dxgi: Don't grab wined3d lock for wined3d_resource_map/unmap().

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jan Sikorski 2021-10-15 14:26:21 +02:00 committed by Alexandre Julliard
parent 48bc9ba47a
commit 98e2668949

View file

@ -196,14 +196,12 @@ static HRESULT STDMETHODCALLTYPE dxgi_surface_Map(IDXGISurface1 *iface, DXGI_MAP
if (flags & DXGI_MAP_DISCARD)
wined3d_map_flags |= WINED3D_MAP_DISCARD;
wined3d_mutex_lock();
if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(surface->wined3d_texture), 0,
&wined3d_map_desc, NULL, wined3d_map_flags)))
{
mapped_rect->Pitch = wined3d_map_desc.row_pitch;
mapped_rect->pBits = wined3d_map_desc.data;
}
wined3d_mutex_unlock();
return hr;
}
@ -213,11 +211,7 @@ static HRESULT STDMETHODCALLTYPE dxgi_surface_Unmap(IDXGISurface1 *iface)
struct dxgi_surface *surface = impl_from_IDXGISurface1(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_resource_unmap(wined3d_texture_get_resource(surface->wined3d_texture), 0);
wined3d_mutex_unlock();
return S_OK;
}