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wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc().
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5000eba6d0
commit
97856bcfee
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@ -787,16 +787,9 @@ static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
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}
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if (set_mem)
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{
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struct wined3d_resource *resource;
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struct d3d9_surface *surface;
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resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
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surface = wined3d_resource_get_parent(resource);
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wined3d_surface_update_desc(surface->wined3d_surface, width, height,
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wined3d_texture_update_desc(object->wined3d_texture, width, height,
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wined3dformat_from_d3dformat(format), WINED3D_MULTISAMPLE_NONE, 0,
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*shared_handle, 0);
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}
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TRACE("Created texture %p.\n", object);
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*texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
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@ -1029,12 +1022,13 @@ static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width
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surface_impl->parent_device = &device->IDirect3DDevice9Ex_iface;
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*surface = &surface_impl->IDirect3DSurface9_iface;
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IDirect3DSurface9_AddRef(*surface);
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wined3d_texture_decref(texture);
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if (user_mem)
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wined3d_surface_update_desc(surface_impl->wined3d_surface, width, height,
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wined3d_texture_update_desc(texture, width, height,
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desc.format, multisample_type, multisample_quality, user_mem, 0);
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wined3d_texture_decref(texture);
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wined3d_mutex_unlock();
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return D3D_OK;
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@ -4466,7 +4466,7 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
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format_id = wined3dformat_from_ddrawformat(&This->surface_desc.u4.ddpfPixelFormat);
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}
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if (FAILED(hr = wined3d_surface_update_desc(This->wined3d_surface, width, height,
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if (FAILED(hr = wined3d_texture_update_desc(This->wined3d_texture, width, height,
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format_id, WINED3D_MULTISAMPLE_NONE, 0, DDSD->lpSurface, pitch)))
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{
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WARN("Failed to update surface desc, hr %#x.\n", hr);
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@ -6076,7 +6076,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
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}
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}
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if ((desc->dwFlags & DDSD_LPSURFACE) && FAILED(hr = wined3d_surface_update_desc(root->wined3d_surface,
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if ((desc->dwFlags & DDSD_LPSURFACE) && FAILED(hr = wined3d_texture_update_desc(wined3d_texture,
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wined3d_desc.width, wined3d_desc.height, wined3d_desc.format,
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WINED3D_MULTISAMPLE_NONE, 0, desc->lpSurface, pitch)))
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{
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@ -4497,16 +4497,14 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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{
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UINT i;
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if (FAILED(hr = wined3d_surface_update_desc(surface_from_resource(
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wined3d_texture_get_sub_resource(swapchain->front_buffer, 0)), swapchain->desc.backbuffer_width,
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if (FAILED(hr = wined3d_texture_update_desc(swapchain->front_buffer, swapchain->desc.backbuffer_width,
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swapchain->desc.backbuffer_height, swapchain->desc.backbuffer_format,
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swapchain->desc.multisample_type, swapchain->desc.multisample_quality, NULL, 0)))
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return hr;
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for (i = 0; i < swapchain->desc.backbuffer_count; ++i)
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{
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if (FAILED(hr = wined3d_surface_update_desc(surface_from_resource(
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wined3d_texture_get_sub_resource(swapchain->back_buffers[i], 0)), swapchain->desc.backbuffer_width,
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if (FAILED(hr = wined3d_texture_update_desc(swapchain->back_buffers[i], swapchain->desc.backbuffer_width,
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swapchain->desc.backbuffer_height, swapchain->desc.backbuffer_format,
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swapchain->desc.multisample_type, swapchain->desc.multisample_quality, NULL, 0)))
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return hr;
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@ -2363,35 +2363,14 @@ HRESULT CDECL wined3d_surface_update_overlay(struct wined3d_surface *surface, co
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
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UINT width, UINT height, enum wined3d_format_id format_id,
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enum wined3d_multisample_type multisample_type, UINT multisample_quality,
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void *mem, UINT pitch)
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HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
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const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch)
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{
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struct wined3d_device *device = surface->resource.device;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
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UINT resource_size = wined3d_format_calculate_size(format, device->surface_alignment, width, height, 1);
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struct wined3d_texture *texture;
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struct wined3d_resource *texture_resource = &surface->container->resource;
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unsigned int width, height;
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BOOL create_dib = FALSE;
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HRESULT hr;
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DWORD valid_location = 0;
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TRACE("surface %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
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"mem %p, pitch %u.\n",
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surface, width, height, debug_d3dformat(format_id), multisample_type, multisample_type, mem, pitch);
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if (!resource_size)
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return WINED3DERR_INVALIDCALL;
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if (surface->resource.map_count || (surface->flags & SFLAG_DCINUSE))
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{
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WARN("Surface is mapped or the DC is in use.\n");
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return WINED3DERR_INVALIDCALL;
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}
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if (device->d3d_initialized)
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surface->resource.resource_ops->resource_unload(&surface->resource);
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HRESULT hr;
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if (surface->flags & SFLAG_DIBSECTION)
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{
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@ -2405,6 +2384,8 @@ HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
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surface->locations = 0;
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wined3d_resource_free_sysmem(&surface->resource);
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width = texture_resource->width;
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height = texture_resource->height;
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surface->resource.width = width;
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surface->resource.height = height;
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if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] || gl_info->supported[ARB_TEXTURE_RECTANGLE]
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@ -2427,20 +2408,20 @@ HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
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else
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surface->flags &= ~SFLAG_NONPOW2;
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surface->user_memory = mem;
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if (surface->user_memory)
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if ((surface->user_memory = mem))
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{
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surface->resource.map_binding = WINED3D_LOCATION_USER_MEMORY;
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valid_location = WINED3D_LOCATION_USER_MEMORY;
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}
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surface->pitch = pitch;
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surface->resource.format = format;
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surface->resource.multisample_type = multisample_type;
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surface->resource.multisample_quality = multisample_quality;
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surface->resource.format = texture_resource->format;
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surface->resource.multisample_type = texture_resource->multisample_type;
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surface->resource.multisample_quality = texture_resource->multisample_quality;
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if (surface->pitch)
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surface->resource.size = height * surface->pitch;
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else
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surface->resource.size = resource_size;
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surface->resource.size = wined3d_format_calculate_size(texture_resource->format,
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texture_resource->device->surface_alignment, width, height, 1);
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/* The format might be changed to a format that needs conversion.
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* If the surface didn't use PBOs previously but could now, don't
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@ -2449,13 +2430,6 @@ HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
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if (surface->resource.map_binding == WINED3D_LOCATION_BUFFER && !surface_use_pbo(surface))
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surface->resource.map_binding = create_dib ? WINED3D_LOCATION_DIB : WINED3D_LOCATION_SYSMEM;
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texture = surface->container;
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texture->resource.format = format;
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texture->resource.multisample_type = multisample_type;
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texture->resource.multisample_quality = multisample_quality;
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texture->resource.width = width;
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texture->resource.height = height;
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if (create_dib)
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{
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if (FAILED(hr = surface_create_dib_section(surface)))
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@ -701,6 +701,54 @@ HRESULT CDECL wined3d_texture_set_color_key(struct wined3d_texture *texture,
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT width, UINT height,
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enum wined3d_format_id format_id, enum wined3d_multisample_type multisample_type,
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UINT multisample_quality, void *mem, UINT pitch)
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{
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struct wined3d_device *device = texture->resource.device;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
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UINT resource_size = wined3d_format_calculate_size(format, device->surface_alignment, width, height, 1);
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struct wined3d_surface *surface;
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TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
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"mem %p, pitch %u.\n",
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texture, width, height, debug_d3dformat(format_id), multisample_type, multisample_type, mem, pitch);
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if (!resource_size)
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return WINED3DERR_INVALIDCALL;
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if (texture->level_count * texture->layer_count > 1)
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{
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WARN("Texture has multiple sub-resources, not supported.\n");
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return WINED3DERR_INVALIDCALL;
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}
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if (texture->resource.type == WINED3D_RTYPE_VOLUME_TEXTURE)
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{
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WARN("Not supported on volume textures.\n");
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return WINED3DERR_INVALIDCALL;
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}
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surface = surface_from_resource(texture->sub_resources[0]);
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if (surface->resource.map_count || (surface->flags & SFLAG_DCINUSE))
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{
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WARN("Surface is mapped or the DC is in use.\n");
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return WINED3DERR_INVALIDCALL;
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}
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if (device->d3d_initialized)
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texture->resource.resource_ops->resource_unload(&texture->resource);
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texture->resource.format = format;
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texture->resource.multisample_type = multisample_type;
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texture->resource.multisample_quality = multisample_quality;
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texture->resource.width = width;
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texture->resource.height = height;
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return wined3d_surface_update_desc(surface, gl_info, mem, pitch);
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}
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void CDECL wined3d_texture_generate_mipmaps(struct wined3d_texture *texture)
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{
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/* TODO: Implement filters using GL_SGI_generate_mipmaps. */
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@ -238,7 +238,6 @@
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@ cdecl wined3d_surface_restore(ptr)
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@ cdecl wined3d_surface_set_overlay_position(ptr long long)
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@ cdecl wined3d_surface_unmap(ptr)
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@ cdecl wined3d_surface_update_desc(ptr long long long long long ptr long)
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@ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr)
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@ cdecl wined3d_surface_update_overlay_z_order(ptr long ptr)
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@ -273,6 +272,7 @@
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@ cdecl wined3d_texture_set_autogen_filter_type(ptr long)
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@ cdecl wined3d_texture_set_color_key(ptr long ptr)
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@ cdecl wined3d_texture_set_lod(ptr long)
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@ cdecl wined3d_texture_update_desc(ptr long long long long long ptr long)
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@ cdecl wined3d_vertex_declaration_create(ptr ptr long ptr ptr ptr)
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@ cdecl wined3d_vertex_declaration_create_from_fvf(ptr long ptr ptr ptr)
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@ -2320,6 +2320,8 @@ void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
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const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
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void surface_set_texture_target(struct wined3d_surface *surface, GLenum target, GLint level) DECLSPEC_HIDDEN;
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void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
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HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
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const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) DECLSPEC_HIDDEN;
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HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
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struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
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void surface_validate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
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@ -2465,10 +2465,6 @@ HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC d
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HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
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HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
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HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
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HRESULT __cdecl wined3d_surface_update_desc(struct wined3d_surface *surface,
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UINT width, UINT height, enum wined3d_format_id format_id,
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enum wined3d_multisample_type multisample_type, UINT multisample_quality,
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void *mem, UINT pitch);
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HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
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struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
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HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
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@ -2521,6 +2517,10 @@ HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *
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HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
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DWORD flags, const struct wined3d_color_key *color_key);
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DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
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HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
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UINT width, UINT height, enum wined3d_format_id format_id,
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enum wined3d_multisample_type multisample_type, UINT multisample_quality,
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void *mem, UINT pitch);
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HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
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const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
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