wined3d: Move the WINED3D_RS_WRAP7 stub to wined3d_device_apply_stateblock.

This commit is contained in:
Max Figura 2022-12-12 17:26:46 -06:00 committed by Alexandre Julliard
parent 2af11b6ee7
commit 9933832a13
4 changed files with 2 additions and 3 deletions

View file

@ -105,7 +105,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
{STATE_RENDER(WINED3D_RS_WRAP4), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_WRAP5), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_WRAP6), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_WRAP7), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_EXTENTS), {STATE_RENDER(WINED3D_RS_EXTENTS), state_nop}},
{STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), state_nop}},
{STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), state_nop}},

View file

@ -4129,6 +4129,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
FIXME("Render state WINED3D_RS_TRANSLUCENTSORTINDEPENDENT not implemented yet.\n");
break;
case WINED3D_RS_WRAP7:
case WINED3D_RS_WRAP8:
case WINED3D_RS_WRAP9:
case WINED3D_RS_WRAP10:

View file

@ -2818,7 +2818,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
{STATE_RENDER(WINED3D_RS_WRAP4), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP5), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP6), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP7), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_EXTENTS), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_VDECL}},

View file

@ -4688,7 +4688,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] =
{ STATE_RENDER(WINED3D_RS_WRAP4), { STATE_RENDER(WINED3D_RS_WRAP0), NULL }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_WRAP5), { STATE_RENDER(WINED3D_RS_WRAP0), NULL }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_WRAP6), { STATE_RENDER(WINED3D_RS_WRAP0), NULL }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_WRAP7), { STATE_RENDER(WINED3D_RS_WRAP0), NULL }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_EXTENTS), { STATE_RENDER(WINED3D_RS_EXTENTS), state_extents }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), { STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), state_ckeyblend }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), { STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), state_swvp }, WINED3D_GL_EXT_NONE },
@ -5469,6 +5468,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
{ 42, 47},
{ 49, 59},
{ 61, 127},
{135, 135},
{149, 150},
{162, 162},
{168, 169},