wined3d: Move the scissor rect to wined3d_state.

This commit is contained in:
Henri Verbeet 2010-09-15 12:00:05 +02:00 committed by Alexandre Julliard
parent 1ef4f075c1
commit 937eb7e600
4 changed files with 17 additions and 17 deletions

View file

@ -567,7 +567,7 @@ void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect)
if (stateblock->state.render_states[WINED3DRS_SCISSORTESTENABLE])
{
IntersectRect(rect, rect, &stateblock->scissorRect);
IntersectRect(rect, rect, &stateblock->state.scissor_rect);
}
}
@ -3138,11 +3138,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetScissorRect(IWineD3DDevice *iface, C
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
This->updateStateBlock->changed.scissorRect = TRUE;
if(EqualRect(&This->updateStateBlock->scissorRect, pRect)) {
TRACE("App is setting the old scissor rectangle over, nothing to do\n");
if (EqualRect(&This->updateStateBlock->state.scissor_rect, pRect))
{
TRACE("App is setting the old scissor rectangle over, nothing to do.\n");
return WINED3D_OK;
}
CopyRect(&This->updateStateBlock->scissorRect, pRect);
CopyRect(&This->updateStateBlock->state.scissor_rect, pRect);
if(This->isRecordingState) {
TRACE("Recording... not performing anything\n");
@ -3157,7 +3158,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetScissorRect(IWineD3DDevice *iface, C
static HRESULT WINAPI IWineD3DDeviceImpl_GetScissorRect(IWineD3DDevice *iface, RECT* pRect) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
*pRect = This->updateStateBlock->scissorRect;
*pRect = This->updateStateBlock->state.scissor_rect;
TRACE("(%p)Returning a Scissor Rect of %d:%d-%d:%d\n", This, pRect->left, pRect->top, pRect->right, pRect->bottom);
return WINED3D_OK;
}
@ -5759,10 +5760,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
device->stateBlock->viewport.MinZ = 0.0f;
IWineD3DDeviceImpl_MarkStateDirty(device, STATE_VIEWPORT);
device->stateBlock->scissorRect.top = 0;
device->stateBlock->scissorRect.left = 0;
device->stateBlock->scissorRect.right = device->stateBlock->viewport.Width;
device->stateBlock->scissorRect.bottom = device->stateBlock->viewport.Height;
device->stateBlock->state.scissor_rect.top = 0;
device->stateBlock->state.scissor_rect.left = 0;
device->stateBlock->state.scissor_rect.right = device->stateBlock->viewport.Width;
device->stateBlock->state.scissor_rect.bottom = device->stateBlock->viewport.Height;
IWineD3DDeviceImpl_MarkStateDirty(device, STATE_SCISSORRECT);
}

View file

@ -4880,7 +4880,7 @@ static void light(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3
static void scissorrect(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
{
IWineD3DSurfaceImpl *target = stateblock->device->render_targets[0];
RECT *pRect = &stateblock->scissorRect;
RECT *pRect = &stateblock->state.scissor_rect;
UINT height;
UINT width;

View file

@ -755,12 +755,12 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
This->viewport = targetStateBlock->viewport;
}
if(This->changed.scissorRect
&& memcmp(&targetStateBlock->scissorRect, &This->scissorRect, sizeof(This->scissorRect)))
if (This->changed.scissorRect && memcmp(&targetStateBlock->state.scissor_rect,
&This->state.scissor_rect, sizeof(This->state.scissor_rect)))
{
TRACE("Updating scissor rect.\n");
This->scissorRect = targetStateBlock->scissorRect;
This->state.scissor_rect = targetStateBlock->state.scissor_rect;
}
map = This->changed.streamSource;
@ -1000,7 +1000,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Apply(IWineD3DStateBlock *iface)
if (This->changed.scissorRect)
{
IWineD3DDevice_SetScissorRect(device, &This->scissorRect);
IWineD3DDevice_SetScissorRect(device, &This->state.scissor_rect);
}
map = This->changed.streamSource;

View file

@ -2349,6 +2349,8 @@ struct wined3d_stream_state
struct wined3d_state
{
RECT scissor_rect;
DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
};
@ -2425,9 +2427,6 @@ struct IWineD3DStateBlockImpl
/* Sampler States */
DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
/* Scissor test rectangle */
RECT scissorRect;
/* Contained state management */
DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
unsigned int num_contained_render_states;