dsound: Fix its vs it's typos.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2016-08-04 10:57:43 +03:00 committed by Alexandre Julliard
parent d7b7bdae1d
commit 9567813ec4

View file

@ -294,12 +294,12 @@ if(0)
dsb->ds3db_ds3db.vVelocity.z == dsb->device->ds3dl.vVelocity.z))
{
/* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
if buffer moves AWAY from listener, it's velocity component is POSITIVE */
NOTE: if buffer moves TOWARDS the listener, its velocity component is NEGATIVE
if buffer moves AWAY from listener, its velocity component is POSITIVE */
flBufferVel = ProjectVector(&dsb->ds3db_ds3db.vVelocity, &vDistance);
/* calculate length of ds3dl.vVelocity component which causes Doppler Effect
NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
NOTE: if listener moves TOWARDS the buffer, its velocity component is POSITIVE
if listener moves AWAY from buffer, its velocity component is NEGATIVE */
flListenerVel = ProjectVector(&dsb->device->ds3dl.vVelocity, &vDistance);
/* formula taken from Gianicoli D.: Physics, 4th edition: */
/* FIXME: replace dsb->freq with appropriate frequency ! */