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wined3d: Invalidate the depth/stencil view if the depth/stencil state may be written.
This allows menu items to be rendered in Snowrunner. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -146,9 +146,25 @@ void * CDECL wined3d_depth_stencil_state_get_parent(const struct wined3d_depth_s
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return state->parent;
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}
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static bool stencil_op_writes_ds(const struct wined3d_stencil_op_desc *desc)
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{
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return desc->fail_op != WINED3D_STENCIL_OP_KEEP
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|| desc->depth_fail_op != WINED3D_STENCIL_OP_KEEP
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|| desc->pass_op != WINED3D_STENCIL_OP_KEEP;
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}
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static bool depth_stencil_state_desc_writes_ds(const struct wined3d_depth_stencil_state_desc *desc)
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{
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return desc->depth_write;
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if (desc->depth_write)
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return true;
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if (desc->stencil && desc->stencil_write_mask)
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{
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if (stencil_op_writes_ds(&desc->front) || stencil_op_writes_ds(&desc->back))
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return true;
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}
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return false;
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}
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HRESULT CDECL wined3d_depth_stencil_state_create(struct wined3d_device *device,
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