d2d1: Implement d2d_device_context_ID2D1DeviceContext_CreateBitmap().

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2018-09-29 02:32:03 +03:30 committed by Alexandre Julliard
parent 1987c1fba4
commit 9775ed22aa

View file

@ -1783,10 +1783,17 @@ static HRESULT STDMETHODCALLTYPE d2d_device_context_ID2D1DeviceContext_CreateBit
D2D1_SIZE_U size, const void *src_data, UINT32 pitch,
const D2D1_BITMAP_PROPERTIES1 *desc, ID2D1Bitmap1 **bitmap)
{
FIXME("iface %p, size {%u, %u}, src_data %p, pitch %u, desc %p, bitmap %p stub!\n",
struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
struct d2d_bitmap *object;
HRESULT hr;
TRACE("iface %p, size {%u, %u}, src_data %p, pitch %u, desc %p, bitmap %p.\n",
iface, size.width, size.height, src_data, pitch, desc, bitmap);
return E_NOTIMPL;
if (SUCCEEDED(hr = d2d_bitmap_create(context, size, src_data, pitch, desc, &object)))
*bitmap = &object->ID2D1Bitmap1_iface;
return hr;
}
static HRESULT STDMETHODCALLTYPE d2d_device_context_ID2D1DeviceContext_CreateBitmapFromWicBitmap(