Only set the new window of a hardware message if the window belongs to

the same thread input, otherwise just drop the message.
This commit is contained in:
Alexandre Julliard 2005-05-13 14:00:19 +00:00
parent 3e2cb75349
commit 90b48e93a3

View file

@ -1107,13 +1107,16 @@ static void release_hardware_message( struct msg_queue *queue, unsigned int hw_i
struct thread *owner = get_window_thread( new_win );
if (owner)
{
msg->win = new_win;
set_queue_bits( owner->queue, get_hardware_msg_bit( msg ));
if (owner->queue->input == input)
{
msg->win = new_win;
set_queue_bits( owner->queue, get_hardware_msg_bit( msg ));
remove = 0;
}
release_object( owner );
}
if (!remove) return; /* don't release the message */
}
else if (remove)
if (remove)
{
update_input_key_state( input, msg );
list_remove( &msg->entry );