diff --git a/dlls/d3dx9_36/texture.c b/dlls/d3dx9_36/texture.c index 736d11dfad2..57326f406a7 100644 --- a/dlls/d3dx9_36/texture.c +++ b/dlls/d3dx9_36/texture.c @@ -210,8 +210,8 @@ static D3DFORMAT get_replacement_format(D3DFORMAT format) return format; } -HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height, - UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool) +static HRESULT check_texture_requirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height, + UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool, D3DRESOURCETYPE resource_type) { UINT w = (width && *width) ? *width : 1; UINT h = (height && *height) ? *height : 1; @@ -223,8 +223,6 @@ HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UIN D3DFORMAT usedformat = D3DFMT_UNKNOWN; const struct pixel_format_desc *fmt; - TRACE("(%p, %p, %p, %p, %u, %p, %u)\n", device, width, height, miplevels, usage, format, pool); - if (!device) return D3DERR_INVALIDCALL; @@ -266,7 +264,7 @@ HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UIN fmt = get_format_info(usedformat); hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format, - usage, D3DRTYPE_TEXTURE, usedformat); + usage, resource_type, usedformat); if (FAILED(hr)) { BOOL allow_24bits; @@ -301,7 +299,7 @@ HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UIN continue; hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, - mode.Format, usage, D3DRTYPE_TEXTURE, curfmt->format); + mode.Format, usage, resource_type, curfmt->format); if (FAILED(hr)) continue; @@ -422,6 +420,15 @@ cleanup: return D3D_OK; } +HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height, + UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool) +{ + TRACE("device %p, width %p, height %p, miplevels %p, usage %u, format %p, pool %u.\n", + device, width, height, miplevels, usage, format, pool); + + return check_texture_requirements(device, width, height, miplevels, usage, format, pool, D3DRTYPE_TEXTURE); +} + HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device, UINT *size, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool) {