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xaudio2: Try to increase OpenAL source limit.
openal-soft recently added support for applications to request new source count limits. Older versions will silently ignore these attributes. Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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c5619beb77
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986a14f950
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@ -1593,7 +1593,7 @@ static HRESULT WINAPI IXAudio2Impl_CreateMasteringVoice(IXAudio2 *iface,
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IMMDevice *dev;
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IMMDevice *dev;
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HRESULT hr;
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HRESULT hr;
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WAVEFORMATEX *fmt;
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WAVEFORMATEX *fmt;
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ALCint attrs[7];
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ALCint attrs[11];
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REFERENCE_TIME period, bufdur;
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REFERENCE_TIME period, bufdur;
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TRACE("(%p)->(%p, %u, %u, 0x%x, %s, %p, 0x%x)\n", This,
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TRACE("(%p)->(%p, %u, %u, 0x%x, %s, %p, 0x%x)\n", This,
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@ -1743,11 +1743,20 @@ static HRESULT WINAPI IXAudio2Impl_CreateMasteringVoice(IXAudio2 *iface,
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LeaveCriticalSection(&This->lock);
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LeaveCriticalSection(&This->lock);
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return AUDCLNT_E_UNSUPPORTED_FORMAT;
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return AUDCLNT_E_UNSUPPORTED_FORMAT;
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}
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}
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attrs[2] = ALC_FREQUENCY;
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attrs[2] = ALC_FREQUENCY;
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attrs[3] = inputSampleRate;
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attrs[3] = inputSampleRate;
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attrs[4] = ALC_FORMAT_TYPE_SOFT;
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attrs[4] = ALC_FORMAT_TYPE_SOFT;
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attrs[5] = al_get_loopback_format(&This->fmt);
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attrs[5] = al_get_loopback_format(&This->fmt);
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attrs[6] = 0;
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/* some games create very many sources */
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attrs[6] = ALC_STEREO_SOURCES;
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attrs[7] = 1024;
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attrs[8] = ALC_MONO_SOURCES;
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attrs[9] = 1024;
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attrs[10] = 0;
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if(!attrs[5]){
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if(!attrs[5]){
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WARN("OpenAL can't output samples in this format\n");
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WARN("OpenAL can't output samples in this format\n");
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