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wined3d: Introduce wined3d_device_set_hs_resource_view().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2685,6 +2685,14 @@ void CDECL wined3d_device_set_hs_cb(struct wined3d_device *device, unsigned int
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wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_HULL, idx, buffer);
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}
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void CDECL wined3d_device_set_hs_resource_view(struct wined3d_device *device,
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unsigned int idx, struct wined3d_shader_resource_view *view)
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{
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TRACE("device %p, idx %u, view %p.\n", device, idx, view);
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wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_HULL, idx, view);
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}
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void CDECL wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader)
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{
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struct wined3d_shader *prev;
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@ -135,6 +135,7 @@
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@ cdecl wined3d_device_set_gs_resource_view(ptr long ptr)
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@ cdecl wined3d_device_set_gs_sampler(ptr long ptr)
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@ cdecl wined3d_device_set_hs_cb(ptr long ptr)
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@ cdecl wined3d_device_set_hs_resource_view(ptr long ptr)
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@ cdecl wined3d_device_set_hull_shader(ptr ptr)
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@ cdecl wined3d_device_set_index_buffer(ptr ptr long long)
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@ cdecl wined3d_device_set_light(ptr long ptr)
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@ -2328,6 +2328,8 @@ void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
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UINT idx, struct wined3d_shader_resource_view *view);
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void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
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void __cdecl wined3d_device_set_hs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
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void __cdecl wined3d_device_set_hs_resource_view(struct wined3d_device *device,
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unsigned int idx, struct wined3d_shader_resource_view *view);
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void __cdecl wined3d_device_set_hull_shader(struct wined3d_device *device, struct wined3d_shader *shader);
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void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
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struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id, unsigned int offset);
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