS_WRAP0)}},
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{STATE_RENDER(WINED3D_RS_WRAP7), {STATE_RENDER(WINED3D_RS_WRAP0)}},
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{STATE_RENDER(WINED3D_RS_EXTENTS), {STATE_RENDER(WINED3D_RS_EXTENTS), state_nop}},
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{STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), state_nop}},
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{STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), state_nop}},
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@ -4129,6 +4129,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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FIXME("Render state WINED3D_RS_TRANSLUCENTSORTINDEPENDENT not implemented yet.\n");
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break;
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case WINED3D_RS_WRAP7:
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case WINED3D_RS_WRAP8:
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case WINED3D_RS_WRAP9:
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case WINED3D_RS_WRAP10:
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@ -2818,7 +2818,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
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{STATE_RENDER(WINED3D_RS_WRAP4), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_WRAP5), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_WRAP6), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_WRAP7), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_EXTENTS), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_VDECL}},
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@ -4688,7 +4688,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] =
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{ STATE_RENDER(WINED3D_RS_WRAP4), { STATE_RENDER(WINED3D_RS_WRAP0), NULL }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_WRAP5), { STATE_RENDER(WINED3D_RS_WRAP0), NULL }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_WRAP6), { STATE_RENDER(WINED3D_RS_WRAP0), NULL }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_WRAP7), { STATE_RENDER(WINED3D_RS_WRAP0), NULL }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_EXTENTS), { STATE_RENDER(WINED3D_RS_EXTENTS), state_extents }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), { STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), state_ckeyblend }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), { STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), state_swvp }, WINED3D_GL_EXT_NONE },
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@ -5469,6 +5468,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
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{ 42, 47},
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{ 49, 59},
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{ 61, 127},
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{135, 135},
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{149, 150},
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{162, 162},
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{168, 169},
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