include/d3dcommon.idl: Add missing names in D3D_SHADER_VARIABLE_TYPE enum.

Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Biswapriyo Nath 2020-08-27 23:56:25 +05:30 committed by Alexandre Julliard
parent fbabb7c77e
commit 9702ee8d76

View file

@ -215,6 +215,12 @@ typedef enum _D3D_SHADER_VARIABLE_TYPE
D3D_SVT_RWSTRUCTURED_BUFFER,
D3D_SVT_APPEND_STRUCTURED_BUFFER,
D3D_SVT_CONSUME_STRUCTURED_BUFFER,
D3D_SVT_MIN8FLOAT,
D3D_SVT_MIN10FLOAT,
D3D_SVT_MIN16FLOAT,
D3D_SVT_MIN12INT,
D3D_SVT_MIN16INT,
D3D_SVT_MIN16UINT,
D3D10_SVT_VOID = 0,
D3D10_SVT_BOOL,
D3D10_SVT_INT,